Victoria Corel

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Real Name: Victoria Corel

Appearance: Tall woman with a long, red ponytail and a few freckles. Polite and somewhat shy-seeming, but very eloquent.

Nature

Virtue: Charmer
Vice: Expert

Attributes

Strength: ***
Dexterity: ***
M-Dexterity * (Cat-footed)
Stamina: ***** (Resilient)
M-Stamina **+*** Gadget(Adaptability)
Charisma: ***** (Charming)
M-Charisma *** (Natural Agitator, Dreadful Mien, Persona, Soothe)
Manipulation: ***** (Persuasive)
M-Manipulation **** (Persuader, The Voice)
Appearance: ***** ***** +* (Adorable)
M-Appearance ***** (Almost Live, Appearance Alteration, Seductive Looks, Natural Style, Appearance Paragon, Gifted Appearance, Immaculate, Xenophile)
Perception: ***
M-Perception *** (That Creepy Feeling, Ultra-peripheral Vision)
Intelligence: ***** +* (Discerning)
M-Intelligence ***** (Compartmentalized Mind, Linguistic Savant, Discerning Mind, Taint Resistant, Fast Learner, Mental Prodigy (Medicine), Mental Prodigy (Academics))
Wits: ***** (Shrewd)
M-Wits ** (Enhanced Initiative, Natural Empath, Quickness)

Abilities

Brawl:
Might:

Athletics: *
Drive:
Firearms:
Ledgermain:
Martial Arts:
Pilot:
Stealth: *
Melee:

Endurance: ***
Resistance: ***

Awareness: ***
Investigation: *

Academics: Psychology *****
Bureaucracy: ***
Computers: ***
Engineering: Bioengineering *****, Mechanical * (Spacesuit Maintenance +1)
Intrusion:
Linguistics: *****
Medicine (Prodigy): *****
Science: Biology ***, Noetics **, Nova **, Xenology ****
Survival:

Arts: **
Biz:
Rapport: *****
Instruction: **

Intimidation:
Style: ***** (Disguise +1)

Interrogation: **
Streetwise:
Subterfuge: **** (Deception +1)

Command: ***
Etiquette: ***** (Negotiation +1)
Perform: Singing *****

Microgravity Ops: *

Backgrounds

Allies:
Attunement: **
Backing:
Cipher:
Contacts: Agent Takae Yamamoto ***
Dormancy: ***
Eufiber:
Followers:
Influence:
Mentor: ***** (Rakshasa)
Node: *****
Resources: *****
Sanctum: ***** (pooled)

Other Stuff

Quantum: *****
Quantum Pool: 56 (60-4 for Project 418 Taint Loss)
Spend Max: 20
Willpower: ***** *** (+**** effective for Sway threshold, total 12, +6 psychic shield defense)
Taint: ** (+3 Taint, -1 Project 418 [7 tempt taint loss, removes 1 Permanent Taint], 1 Taint not gained due to Project 418, 1 taint due to Q5 negated by 418)
Temporary Taint: 0
Gained 1 taint due to Node botch (Project 418 session)
No taint gained from M-int tainted due to Project 418; lost 4 points Quantum pool

Gadget: Bio-Encounter Suit MK 2 "Second Skin"

This second suit is more subtle than the last, designed specifically with Vicky's shapeshifting in mind. Aside from the black core-disc on the chest, the suit is entirely transparent appearing as a gauzy surface when thickened or removed. The weave is extremely flexible and designed specifically to react better to Vicky's sensitivity.

This better suit further enhances Vicky's defensive powers, and gives her some new abilities as well, gleaned from study of her friends.

NP: 61 (5 Quantum + 36)
Soak 7B/8L, Penalty -0, Mass 5, Tolerance 3, Destruction 20
Base: Bioweave Armor (Soak 4B/5L, Penalty -0, Mass 5, Tolerance 3, Destruction 20)
  • Quantum 5: 25 NP
    • Quantum Pool 16 (4 NP)
  • Force Field Augment *** (8 NP)
  • M-Sta Augment *** (8 NP)
  • Mental Blast Augment *** (8 NP)
  • Flight (from Aya) *** (6 NP)
  • Bodymods 16 xp (2 NP)
    • Dermal Armour (+3B/+3L soak) 6 xp
    • Regenerator (Armour heals) 4 xp
    • Low-Profile Armour (concealed) 6 xp

Vicky's Wrist Computer

Cyberkinesis Gadget.

