Talk:Avatar Design
Weapon Properties
- Devastating (X): The weapon has incredible power. The weapon multiplies the number of times the damage effect is applied to the target by (X). For example, if a weapon with Devastating (3) rolls a net 6 on its attack roll, it reduces the component's durability by 3.
- Scatter (X): The weapon causes wide-spread damage. If the weapon hits the target, it inflicts multiple hits, which must all be allocated as evenly as possible over the target.
- Guided: Guided weapons are generally more accurate but vulnerable to electronic disruption. The defender adds the maximum of (defender's Electronics rating - firer's Electronics rating) or 0 to their defense roll.
- Point Defense: These weapons are used to deflect enemy attacks-pinpoint barrier fields and antimissile guns are examples of this type of weapon. They still may only fire once a turn, but may fire "defensively", adding their accuracy to defensive rolls against Guided munitions or AI Weapons.
- Precision (X): A weapon with this is extremely precise and is more likely to hit its mark. Add +(X) to the attacker's roll to see if he or the defender determines damage allocation.
- AI Weapon: A weapon with this quality uses semi-intelligent remote weapons to attack, and therefore uses Knowledge + Electronics + Weapon Accuracy, rather than Perception + Targeting + Weapon Accuracy, to attack. AI weapons have no range modifiers (just a maximum range) as well, but are vulnerable to point defense-any successful defense roll with a PD weapon also destroys some drones, inflicting a critical hit on the AI Weapon.
Costing
Tentative Cost Theories
The Core and your first Nanogauge Tap come free, to incentivize people using them and make taking split taps/twin taps less desirable. Spin Generators are not free.
Extra limbs increase the amount of damage a machine can be allocated before they blow up, if nothing else, so each small extremity you have costs 1 MBP, each large extremity 2 MBP, and each turret (because they have fucktons of space and a lot of toughness) +1 MBP.
Most things cost +1 MBP per bonus.
Targeting Computers cost more to mount the more benefit they give (handwave justification: wiring it into all those guns). Default targeting computers might cost, say, 1 + 0.5 per weapon, while long range ones may cost 1 + 1 per long-range weapon (and +0.5 per medium range weapon) and drone ones 1 + 1 per drone weapon and so on.
Weapons cost: 1 per point of penetration + 1 per point of accuracy (halved if a melee weapon)? Multiply penetration by some factor if Scatter or Devastating, reduce Accuracy by some factor if Guided or increase it if Point Defense.
Shields cost: durability bonus * 2-3?
Enhancements are variable cost depending on their benefits.
Example Avatars
Trainer
A basic training design intended to familiarize military pilots. As such, it uses no expensive nanogauge taps or any of that malarky.
Total Cost: 58 MBP without weapons (note that 12 of this is from aux fusion reactors and would be reclaimable from swapping to a nanogauge tap). Typical armament is 2 swords + 1 AR (energy) for a total of 68 MBP.
Armor: Standard Armor (+2 DUR)
Enhancements: Easy To Pilot (2 MBP)
Bugs: None
Standard Head (subtotal cost: 8 MBP)
- DUR: 4
- Crits: Sensors x 2/2, IS x 2/2
- Space: 6/6 used
- PWR: +2
- Modifiers: +3 Electronics
- 2 x Applique Armor (2 MBP, 2 SPC)
- 2 x Aux Fusion Reactors (2 MBP, 2 SPC)
- 1 x Component Armor (2 MBP, 1 SPC)
- 1 x Passive Sensor (1 MBP, 1 SPC)
Standard Humanoid Core (subtotal cost: 18 MBP)
- DUR: 10
- Crits: Cockpit x 4/4, IS x 8/8
- Space: 20/20 used
- PWR: +10 (up to +20 from batteries, 20/20 battery power)
- 10 x Aux Fusion Reactors (10 MBP, 10 SPC)
- 2 x Superconducting Batteries (2 MBP, 2 SPC)
- 4 x Applique Armor (4 MBP, 4 SPC)
- 2 x Structural Reinforcement (2 MBP, 2 SPC)
- 2 x Size 1 Holsters (0 MBP, 2 SPC)
Standard Arm [2] (subtotal cost: 8 MBP * 2 = 16 MBP)
- DUR: 8
- Crits: Myomer x 3/3, IS x 3/3, Hand x 1/1
- Space: 10/10 used
- PWR: -0
- 4 x Applique Armor (4 MBP, 4 SPC)
- 1 x Structural Reinforcement (1 MBP, 1 SPC)
- 1 x Small Shield (2 MBP, 4 SPC) 2/2 crits
Standard Leg [2] (subtotal cost: 7 MBP * 2 = 14 MBP)
- DUR: 8
- Crits: Myomser x 4/4, IS x 4/4, Foot
- PWR: -3 * 2 = -6 total
- Modifiers: +3 AGI, -2 STLTH * 2 (+6 AGI, -4 STLTH total)
- 2 x Applique Armor (2 MBP, 2 SPC)
- 1 x Component Armor (2 MBP, 1 SPC)
- 1 x Reaction Thruster (2 MBP, 8 SPC)
Military
A standard military Avatar using a 2-way split tap.
