Neo-Jovian Character Dossier
Player Characters
Morgana LaCroix

- Former wingmate of Max Gotto
- True Beliver in Max
- Wanted for Battle of Houston 5
- Battlefield junkie
- Implacable
- Genotype: Outlier Superior
- Core Attributes +3 to Physique, +1 to all + 1 to clarity +1 perception
- Physique 6
- Wits 4
- Intellect 4
- Clarity 5
- Perception 5
- Charisma 4
- Special Stuff
- Aleph 0 (-1)
- Pluck 1
- Skills +1 to Pilot and Leadership
- Pilot 3
- Gunnery 2
- Melee 2
- E-War 2
- Gunplay 1
- Leadership 4
- Zero-G: 1
- Terrorism: 1
- Traits:
- Veteran
- Zealot
- Cybernewtype (Former MA Pilot)
- Quirk:
- +1 Prone to Monologing
- CP points 71/71 (1 from the quirk)
- 36 for +3 core attributes
- 8 for Veteran
- 5 Zealot
- 1 for aelph
- 21 for skills
Rosebud Hemingway


Rosebud Hemingway was decanted in the postwar years to be one of the new generation of Seraphim to lead the Federation to greatness. In Atziluth Academy she developed a close friendship with Maria Huxley, star pupil and Jovian fangirl, whose fascination with the losing side of the war deepened into apologia and then obsession. Eventually, Maria was quietly removed for therapy, and came back happy, well-adjusted, and committed to the ideals of the Federation. Rosebud found this intolerable. Her grades declined, and after a violent post-graduation misadventure saw her committed to Federation jail, she escaped and fled the Solar System entirely. She found her way, or was led, to Neo Jove.
Rosebud fights for the creation of a free aleph nation around Saturn, where the 'new race' of aleph-capable Seraphim can seek their own destiny. The Federation itself she finds detestable, a honey trap that tricks and enslaves her people to the husk of the old world. On the Haydée, she is intensely protective of Avonlea, who she sees as the light of a new generation of free Seraphim.
Genotype: Seraph
Attributes
75/75
Physique: 3+2 [6CP]
Wits: 4+2 [10CP]
Intellect: 4+1 [10CP]
Clarity: 4 [10CP]
Perception: 4+1 [10CP]
Charisma: 3+1 [6CP]
Pluck (Crusader?): 1 [5CP]
Aleph: 3+2 [6CP]
Skills
E-War: 1 [1CP]
Fieldcraft: 1 [1CP]
Gunnery: 2 [3CP]
Gunplay: 1 [1CP]
Melee: 2 [3CP]
Pilot: 2 [3CP]
Zero-G: 1 [1CP]
Traits
Adventurer [5CP]
Rival: Maarrriiiieeeee [+5CP]
Quirk: Gunpla addict [+1 CP]
- Morrigan -2SS Huxley Custom: Modified and hand-painted from the base RG Morrigan kit.
- MS-10X Virago Bradamante: A Virago customised with a variety of prewar equipment, with intent to produce 'the ultimate antebellum machine'.
- Adamant Knight 'Zainas': From the obscure ZR Chronicles animated mil-fantasy. No major modifications, but painted to reflect wear and tear.
Bonuses
Melee Offense:
Ranged Offense:
Guided Offense:
Kinetic Defense:
Energy Defense:
Melee Defense:
Electronic Defense:
Command:
Aleph Powers
10/10
Body Control
High-Level Control
Newtype Flash
Spatial Awareness
Avonlea Montgomery