NP: 20 +4 difficulty (8 month interval)
Base: Wrist Computer
  • Quantum 2: 10 NP
    • Pool 16: 4 NP
  • Cyberkinetic Control 5: 10 NP +1 difficulty

Other Gear

Martian Psi-Gems: +2d to use of psychic powers (Psionic Telepathy modes, Telepathy, Domination, Mental Blast, etc.)
Shield Bracelets/Earrings: 5 HL shielding, regenerate 1 HL/3 rounds (~10 seconds), +1 Style

Powers

Impervious Force Field **+*** Gadget
Mental Blast **+*** Gadget
Telepathy **
Appearance-based Domination: *
Empathic Manipulation **
Permanent Appearance-based Shapeshift ***
Psychic Shield ***
Psychic Link **
Flight 0+*** Gadget
Cyberkinesis (Control) 0+***** Gadget
Body Modifications (22xp + 4xp taint)
Neural Acceleration (2)
Pheromones (affection) (2)
Enchanting Feature (emerald green eyes and gleaming skin) (2taint)
Mental Augmentation (Intelligence) (4+2taint)
Inhuman Attribute (Appearance) (6)
Inhuman Attribute (Charisma) (taint)
Social Modification (Appearance) (2+2taint)
Personality Analysis (hints about personality, +1d to socialling)(6 xp)
Social Chameleon (Appear as native after 24 hours, +1 sux to roll to appear as category of person) (6xp)
Aberrations:
Hypersensitive Skin (+1 wound penalties)
Physical Mirroring (Subconsciously shifts to the observer's idealized woman (man?) over time)

Merits and Flaws

Sexy

Crunchy Bits and Quick Cheats

Health: (-0)/-0/-0/-0/-0/-0/-0/-0/(-0)/-0/-0/-0/(-1)/-1/-1/-1/-1/(-3)/-3/-3/-3/Incapacitated (-2 m-sta, +1 aberration)
Force Field: With suit: 30 HL (regenerates 5 HLs a turn); Natural 17 HL (regenerates 2 HLs a turn)
Dreadful Mien: d5 + 3 (reduces enemy dice pools by 1 per success, lasts an encounter or until broken, one guy at a time)

Initiative: 17

Soak
Bashing 18
Lethal 16
Aggravated 10

Shapeshift Pool: 26

Mental Blast Attack: d12 + 5 sux, 2B damage per success (d7 + 5 sux, 2B damage per success without Gadget)

Empathic Manipulation: d7 + 2 to perceive, d7 + 4 to alter

Telepathy: d6 + 3

Domination: d13 + 5 to dominate

Social Pool: d12 + 3 Charisma, d12 + 4 Manipulation

Style Pool: d31 + 5 Appearance + 1 Enchanting Feature

Singing Pool: d15 + 4 Manipulation

Biotech rolls: d16 + 5 Intelligence

Other bonuses: Seductive looks +5 (1 quantum), +1 Sexy, +2 pheromones (affection)

Mental Defense: 8 wp, +6 psychic shield, +5 discerning mind (for mental influence)

Enemy Mental Defense Reduction: -4 WP (Persuader)

Languages (35/48): English (formal), French (formal), German (formal), Spanish (formal), Italian, Russian (formal), Chinese: Mandarin (formal), Chinese: Cantonese (formal), Chinese: Wu (formal), Japanese (formal), Arabic, Latin (formal), Polish, Dutch, Hindi (formal), Persian (formal), Latin (formal), Qin (3 language slots), Chromatic (2 language slots)

Shapeshifting Templates

Example

Augments

26 levels per form

Deva

Coalition Pheremone Suite X4
Subdermal Armour Mesh
Low-Profile Armour
Dispersed Organs X2
Pheremone Blockers
Regenerator
Appearance Augmentation X2
Ultralight Body X2
Exotic Sensory Mode (Lifesigns)
Enhanced Movement
Chromatophores
Metabolic Reactor
Hyperflexible
Add Dexterity X2
Toxin Generation (Toxin Effuser)
Trauma Tolerance
Stamina Augmentation X2