Cost: 69 MBP before any weapons (beam sword + Energy AR add up for +10 MBP, or ~80.
Adding backup weapons brings it up to ~90. Current thoughts: Go up to 90 MBP base, equivalency becomes roughly +15 per stat point?
Armor: Standard Armor (+2 DUR)
Enhancements: None
Bugs: None
Totals: 0 Strain, +6 AGI (-2.72 from stuff for +3 AGI)
Reinforced Head (subtotal cost: 8 MBP)
- DUR: 5 + 1 shield
- Crits: Sensors x 1/1, IS x 3/3
- Space: 4/4 used
- PWR: -1
- Modifiers: +2 Electronics
- 1 x Component Armor (2 MBP, 1 SPC)
- 1 x Passive Sensor (1 MBP, 1 SPC)
- 1 x Std. Targeting Computer (2 MBP, 1 SPC)
- Can be used with up to 2 weapons at once
- 1 x PD Gun (2 MBP, 1 SPC)
Standard Humanoid Core (subtotal cost: 19 MBP)
- DUR: 9 + 2 shield
- Crits: Cockpit x 4/4, IS x 6/6
- Space: 20/20 used
- PWR: +5
- Modifiers: +2 AGI
- Split Nanogauge Tap (0 MBP, 3 SPC, +24 PWR)
- Aux Fusion Reactor (1 MBP, 1 SPC, +1 PWR)
- Basic Barrier Shield (12 MBP, 8 SPC, -14 PWR)
- 2 x Reactionless Thrusters (2 MBP, 4 SPC, -6 PWR)
- 3 x Applique Armor (3 MBP, 3 SPC)
- 1 x Size 4 Holster (0 MBP, 1 SPC)
Standard Arm [2] (subtotal cost: 10 MBP * 2 = 20 MBP)
- DUR: 7 + 2
- Crits: Myomer x 3/3, IS x 3/3, Hand x 1/1
- Space: 10/10 used
- PWR: +3 each (+6 total), up to +20 from 20 points of battery
- 3 x Applique Armor (3 MBP, 3 SPC)
- 1 x Component Armoring (2 MBP, 1 SPC)
- 3 x Aux Fusion Reactors (3 MBP, 3 SPC, +3 PWR)
- 1 x Superconducting Battery (1 MBP, 1 SPC, +10 PWR/10 points)
- 1 x Size 8 Holster (0 MBP)
Standard Leg [2] (subtotal cost: 11 MBP * 2 = 22 MBP)
- DUR: 7 + 2
- Crits: Myomser x 4/4, IS x 4/4, Foot
- PWR: -1 * 2 = -2 total
- Modifiers: +2 AGI (+4 total)
- 1 x Applique Armor (1 MBP, 1 SPC)
- 1 x Component Armor (2 MBP, 1 SPC)
- 2 x Reactionless Thrusters (2 MBP, 4 SPC, -6 PWR)
- 5 x Aux Fusion Reactors (5 MBP, 5 SPC, +5 PWR)