Battle of Randall Prime
The Battle
Time: Late February 5322 A.E.
Location: Randall Prime (Red Line)
Scenario: Randall Prime was system that was off the Red Line behind Imperial Lines, when the hostility broke, it was cut off from Imperial Space, a blocking force of the Jardin 5th Fleet moved in to secure the planet. What they found was a trapped Imperial battleship taskforces and its escorts in orbit. Being equally match and fueled with patriotic fervor, both sides advanced their forces to engage over the Martian like planet of Lonza.
Forces
Imperial Navy Task Force 75
12 Standard Battleships
8 Destroyers
Jardin Task Forces 53
12 Jardin Battleships
8 Destroyers
Experimental Rules
- Missiles: Range 15 unless a ship is spotting and the spotter is within 5 hexes
- TN diff cap up to 9
- AA Fire you can switch your main battery of lasers to help with AA fire for your ship and adjacent ones, roll, for each roll that succeeds TN 8 it adds to your AA pool.
- Formation Rules: For each enemy ship a weapon bolt/laser/missile has to pass through to get to its target it raises the difficulty by 1 to hit to a max of ten.
- For every 2 friendly ships it raises the TN to hit your target as well.
- ECM Buff 6 for Imperial Destroyers, 5 for Jardin
- Laser Range: 10, AMG 5, Lancers: 3