Angel

Bioluminescence
Wings X2
Ultralight Body X2
Dermal Plating
Low-Profile Armour
Appearance Augmentation X2
Dexterity Augmentation X3
Trauma Tolerance
Metabolic Reactor
Flexible Skeleton
Add Dexterity X2
Add Strength X2
Hyperoxygenated Blood
Dispersed Organs X2
Stamina Augmentation X3
Physical Overclocking

Pixie

Bioluminescence X2
Wings X3
Ultralight Body X2
Dexterity Augmentation X3
Lilliputan X4
Add Dexterity X7
Chromatophores
Adhesive Grip
Low-Friction Skin
Inhuman Dexterity

Horror

Tentacles X2
Dermal Plating
Change 2 App into 2 Strength X2
Add Strength X3
Huge X2
Burst Strength
Improved Grip Strength
Adhesive Grip X2
Dispersed Organs X2
Regenerator
Hyperflexible
Metabolic Reactor
Hyperdense Skeleton X2
Alternate Sensory Mode (Thermal Vision)
Inhuman Strength
Quills
Toxin Generation
High Tissue Density

Robot

Inorganic
Unliving
Change 2 App to 2 Dexterity
Change 2 App to 2 Strength
Stamina Augmentation X3
Strength Augmentation X2
Dexterity Augmentation X3
Exoskeleton
Integrated Weapon (SAM: Accuracy +1, Dmg 10L [8], Range 1,000, RoF 1, Magazine 1, Guided, Mass 6kg) X3
Integrated Weapon (Assault Rifle: Accuracy +0, Dmg 7L, Range 100, RoF 30, Magazine 30, AP:1, Mass 3kg) X2
Retractable Blades X2
Hyperdense Skeleton X2
Trauma Tolerance X2
Metabolic Reactor
Large

Points

BP

15 + 1

Node to 4 (1)
Eufibre to 5 (2)
Dormancy to 3 (2)
Sexy (1)
Willpower to 8 (8)
Short +1


Nova Points

50 + 6

Quantum to 3 (10)
Force Field to 2 (4)
Mental Blast to 1 (2)
M-Cha to 3 (6)
M-Manip to 3 (6)
M-Intelligence to 4 (8)
M-Appearance to 1 (2)
M-Stamina to 1 (2)
M-Wits to 1 (2)
Attribute 12 (6)
Abilities 24 (4)
Discerning Mind (1)
The Voice (1)
Dreadful Mien (1)
Taint Resistant (1)
Changed Permanent Extra (2) to another point of M-int (total from 6 to 8 NP), due to misread

Bonus BP: 5

Wanted: UN(-5)
Node to 5 (1)
Mentor to 4 (Rakshasa)
Eufibre 5 recycled into Sanctum 5 (contributed to group Sanctum)

XP

XP: 447 + 30 Mentor

Log:

Old Sessions: 146 XP
Test XP: 1
Decompress and timeskip: 31 XP
Project 418: 1 XP
Eden Fun: 14 XP
Crab-salvation: 23 XP
Proxy Party: 16 XP
Proxy Party 2: 16 XP
Chromatic Invasion!!!: 23 XP
Interview: 1 XP
Suggestions for Paramorphs: 1 XP
Iowa Raid: 22 XP
Alt Session 1: 4
Alt Session 2: 3
Sanctum Template: 4
Canadian Doublecross: 16
Aresia: Yellow Empress Rises: 5 xp
Canadaberrant Writeup: 12 xp
President Assassination: 23 xp
Defending Small-town Ontario: 11 XP
Viva Vegas Forever: 26 XP
Trouble in Aresia: 21 XP
Finding Shapeshift exploit: 1 XP
Green Aresian Coup: 22 XP


Mentor XP: 185 (Refunds: 12)
Mentor Discount: 30

Project 418 bonus: M-app to 4 free, -1 permanent taint (temp taint dropped by 7 to total of 4) No aberrations lost)

+4 XP for body mods to compensate for errata; spent to keep pheremones and redundant organs.

