Principles and Interests

From Sphere
Revision as of 07:01, 20 February 2015 by Rask (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search


Belmar

Homeland
Stand vigilant against the foreigners who would threaten our domain!

Honor
Keep treaties. More importantly, always remember slights.

Reactionary
We'll return the world to what it was before. How it should be.

Monarchist
God save the Emperor!

Franco

No Man A Slave – On Franco Domini, the basic aversion to slavery found in many societies and belief systems has been greatly magnified by the experience of the Flayer War. Perhaps even more disturbing than the concrete terrors and brutalities of that conflict, Frankish society is still grappling with the revelation that a huge swath of former Paradisium worlds have groaned under the thrall of the Illithid for centuries—and still languish in that living hell. As a result, passionate hatred for slavery and the desire to destroy it wherever it might be found is sweeping Frankish society. This is a sentiment that the highest military echelons and indeed Napoleon himself have actively encouraged. Unsurprisingly, it goes double for the enslavement of humans by nonhumans, and triple in cases where mental domination is at work or the slaves are fed upon.

One Nation, One State – Victory in the first phase of the Flayer War has made Napoleon’s declaration of Fourth Paradise real in the minds of many Franks: what was made as a defiant cry as the final darkness closed in is increasingly taken as a moral imperative calling for the unification of all Frenchmen (not only those liberated from the Flayers) under that paragon of human drive, genius, and achievement, the Bonaparte dynasty.

Hegemony – Besides its default imperial ambitions (and the genetic disposition of its ruler) and the sense that allies (or vassals) willing to follow it into the Yalcone Nebula someday soon are a strategic necessity, Franco Domini now carries the mantle of one of the great Empires of Man. In an ambitious and turbulent galaxy, perhaps no power so keenly feels itself perched on the precipice of destiny. In the minds of many Franks, a mystical alchemy has fundamentally fused national survival with the forging of a true empire. Of note, this perspective makes Frankish planners increasingly wary of the meddling altruism of the Interstellar Authority.

Trade Empire – In many things, Napoleon and the Senate regard the Thetis Federation as a valuable model. Accordingly, they have dreamed of developing significant foreign markets for Frankish (state-directed) trade for several years. With the mind flayers thrown back and Frankish naval power increasing, the goal may perhaps now be realized.

Ceterum autem censeo Maconem esse delendam – The Flayer War has not ended, and only can end with total victory or eternal slavery to the ultimate nightmare.

Kozun

Pan-Kozunism. All the sons and daughters of Kozun are subject to the Tenno since ancient times. All will return. As such Kozun aspires to reuniting the people back into a single Empire. If that's not possible, ally or vassalize them.

Colonialism. Expansionism for the shake of expansion is nothing more then wasted energy. Kozun expanded on Sahlin in order to reduce the influence of an enemy (OCTAGON) and to provide markets and resources for the homeland. The Great Empire of Kozun will benefit the people conquered just as much as it will benefit Kozun itself; the Tenno upon assuming rulership over foreign peoples assumes the responsibility to lead them as much as they themselves now must uphold the responsibilities of imperial subjects.

Cultural Superiority. Kozun has conquered some two hundred million slavs on Sahlin. Leaving this large group seperate and distinct from the 'regular' population of the Empire is in the long term sucidial. Therefore every group brought into the Empire is subject to a policy of aggressive Kozunification.

Ministry of Pure Thought. Foreign thought and ideology is nothing more then the influence of foreign states. States which seek to spread their beliefs to others are conducting a 'soft' attack no matter how they justify it. The only thought worth having is Kozunese thought and ideology. As such all non-pure ideas are to be purged from society and indeed prevented from contaminating the national body at all. . .

Only a King may kill (or depose) a King. We're looking at you Rman rebels.

Lost Ground

Military Primacy
Actually we don't necessarily want to dictate to anyone else for the sake of dictating, but we also can't have assholes running around telling us what to do in our yard.

Sphere of Influence
Stay out of our yard and we may or may not stay out of yours.

Lebensraum
Lost Ground hardened Lost Grounders but it is also a dying world. The Empire must expand elsewhere (preferably with hot springs) where we can live and manage our industry numbers in peace.

Interstellar Empire
Since we're at it already, we may as well also build an empire across multiple stars.

Stand with Friends
Friends and allies are good - they make the galaxy a safer place and also make the worst enemies.

Meritocratic Thaumocracy
At the end of the day, people who can't light people on fire should obey the ones who can since otherwise they are liable to be lit on fire. If you can light people on fire, it would still be unwise to burn those who are able and loyal. Magical ability. Mundane ability. Delegation. Heirarchy.

Might Makes Right
Rule of those who can light people on fire and light enemies on fire, not by a mob of people who can't.
Anti Magic-Haters
Eat shit.

Coolstuffitis
We like cool stuff - mostly superweapons and artifacts, but maybe also juicy convoys. If you can't stop us, that's your problem!

We Are Goodguys
Everybody more evil than us are evil. Everyone less evil than us are leftists.

Mith Nara

Coalitionist
Mith Nara started as a single-culture island, relatively weak compared to all its neighbors. With the continent in crisis millions of refugees flooded across the straights looking for a safe haven. Mith Nara was always going to be one of the last places to fall because of its distance, but the wreckage of greater continental powers made it clear that they could not win as things stood. Every refugee group that was accepted brought something that Mith Nara didn't have before, be it more powerful magic, specialists, mages or military forces like heavy cavalry and airborne units. The flood of newcomers meant that the native minotaurs lost some of their autonomy, because they no longer held the monopoly of force or ability, but the island became a new power. All the disparate and diverse factions managed to work together through their squabbles, and it was an awesome thing. This teamwork stuff is great.

Anti-Imperialist
Mith Nara is on a world where demons and former allies tempted by the allure of evil power are conquering and enslaving everybody. They hate the idea of conquest and subjugation. Once they get out into the wider universe, they're not going to be able to stand idly by.

Multiculturalism
The island is an enormously diverse place. Different peoples have some radically different wants and needs in life and it's reflected in their outlook. Mith Nara can't even fathom a single culture empire or a universal set of superior ideals. They will react badly to strongly polarized cultures that attempt to aggressively push their ideals on others, or force people to conform to some universal code.

The Balance of Power
Idealism does have to by curbed by pragmatism in Keyway's harsh environs. Who has how much say in overall policy is going to depend on their ability to contribute to and influence the outcome, not necessarily how it influences them. Conversely, YOU try telling an elder dragon they only get one vote and see how that works out.

Fantasy Morality
Keyway isn't a nice place and has some fairly contrasting definitions of right and wrong compared with many other empires. If you're not prepared to use violence to solve some of your problems people will think you're some kind of wuss. Conversely, Mith Nara does not understand or respect empires that conduct backroom politics. It is a sign of weakness and highlights a lack of trustworthiness.

The One Who Wants

Is it Entertaining?
Does this action amuse the TOWW? If so it will do it.

Is it hostile?
Does this threaten TOWW? If so it needs to go away

Pay attention to me!
Things that move people's attention towards thinking about TOWW are desired, appreciation and love is good, so is fear and groveling.

Is it artistic?
TOWW appreciates art and the avant-garde in all its forms, and will seek to advance the ascetically pleasing course of actions. Such as giant robot cities on your planet.

Therson

Protect the Fatherland
With the ebbing of the Ether Storms the Konigreich found a universe in chaos. The world of Claxton and its people must be protect from the horrors that lurk. This belief is extended to those considered volksdeutsche. Possibly by bring them all under one banner.

Our Place Amongst the Suns
The best way to achieve this is to demonstrate the Konigreich's strength and powers.

Honor Our Alliances While the universe is in chaos there are powers who share similar beliefs and are helpful to the Konigreich in achieving its goals.

Free Will, Not Machine Logic The beauty of human comes from our ability to reason through and make judgements on our own. Even when the wrong choice is made the opportunity presents itself to make better choices. A world ruled by machines denies humanity this basic right and must be stopped whether it be the menace of the RDSU, the madness of The One Who Wants or most terrifying and unexplainable of all the Celestians who voluntarily choose to surrender their humanity and become machines.


