Naomi Lee
Darkly Verbena Mushihime-sama.
Background
A person with no friends. Naomi is a dark, dour and generally antisocial girl who keeps to herself and her strange obsession with critters creepy and crawly. Her short hair and eyes are an off-black dark brown, her skin tone is medium. She normally wears thigh highs, shorts, loose arm warmers and a hoodie but sometimes goes a bit over the top with the goth/punk/dominatrix/insert-alternative-fashion thing.
Naomi is one of the youngest members of the chantry and comes across as a pick-up off the street rather than a chantry brat. One time, when her hard carapace was down, she mentioned her grandmother was a powerful mage but no family of hers is ever to be seen. Naomi is basically hostile by default but is less abrasive to some people than others. The night life of Plymouth is her prowling ground, along with frequent trips into London to sate her insatiable desire to scare, dominate, hurt and poison. Other times, she stays out of everyone's way and the only reminder of her existence is the perpetual low-level infestation of the chantry house. Her natural way of magic is through the use of 'bugs' which, ignoring artificial Technocratic divisions, readily includes worms, leeches and small crabs.
Lore (Naomi)
1: She is 1/4 Japanese.
2: Actually, that's 1/4 Ryukyuan.
3: Her Verbena is an East Asian branch rather than local so she's technically a shrine maiden or something.
4: The H in her name stands for Hoshifuri.
5: Her grandmother trained her but vanished into the deep umbra in search of Hoshifuri island.
Vital Statistics
Name: Naomi H. Lee
Age: 17
Tradition: Verbena
Avatar: Primordial
- It looks like a gigantic conflation of spiritually significant bugs and carries the sense that it is a Queen.
Demeanor: Loner - I don't need you or anyone else.
Nature: Bravo - Lick it, worm.
Arete: 3
Quint: 3
Tass: -
Dox: 0
Damage: -
Willpower: 7/7 [11]
Exp:
Init: +8
Move/Dash: 18/35yds
Attributes
Physical [56]
Strength: 2
Dexterity: 5 (Lightning Reflexes)
Stamina: 3
Social [32+20]
Charisma: 1
Manipulation: 3
Appearance: 5 (Wild)
Mental [24+4]
Perception: 3
Intelligence: 2
Wits: 3
Abilities [80+7]
Alertness: 2 [5]
Athetics: 2 [5]
Awareness: 3 [9]
Brawl: 3 [9]
Dodge: 3 [9]
Intimidation: 2 [5]
Linguistics: 1 (English, Japanese) [3]
Medicine: 2 [5]
Melee: 3 [9]
Seduction: 2 [5]
Streetwise: 2 [5]
Style: 2 [5]
Subterfuge: 1 [3]
Survival: 1 [3]
Academics (Cosmology): 1 [2]
Area knowledge (Okinawa): 3 [5]
Spheres [65+18]
Correspondence: 0
Entropy: 0
Forces: 0
Life: 3
Matter: 0
Mind: 0
Prime: 2
Spirit: 3
Time: 0
Backgrounds [21+3]
Arcane: 5
Avatar: 3
Merits [18]
Animal Magnetism [3]
- Reduces difficulties by 2 for rolls having to do with being animally magnetic.
Catlike Agility [3]
- Reduces difficulties by 2 for rolls having to do with balance.
Double Jointed [3]
- Reduces difficulties by 2 for rolls having to do with bodily flexibility.
Parlour Trick [3]
- Bugs out the throat.
Spirit Sight [6]
- Can see spirits naturally, interpreting them as insects, and are somewhat more likely to play ball. No difficulty reduction.
Flaws [-21]
Child [-3]
- Looks like (and is) a juvenile delinquent.
Compulsion (Troubled Youth) [-3]
- Can't stop being a troubled youth causing trouble.
Obsession (Bug Princess) [-6]
Sadism [-6]
Short Fuse [-6]