Iridescent Bladed Orchid
Basics
Name: Iridescent Bladed Orchid ("Iris")
Concept: Ciaphas Cain-ko, Hero of the Populat!
Caste: Orichalcum
- Motivation: To be passed down as legend alongside the great heroes of history... preferably without having to do anything extremely heroic.
Essence: 2
Willpower: 9 (4 BP)
- Essence Pool: 15 Personal/45 Peripheral
Virtues
Compassion 5
Conviction 1
Valor 1
Temperance 2
Intimacies
up to Compassion + Willpower Intimacies free (14?)
- Goldbricking
- Celebratory Murals (desire)
- Showing off
- Unfair fights (love being the advantaged one)
- Unfair fights (hates being on the receiving end)
Attributes
Strength/Charisma/Intelligence: 8 + 1
Dexterity/Appearance/Perception: 6 + 3 (9 BP)
Stamina/Manipulation/Wits: 4
Physical
- Strength 5
- Dexterity 5
- Stamina 3
Mental
- Perception 2
- Intelligence 3
- Wits 3
Social
- Charisma 4
- Manipulation 1
- Appearance 5
Abilities
Combat
- Martial Arts 4 (2 BP) (Essence Pulse Cannon + 2)
Evasion
- Athletics 1
- Awareness 3
- Dodge 1
Durability
- Resistance 2
Socialization
- Presence 3 (Excuses + 2)
- Performance 2
- Socialize 1
Academics
- Craft 3
- Lore 3
- Linguistics 3
Charms
Dedicated
- Perfected Lotus Matrix [2m]: Learn Martial Arts, cannot be removed
- Lotus Filament Conduction: Half cost TMA.
- 4th Intelligence Augmentation [1m]: +1 Intelligence
- Multifunction Hypodermic Apparatus [2m]: 6m, inject target with desired chemical or poison, does Damage +0L
- Great Maker's Mercy (automatically heals 1 HL per 28 days, rapid recovery from infection)
- Seven Bounties Paste (cures anything outside of the Great Contagion)
- Omnitool Implant [1m]: 4m Indefinite, no penalties for crafting without tools, always has access to a Master's workshop, +3d for tasks which may need precision tools
General
- 4th Charisma Augmentation [1m]: +1 Charisma
- 1st Charisma Augmentation [1m]: 1m per extra +1d to a Charisma roll.
- Patriotism-Provoking Display [1m]: 6m, enhances social attacks made to get someone to do something beneficial to a group the Alchemical belongs to, attacks require 2WP to resist and can be Unnatural Mental Influence. Channeling Conviction gives successes rather than dice.
- Manifold Transhuman Implants [1m]: 8 Mutation Points
Martial Arts
7 MA Charms (TMA charms cost half)
- MA Style Mastery allows use of flame-discharge weapons (due to definitions, this includes the Essence Pulse Cannon), tail strikes, clubs, straight swords, and spears as MA weapons.
Flame And Stone Style (TMA)
- Greeting The Sun (2m, unarmed fierce blows or tail strikes reduce DV penalty by 1)
- Ending The Chase (3m, target suffers automatic knockdown and cannot rise from prone without refreshing DV twice)
- Fire Follows Smoke (3m action-long, fierce blows do not suffer -1 external penalty)
- Flame And Stone Form (5m scenelong, +2 damage for fierce blows, +1 DV when wielding a shield)
Five-Dragon Style (TMA)
- Five-Dragon Claw (1m, attack is lethal, ignores hardness)
- Five-Dragon-Force Blow (2m, double attack base damage, if attack does more than [Sta + Res] damage, knockdown with difficulty to resist of [Strength])
- Five-Dragon Form (5m scenelong, soak lethal with full bashing soak, deal lethal unarmed damage, +1 Accuracy to form weapons, add +Essence to Dex and Strength for movement and feats of strength)
Golden Exhalation Style (TMA)
- One Eye Follows The Bird (1m, +3 to maximum aim bonus)
- Mother Disobeys Father (2m, double firewand/flame-discharge weapon range and range increment)
- Garda Takes Flight (3m, split a single attack across up to [Essence] targets)
- Golden Exhalation Form (5m, +2 lethal soak, +2 soak against fire, may pay 1m to load firewands)
Terrestrial Hero Style (TMA)
- Currents Sweep To Sea (1m, non-damaging attack that automatically forces knockdown, target suffers internal penalty equal to user's MA rating. Adds equal amount of dice to clinch attempts made against target)
- Pounding Surf Style (1m, cumulatively ignores 1 point of armored soak every time this charm is used against one target)
- Flow From The Rocks (2m, -1 to enemy armored soak per use, cumulative as long as charm is used in every action)
Retainder
Or: Fuck subtlety.
- 4th Dexterity Augmentation [1m]: +1 Dexterity
- 5th Dexterity Augmentation [1m]: +1 to Dexterity per 3m spent for 1 scene
- Transcendent Multimodal Artifact Matrix [1m]: costs attunement cost of an artifact to extrude one
- Orichalcum Essence Pulse Cannon (Speed 6, Accuracy +3, Damage 11L/16B, Rate 3, Range 110, Piercing)
- 4th Stamina Augmentation [1m]: +1 Stamina
- Subcutaneous Armor Plating [1m]: +3B/2L soak, +2B/1L Hardness
- Alloyed Reinforcement of Flesh: First attack that would incapacitate merely wounds
Transhumanism
0 + 8 Mutation Points (from Manifold Transhuman Implants)
Backgrounds
10 Background Points + Class 3
- Class 3
- Artifact 2 (6 points)
- 3 dots, 9m attune: Essence-Channel Grafting (stats as Demon Tattoo): +1 App/Dex/Str, Athletics +1, Stealth +1, Martial Arts +1, Athletics (Running + 1), Martial Arts (Silent Kills + 2)
- 8 Charms on Retainder
BP Expenditures
18 Bonus Points + 6 from flaws
- Flaw: Vice (Exotic Delicacies) +3
- Flaw: Moderate Oath (Never Act Against Her Home Nation) +3
- 5 Charms (-5)
- 1 Submodule (-1)
- 3 Caste/Favored Attribute dots (-9)
- 1 Ability dot (-2)
- 4 Willpower dots (-4)