Phoenix Empire

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Phoenix Empire
Simurgh logo.jpg
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Royal Standard Coat of Arms
Motto:
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Anthem:
[insert anthem]
[insert map]
Capital Luxor
Official language Imperial
Recognized auxiliary languages Altain, Jardini, Lechian, Old Imperial*, Osakan, Turanian
Religion [?] Church
Demonym Imperial
Government Absolute Monarchy
- Phoenix Ascendant Disputed*
- Kyriarch Vacant
- Imperial Regent Duke Angus Feril
Legislature Grand Sejm
History
- First Phoenix Ascension 0 A.E.
- Crises of the Third Millenium
- Jardin War ? A.E. - 5322 A.E.
- Phoenix Republican Uprising 5322 A.E.
Systems 1,000+
Currency Thaler, Dirham

The largest, oldest, and most powerful state in the Large Magellanic Cloud, it claims roots in the first colony ship to arrive in the LMC from the chaos that was consuming the old Earth Empire. Its ability to generate stable interstellar wormholes via the ancient and arcane technology of the Star Forge has given it tremendous advantages in . The social mobility granted to those who found new colonies has fueled its historical expansionism across the Magellanic Cloud.

History

Farzahd

Crises of the Third Millennium

Jardin War

Phoenix Republican Uprising

Government

Duchies

  • Duchy of Starholm: (Revilla)
  • Duchy of The New Colonies: (Al-Akbar)
  • Duchy of Vasudan: (Wo)
  • Duchy of Armstrong: (Hawkwood)
  • Rifter March: (Deliliac)

Grand Sejm

  • Estates-General

Military & Security Organs

Imperial & Royal

Imperial Navy & Army

Imperial Navy (The Fleet) - Emerging from the Jardin Wars, the Imperial Navy (and its twin the Army) is the permanent standing military arm of the Empire, which must never be confused with the Phoenix's Starforce or the Imperial Guard. It principally directs its energies at pushing the Red/Blue Line deeper into Jardin space, leaving the other threats it disdains as unimportant to Starforce and the Guard. Its massive bureaucracy negotiates with the Grand Sejm whose consent is essential for the various corvees and levies necessary to maintain its authorized strength. Ostensibly apolitical it is one of the most powerful interests groups of the Empire, itself equal to any of the major houses.
  • Star Patrol
  • Battlefleet
  • Reserve Command
Imperial Army
  • Garrison Command
  • Assault Command
  • Occupation Command

Ministry of Security

  • Imperial Marshals
  • Intelligence Agency

Royal

Imperial Guard

Imperial Guard - Many institutions and protect the Phoenix in its various aspects. Of all of them the Imperial Guard alone cares only for the safety of the Phoenix the actual, living person and their family. Not the Phoenix as its abstract body the state, nor its soul, nor its interests abroad, their only task is safety of the fragile human body that is the Phoenix. They operate as the personal army of the Phoenix on the battlefield, as open inspectors, or as secret investigators if need be. Answering only to the Phoenix their powers are broad and nigh on unrestricted.

Phoenix Starforce

Phoenix Starforce - Where the Imperial Navy and Army are the arms of the Empire, Starforce is meant to be the popular muster of the nobility as the Phoenix's private volunteer army. Overseen somewhat loosely by the Household Registry and the Phoenix's appointed Marshal, its strength is constantly fluctuating and highly irregular as new formations are raised and others disbanded. As it provides the largest share by far of the Empire's Cavalry units, unfairly or not, it has become strongly associated with the stereotype of adventurism and glory-seeking in former League Space and the Rift.

House Forces

Doctrine

In the Empire there are two general design philosophies: the Ships of the Wall and the Cavalry. The former are solidly protected and bristling with long range firepower, the Battleships and Heavy Cruisers, who form the backbone of walls of battle with their dense overlapping fire. If they can be said to have a fault it is speed, for no Ship of the Wall has been mistaken as capable of rapid maneuver and a formation once broken often has little chance of reforming. No master of ships bothers to ask them to hunt, to chase - any act where celerity and audacity are chief amongst virtues.

For these tasks the Empire calls upon the Cavalry.

There are few postings with the romance of an Imperial Cavalry vessel, lance armed warriors riding through the star lanes. Here and gone again in twinkling leaving behind only the swirl of stellar dust, they raid beyond the Blue/Red Line or The Wall, prowl and hunt for the enemy ahead of the fleet in lone squadrons, in battle charge at a gallop in masses to the decisive point again and again, harry and board the survivors in the rout. The cavalry are an independent and flexible arm.

A Dragoonship of the Heartbreakers

Amongst the Cavalry are a separate breed, the Dragoons, with little of the glamor and dash of traditional cavalry nor the solid respect accorded to the Ships of the Wall. They are large parasite STL battlecraft, hitching a ride between stars, able to perform like a warship several times their mass without the expensive impediment of a stardrive. Of their many virtues, the chief is that they are quite cheap, a fact which particularly recommends them for thankless but exhausting security and policing duties. Tragically the very nature of the onerous, stupefying petty taskings they are assigned oft means Dragoon units rarely receive the supplies and maintenance they are wonted. Between their mean reputation and the spartan austerity of their quarters and amenities these regiments almost never attract the talent that could exploit them to full effect.

Aristocratic in reputation the Cavalry commands highlight the social friction and fault lines of Imperial society and class that run through its armed forces. Most Cavalry units are Starforce, officered largely by and recruiting from the nobility. In contrast, many Dragoon elements are Imperial Navy.

References

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