Thetis

Freedom of Thought, Expression and Bodily Integrity
Thetis holds that as a matter of principal, sentients have various fundamental freedoms as autonomous individuals.

Fair Governance and Democracy
The nations of Thetis is some of the few democracies in the known galaxy and are proponents of the concept that all sentients are equal under the law and that government should represent those governed, not simply exist for the benefit of the elites.

Free Exchange of Trade and Ideas
As an exporter of both goods and culture, Thetis looks dimly upon nations that seek to impose substantial restrictions or, worse yet, outright barriers to physical and intellectual exchange.

Open Skies/Freedom of Navigation
While recognizing the rights of nations to territorial skies to govern as they see fit, the Federation does not recognize the right of nations or other groups to arbitrarily declare large areas of space 'off-limits' to innocent passage; nor does it recognize ADIZs.

Interstellar System
One of the key foreign policies of the Thetan Federation is that, in the same way that the weak should not be intrinsically subservient to the strong in a nation, that small nations with limited power should not be the toys of larger, powerful states and all should have a say in the interstellar system.


Tyran

Sanguine est vita – Blood is life. Tyrasans abhor the use of weapons which cause mass loss of life. Such indiscriminate slaughter can rarely be justified (and dwindles the supply of that precious blood).

Strong Nation, Strong Leader – Tyrasans consider it a natural law that the strong lead, protect and nurture the weak. A Society must have a stratified social order in order to best function and realize the potential of its people. A mountain does not let the pebbles vote.

Meritocracy - Discrimination based upon trifling details such as gender and physical appearance are the domain of the weak and feeble minded, people should be judged on usefulness to society, their wisdom and age.

Dominion under me - The conquest of an unwilling population for national gain is part of the natural law of the universe, the strong must lead the weak, even if they're too feeble minded to realise what is in their best interest.

Absolute Power, Corrupts Absolutely - Tyrasans are willing to deal with even the most unsavory people, if they can gain something from it.

Hegemony – Tyran is the successor state to the Tyranorum Astra Imperia, the Star Empire of Tyran, a notable vassal state of the Exalter Hyperion. It's people have realised the dream of becomming more than human and see it as their destiny to restore the sphere of influence in their region of space. Inference in this will not be tolerated.

Exalter Hyperion - Tyrasans idealise their former clients, who aspired to becoming godlike beings themselves. Tyran considers all Exalter artifacts to belong to it by right and has similar aspirations of increasing their intrinsic to become even more powerful magical beings.

Those Meddling Sceptans – While Tyran pays lip service to the ideals of the Interstellar Authority, it is in actual fact entirely opposed to the meddling of the Sceptans and longs to see the spacenoids brought to heel.

Vale of Hespirii

Balance of Power - While the amazons are the mighest warriors in the universe, we have no interest in ruling the area. Therefore we must stop others from doing so.

Glory: - Each woman must prove her legend in battle against the most powerful foe.

Democracy: -No Kings, no gods, only women

Open Skies/Freedom of Navigation -Freedom to go everywhere is the right of all amazons.

Wealth - Lesser beings should compensate us for fighting for their causes

Military Primacy - We're the best warriors anywhere.

Cultural Superiority - We're also better people than you.

Order of Nasht

Ours Is the Best Possible Form of Government
Who could make fairer, more democratic decisions than the manifestation of the Order's collective consciousness? Surely, other people would benefit from Nasht-Regius' enlightened leadership, too.

Protect the Hive
As the remnant of a people driven from its original homeworld, the Order of Nasht is fiercely protective of its new home.

Mind over Matter
Flesh is malleable and physical form of little importance in the great scheme of things. Merit and magical prowess are the true measure of a person's worth.

Agency Requires Power
Only those with the strength to overcome their opposition can reach their goals. Therefore, we must grow stronger. Magic is power, and it is fueled by ether. The conclusions are obvious.

Destroy Evil
If something causes misery and suffering for sapient beings, it's typically a valid target.