Talk:Space Princesses

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Aurora Alloces Kushimitama Ovsol-Klystron

About my name

Aurora Alloces Kushimitama Ovsol-Klystron

What does this tell you about myself? Like all nobility - yes, I can be addressed as Nari but I am also Captain - my name is multipart and meaningful.

Aurora is my given name. That which shines brightly.

Alloces is derived from the family of my father, an intellectual from beyond the Great Wall.

Kushimitama evokes a concept derived from per-Exodus Terra, the mystery of spirit.

Ovsol is my noble prefix, and it is noble indeed. I hardly need to clarify that every title granted during a reign of an Emperor shares the same prefix and every Emperor's prefix is unique. But I can see you don't recognize mine. Is it one of those unusual ones that break this rule, such as those given to the survivors of the Siege of Bataria? Say it out loud. 'Ovsol'. 'Of Sol'. Sol, the star around which humans originated and all but abandoned in the Exodus. Comprehension dawns, I'm sure.

And finally Klytron is my surname. Would you recognize any Klystrons, you ask? Doubtful, unless you go into the history books and find the Galtz-Sonika Affair. We have been one of the House Obscura for a long, long time.

System Musings

Basic Stuff

Roll 2D10 + modifiers

Ship Design

All ships have a base statline

Firepower: Default firepower bonus added to all gun attacks.
Armor: Basic physical protection.
Shields: Protects again gunfire (adding to Armor), but not against graviton torpedoes.
Evasion: How easily your ship can avoid getting hit due to a combination of size and speed.
Speed: The bonus to movement rolls.
Hits: How many hits your ship can take before it starts to loose effectiveness.
Equipment: How many spaces of equipment your ship has.
Destroyers normally have 3 equipment space
Cruisers normally have 5-6 equipment space
Capital ships have a minimum of 8 equipment space

Equipment

Equipment is various items that improve your ship's performance - guns, electronics, protection, engines, etc.

Cost of equipment is two values; the first is the resource price and the second is the availability.

Examples:

Small Cannon Turrets

Firepower: 2
Accuracy: +6
Range: Short
Equipment: 1
Cost: ?? Common

Medium Cannon Turrets

Firepower: 4
Accuracy: +3
Range: Medium
Equipment: 2
Cost: ?? Common

Heavy Cannon Turrets

Firepower: 8
Accuracy: +0
Range: Long
Equipment: 4
Special: Barrage; FP 1 Acc +3
Cost: ?? Common

Superheavy Cannon Turrets

Firepower: 10
Accuracy: -1
Range: Long
Equipment: 5
Special: Barrage; FP 2 Acc +2
Cost: ?? Rare

Siege Cannon

Firepower: 15
Accuracy: -8
Range: Extreme
Equipment: 3
Cost: ?? Rare

Flak Guns

Range: Short
Equipment: 1
Special: AA 2
Cost: ?? Rare

Torpedo Launcher

Accuracy: +0
Range: Short
Equipment: 1
Special: Torpedo Attack 2
Cost: ?? Common

Small Fire Control

Range: Short
Equipment: 1
Special: +2 accuracy on all Gunnery attacks
Cost: ?? Common

Improved Small Fire Control

Range: Short
Equipment: 1
Special: +2 accuracy on all Gunnery attacks, AA +1
Cost: ?? Rare

Medium Fire Control

Range: Medium
Equipment: 1
Special: +2 accuracy on all Gunnery attacks at Short range, +1 at Medium
Cost: ?? Uncommon

Large Fire Control

Range: Long
Equipment: 2
Special: +2 accuracy on all Gunnery attacks
Cost: ?? Common

Improved Large Fire Control

Range: Long
Equipment: 2
Special: +2 accuracy on all Gunnery attacks, AA +1
Cost: ?? Rare

Armor Plating

Equipment: 2
Special: +2 Armor
Cost: ?? Common

Shield Generator

Equipment: 2
Special: +3 Shields
Cost: ?? Common

High-Ouput Drive Kernel

Equipment: 2
Special: +2 Evasion, +2 Speed
Cost: ?? Uncommon

Reinforced Bulkheads

Equipment: 2
Special: +1 Hit
Cost: ?? Common

Recon Detachment

Equipment: 1
Special: Scout
Cost: ?? Common

Interface Recon Craft

Equipment: 3
Special: Extended Scout
Cost: ?? Common

Flight Deck

Equipment: 2
Special: Allows 1 squadron embarkation
Cost: ?? Common

Luxurious Fittings

Equipment: 1
Special: Boost to all diplomacy rolls (+4 if escort, +5 if cruiser, +6 if capital ship)
Cost: ?? Common

Royal Fittings

Equipment: 1
Special: Boost to all diplomacy rolls (+6 if escort, +8 if cruiser, +10 if capital ship)
Cost: ?? Rare

System Ship

Equipment: -1 (increases equipment space by 1)
Special: +2 Armor, -2 Shields, may only travel via wormhole
Cost: ?? Common