Special XP:

4 xp for Bioengineering or Medicine due to instruction from Montressor teacher (Social Combat Test session)
4/4 spent
Spent: 476
Reserve: 1
M-stam to 2 (5 xp)
Mental Blast to 2 (5 xp)
Telepathy to 1 (6 xp)
Medicine to 1 (1 xp) (Cost reduced retroactively at GM permission)
Enhancement (Quickness) (5 xp)
M-app 2 (5 xp) Mentored
Mega-Perception (Ultra-peripheral Vision) to 1 (6) Mentored
Dexterity to 3 (8 xp) Mentored
Mega-Dex to 1 (Catfooted) (6 xp) Mentored
Enhancement (Appearance Alteration) (5xp) Mentored
Enhancement (That Creepy Feeling) (5xp) Mentored
Contact (Agent Takae Yamamoto) to 1 (2 xp)
Natural Style (5xp) Mentored
Fast Learner (5xp)
Engineering (Bioengineering) to 1 (1)
Medicine to 2 (1)
Engineering (Bioengineering) to 2 (1 instruction)
Medicine to 3 (2 instruction)
Engineering (Bioengineering) to 3 (1 instruction, 1 XP)
M-Wits to 2 (5 xp) Mentored
Science (noetics) to 1 (1)
Science (noetics) to 2 (1)
Bought off Short (2)
Science (Biology) to 3 (2)
Persona (5)
M-app to 3 (10 xp) Mentored
Perception to 3 (8 XP)
Quantum to 4 (12 xp tainted)
Shapeshift to 1 (9 xp) Mentored
Shapeshift to 2 (7 xp) Mentored
Computers to 1 (1 xp)
M-app to 4 (Project 418 effects)
Attunement to 1 (2 xp) Mentored
Attunement to 2 (2 xp) Mentored
Soothe (5) Mentored
Computers to 2 (1 xp)
Computers to 3 (2 xp)
Engineering (Bioengineering) to 4 (3 XP)
Science (Biology) to 3 (2 XP)
Engineering (Bioengineering) to 5 (4 XP)
Medicine to 4 (3 XP)
Mental Prodigy (Medicine) (5 XP)
Science (nova) to 1 (1 XP)
Science (nova) to 2 (1 XP)
Medicine to 5 (4 XP)
Resources to 4 (87 sux and six months of bioroid construction)
Instruction to 1 (3xp)
Instruction to 2 (2xp)
Force Field Extra Impervious (10 xp)
Resources to 5 (15 sux on marketing role, Vicky sells out on action figures)
Psychic Shield to 1 (3) Mentored
Psychic Shield to 2 (2) Mentored
Psychic Shield to 3 (4) Mentored
M-Appearance to 5 (20) Mentored
Shapeshift to 3 (14) Mentored
M-Intelligence to 5 (10) Tainted
Almost Live (5) Mentored
Compartmentalized Mind (5)
Mental Augmentation (Intelligence) (6-2 = 4xp)
Telepathy to 2 (5)
Inhuman Attribute (Appearance) (6 xp)
Appearance Paragon (5 xp)
Gifted Attribute (Appearance) (5 xp)
Appearance to 6 (2) Mentored
Appearance to 7 (2) Mentored
Appearance to 8 (4) Mentored
Strength to 3 (8) Mentored
Appearance to 9 (6) Mentored
Mentor to 5 (8)
Appearance to 10 (8)
Contact (Agent Takae Yamamoto) to 2 (2 xp)
Contact (Agent Takae Yamamoto) to 3 (4 xp)
Enhanced Initiative (5 xp)
Stealth to 1 (3 xp)
Permanent Shapeshift (20 xp) Mentored
Empathic Manipulation to 1 (6 xp) 349
Immaculate (5 xp)
M-Perception to 2 (5 xp)
Empathic Manipulation to 2 (5 xp)
M-Perception to 3 (10 xp)
Psychic Link to 1 (3 xp)
M-Manipulation 4 (15 xp) Mentored
Psychic Link to 2 (2 xp)
Mental Prodigy: Academics (5 xp)
Quantum to 5 (32 xp)
Social Augmentation (Appearance) (4-2 = 2xp)
Xenophile (5 xp)
Domination to 1 (6 xp)
Alternate Attribute (Appearance) Domination (10 xp)
Alternate Attribute (Appearance) Shapeshift (10 xp)
Personality Analysis (6 xp)
Social Chameleon (6 xp)
Next Purchase:
Psychic Invisibility to 1 (6 xp)
Mental Prodigy: Psychology (5 xp)
Multitasking (5 xp)
Regeneration (5 xp)
Domination to 1 (6 xp)
M-cha to 4 (15 xp)
M-man to 4 (15 xp) Mentored
Armour to 1 (6 xp) Mentored
Armour to 2 (5 xp) Mentored

Reference

Adaptability: Adaptability renders the Nova biologically immortal and adds (Mega-Stamina) dice to any roll to resist toxins or diseases which the Nova is not immune to.


Seductive Looks: replace system with: +(Mega-Appearance) dice to any Sway roll where seuxality could be an additional advantage. In especially fitting situations, a character may be able to add 1 success to the roll along with the bonus dice.
Persuader: replace system with: Reduce the target's willpower by (Mega-Manipulation) when calculating the amount of Casual Sway needed to start creating Intimate Sway, minimum 1 effective Willpower. Costs no Quantum points and is always on.
The Voice: replace system with: Spend 1 Quantum to make a Sway roll via Manipulation + Relevant Social Ability, creating Intimate Sway, which has a difficulty of (Opponent's Wits). The victim may roll Willpower to resist. The timeframe of this action is 1 combat turn, but this can only be applied to one target and only may apply once per scene. Sway generated by The Voice cannot have its duration extended at all.


Quickness: Quickness actions may explicitly not be split into multiple actions, and moreover allow all actions, including the use of Quantum powers. A Nova may not take any more Quickness actions than he or she has Mega-Wits.
Discerning Mind: replace system with: +(Mega-Intelligence) dice to any roll to resist Sway. Furthermore add +(Mega-Intelligence) to the character's Willpower when determining the points of casual way necessary to create intimate sway.


Persona: replace system with: The nova may overlay a completely false personality over his or her own at the cost of 3 Quantum points per scene. This personality temporarily overwrites the nova's Virtue and Vice with its own and can only be detected with a successful Rapport roll with a difficulty of +(Mega-Charisma + 3), or Telepathy roll with a difficulty of +(Mega-Charisma + 1). As a side benefit, the Nova may use this to become a better actor, gaining +(Mega-Charisma) additional dice to any acting rolls.
Natural Agitator: replace system with: Pay 1 Quantum point to make a Sway roll via Charisma + Relevant Social Ability, creating Casual Sway, which as a difficulty of (Crowd Size + Average Wits). Size is calculated in the same way an army's force size is, in the Warfare section. The group may roll their average Willpower to resist beyond that. Success creates points of Casual Sway applicable to the entire group. Note that as Casual Sway, Natural Agitator cannot be used to get a group to do something which it isn't already inclined to do.


Old Gadget

Gadget: Bio-Encounter Suit MK 1

A biomechanical encounter suit, created by Vicky for herself. It resembles a body suit of translucent, blue-tinged gauze-flesh around carapace-like plates, gleaming in the light. A round, black disk sits on the collarbone - this is the heart and contains the necessary microorgans to sustain the creature. Several starburst patterns are placed around the armour, indicating the symbiotic connectors which draw energy from Vicky to sustain the device.

The suit was created using Vicky's DNA, saturated with her Quantum signature. The result is a lesser version of her empathic powers, bolstering physical form and generating a resonance effect that attunes to her force field. This effect extends to itself as well, making it highly durable and allowing it to regenerate damage.

NP: 19
Base: Field Suit: Soak 6B/8L, Penalty -0, Mass 4, Destruction 25
Quantum 1: 5 NP
Force Field Augment ** (6 NP)
M-Sta Augment * (4 NP)
Bodymods 16 xp (2 NP)
Small (-1B/L/A soak, a couple fewer HLs, halves the mass and makes it concealable) 2 xp
Dermal Armour (+3B/+3L soak) 6 xp
Regenerator (Armour heals) 4 xp
Redundant Organs X2 (+6 Destruction) 4 xp