Avonlea Montgomery was brought to term in a medical institute on Siluria-3 Colony and adopted by Akira Montgomery and Bellmary Testarossa. Although a Seraph, her origin and that of the rest of her genetic material is unknown. Her parents, both former SIA officers, were loving but fervent and her path towards the Neo-Jove insurgency began naturally through various linked youth groups before progressing to recruitment into their elite training academy. While her results in other areas are very good, she was most noted for her extraordinarily high Aleph potential. However, her parents' objections prevented her from being drafted as a minor into Neo-Jove's frankly suspect Aleph studies programs although no doubt various people in white coats are keeping an eye on her. Her sensitivity subconsciously draws her to others like herself, manifesting (among other things) as starry-eyed admiration of her "senpai" on the Haydée, Rosebud Hemingway.
- Young, immature and also Seraph
- Squeeze the triggers with straightforward feeling!
- Onee-sama is so cool!
Attributes
Physique: 3+2 [6CP]
Wits: 3+2 [6CP]
Intellect: 3+1 [6CP]
Clarity: 3 [6CP]
Perception: 4+1 [10CP]
Charisma: 4+1 [10CP]
Pluck (Crusader?): 1 [5CP]
Aleph: 6+2 [21CP]
Skills
Fieldcraft: 1 [1CP]
Gunnery: 1 [1CP]
Gunplay: 1 [1CP]
Melee: 1 [1CP]
Pilot: 1 [1CP]
Zero-G: 1 [1CP]
Bonuses
Kinetic Defense: 7.2
Energy Defense: 7.6
Melee Defense: 6.2
Electronic Defense: 5.6
Command: 3.0
Traits
Quirk (On file with the white coats.) [-1AP]
Aleph Powers
Empathic Detection
Enhanced High Level Control
Limit Break
Mind Trick
Newtype Flash
Spatial Awareness
1 slot
Benjamin "Ben" Adams
- Young
- Idealist
- Son of Alpha Centuri
- Eager to prove himself
- Blue hair
- Possibly wears glasses
Genotype: Grounder
Attributes
75/75
Physique: 3 [6CP]
Wits: 3 [6CP]
Intellect: 3 [6CP]
Clarity: 3 [6CP]
Perception: 3 [6CP]
Charisma: 3 [6CP]
Pluck (Second Wind): 0+4 [0CP]
Skills
E-War: 3 [6CP]
Fieldcraft: 1 [1CP]
Gunnery: 3 [6CP]
Gunplay: 1 [1CP]
Leadership: 2 [3CP]
Mechanic: 2 [3CP]
Melee: 2 [3CP]
Pilot: 4 [10CP]
Zero-G: 1 [1CP]
Traits
Idealist [5CP]
Hotblooded [0CP]
Zeus ty-Rain II
Genotype: Engo
Attributes
75/75
Physique: 4+4 [10CP]
Wits: 3+2 [6CP]
Intellect: 3+2 [6CP]
Clarity: 3 [6CP]
Perception: 3+1 [6CP]
Charisma: 5+1 [15CP]
Pluck (Mama Bear): 1 [5CP]
Aleph: 4 [10CP]
Skills
Gunnery: 1 [1CP]
Leadership: 2 [3CP]
Melee: 2 [3CP]
Pilot: 2 [3CP]
Zero-G: 1[1CP]
Traits
Char Custom [5CP]
Rival: [+5CP]
Aleph Powers
Limit Break [2AP]
Newtype Flash [2AP]
Spatial Awareness [2AP]
Bonuses
Melee Offense: ?
Ranged Offense: ?
Guided Offense: ?
Kinetic Defense: ?
Energy Defense: ?
Melee Defense: ?
Electronic Defense: ?
Command: ?
Kazimir Sukhoi

- Second Coming of the Nightmare of Draconis
- Brynhild 5
- Memory Clone
- Veteran
- Photograph doesn't match the official histories
Genotype: Alpha
Attributes
- Physique: 3 [6 CP]
- Wits: 3 + 1 [6 CP]
- Intellect: 3 + 1 [6 CP]
- Clarity: 3 + 1 [6 CP]
- Perception: 3 + 1 [6 CP]
- Charisma: 4 [10 CP]
- Pluck: 1 + 2 [5 CP]
- Aleph: 0
Remaining CP:
Traits
- Veteran [8 CP]
- No Such Thing As Overkill [5 CP]
- Char Custom [5 CP]
- Quirk (A whole new wo-man) [+1 CP]
Skills
- Pilot: 1 + 1 [1 CP]
- Gunnery: 1 + 1 [1 CP]
- Command: 1 [1 CP]
- Melee: 1 [1 CP]
- Electronic Warfare: 1 [1 CP]
- Gunplay: 1 [1 CP]
- Conspiracy: 2 [3 CP]
- Streetwise: 2 [3 CP]
- Mechanic: 1 [1 CP]
- Defenses
- Kinetic:
- Energy:
- Melee:
- Electronic: