Xeno/Theotech Applications

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Xenotech

Xenotech bonuses may not stack with Basic Theotech.

Propulsion

Monopolar Plasma Jets


Monopolar Plasma Drives

Power and Construction

Nanocapacitor Cells I

Primary Index: Xenotech 40
Secondary Index: Power 10
Starting Cost: 175
Research Cost: 2,000 W, 500 CIP, 750 Drexlers
+2 Craft Power

Nanocapacitor Cells II

Primary Index: Xenotech 60
Secondary Index: Power 20
Starting Cost: 100
Research Cost: 1,500 W, 250 CIP, 500 Drexlers
+2 Craft Power


Nanofusion Cluster I

Primary Index: Xenotech 30
Secondary Index: Power 15
Starting Cost: 100
Research Cost: 1,500 W, 250 CIP, 500 Drexlers
+1 Ship Power Expansion

Nanofusion Cluster II

Primary Index: Xenotech 60
Secondary Index: Power 25
Starting Cost: 50
Research Cost: 1,000 W, 250 CIP, 250 Drexlers
+1 Ship Power Expansion

Weapons

Plasma Guns

Primary Index: Xenotech 35
Secondary Index: Power 10
Starting Cost: 50
Research Cost: 750 W, 500 CIP

Fusion Guns

Primary Index: Xenotech 60
Secondary Index: Power 20
Starting Cost: 125
Research Cost: 2,000 W, 1,250 CIP

Guided Plasma Shells

Primary Index: Xenotech 45

Secondary Indices: Electronics 16, Electrochemical Weapons 30

Starting Cost: 100
Research Cost: 1,000 W, 1,000 CIP, 500 PIP

Magnetohydrodynamic Lance

Primary Index: Xenotech 40

Secondary Indices: Railguns 30

Starting Cost: 100
Research Cost: 1,000 W, 1,000 CIP, 500 PIP

Nova Cannon

Yamato cannon charged!
Primary Index: Xenotech 75
Secondary Index: Power 20, Materials 20
Starting Cost: 50
Research Cost: 1,000 W, 500 CIP

Defenses

Bubble Fields

Primary Index: Xenotech 30
Secondary Index: Shields 10
Starting Cost: 100
Research Cost: 1,500 W, 500 CIP, 250 Dust

Enhanced Regenerative Bubbles

Primary Index: Xenotech 50, Basic Theotech 30
Secondary Index: Shields 15
Starting Cost: 125
Research Cost: 1,500 W, 500 CIP, 1000 Dust

Bubble Hardening

Primary Index: Xenotech 30
Secondary Index: Shields 20
Starting Cost: 75
Research Cost: 1,000 W, 500 CIP, 400 Dust


Nephilim Applique

Primary Index: Xenotech 40
Starting Cost: 125
Research Cost: 1,500 W, 1000 CIP, 500 Drexlers

Nephilim Reconstruction

Primary Index: Xenotech 75
Starting Cost: 175
Research Cost: 1,500 W, 1000 CIP, 1,250 Drexlers

Theotech

Basic

Basic Theotech items that count as Advanced will be listed as such; they do not stack with any other application field that affects the same system.

Propulsion

Mercurion Drives

Primary Index: Basic Theotech 45
Secondary Index: Propulsion 25
Starting Cost: 100


Theta Jump Drives

Primary Index: Basic Theotech 25
Starting Cost: 10

Leap Drives

Primary Index: Basic Theotech 75
Starting Cost: 50


Power and Construction

T-Forced Fusion Cells I

Primary Index: Basic Theotech 30
Secondary Index: Power 15
Starting Cost: 175
Research Cost: 2,000 W, 750 CIP, 500 Theta
+2 Craft Power

T-Forced Fusion Cells II

Primary Index: Basic Theotech 50
Secondary Index: Power 30
Starting Cost: 100
Research Cost: 1,500 W, 250 CIP, 500 Theta
+2 Craft Power

T-Forced Fusion Cells III

Primary Index: Basic Theotech 75
Secondary Index: Power 50
Starting Cost: 100
Research Cost: 1,500 W, 250 CIP, 500 Theta
+2 Craft Power


T-Forced Fusion Plants I

Primary Index: Basic Theotech 30
Secondary Index: Power 15
Starting Cost: 100
Research Cost: 1,500 W, 250 CIP, 500 Theta
+1 Ship Power Expansion

T-Forced Fusion Plants II

Primary Index: Basic Theotech 50
Secondary Index: Power 25
Starting Cost: 50
Research Cost: 1,000 W, 250 CIP, 250 Theta
+1 Ship Power Expansion

T-Forced Fusion Plants III

Primary Index: Basic Theotech 75
Secondary Index: Power 30
Starting Cost: 50
Research Cost: 1,000 W, 250 CIP, 250 Theta
+1 Ship Power Expansion


Weapons

Mega Particle Beams

Primary Index: Basic Theotech 45
Secondary Index: Particles 25
Starting Cost: As per Mega Particles

Needle Beams

Primary Index: Basic Theotech 60
Secondary Index: Particles 25

Mercurion Rails (aka glitterails)

Primary Index: Basic Theotech 45
Secondary Index: Railguns 25

Snarl Generator

Primary Index: Basic Theotech 85

Destabilizers

Primary Index: Basic Theotech 80
Secondary Index: Shields 30
Starting Cost:

Defenses

Advanced Theotech

All Advanced Theotech counts as Advanced and as such does not stack with any other application field that affects the same system.


Crude Omega Conversion

Primary Index: Advanced Theotech 250
Starting Cost: 60

Enhanced Omega Conversion

Primary Index: Advanced Theotech 700
Starting Cost: 80

Complete Omega Conversion

Primary Index: Advanced Theotech 1000
Starting Cost: 100
Research Cost: 2,000 W, 750 CIP, 1,000 Omega

Propulsion

Omega Jump Drive

Primary Index: Advanced Theotech 250
Starting Cost: 10

Fold Drive

Primary Index: Advanced Theotech 750
Starting Cost: 50


Assymetrical Metric Compression Drives

Primary Index: Advanced Theotech 600
Secondary Index: Propulsion 25
Starting Cost: 125


Power and Construction

Metric Compression Cells I

Primary Index: Advanced Theotech 600
Secondary Index: Power and Electronics 15
Starting Cost: 200
Research Cost: 3,000 W, 1,000 CIP, 1,000 Omega
+8 Craft Power

Metric Compression Cells II

Primary Index: Advanced Theotech 700
Secondary Index: Power and Electronics 20
Starting Cost: 100
Research Cost: 2,500 W, 500 CIP, 500 Omega
+3 Craft Power, +1 Craft Space

Metric Compression Cells III

Primary Index: Advanced Theotech 800
Secondary Index: Power and Electronics 25
Starting Cost: 100
Research Cost: 2,500 W, 500 CIP, 500 Omega
+3 Craft Power, +1 Craft Space

Metric Compression Cells IV

Primary Index: Advanced Theotech 900
Secondary Index: Power and Electronics 30
Starting Cost: 100
Research Cost: 2,500 W, 500 CIP, 500 Omega
+3 Craft Power, +1 Craft Space


Metric Compression Generators I

Primary Index: Advanced Theotech 600
Secondary Index: Power and Electronics 15
Starting Cost: 200
Research Cost: 3,000 W, 1,000 CIP, 1,000 Omega
4 Ship Power Expansion

Metric Compression Generators II

Primary Index: Advanced Theotech 700
Secondary Index: Power and Electronics 20
Starting Cost: 50
Research Cost: 1,500 W, 500 CIP, 500 Omega
+1 Ship Power Expansion, +1 Ship Hull Expansion

Metric Compression Generators III

Primary Index: Advanced Theotech 800
Secondary Index: Power and Electronics 25
Starting Cost: 50
Research Cost: 1,500 W, 500 CIP, 500 Omega
+1 Ship Power Expansion, +1 Ship Hull Expansion

Metric Compression Generators IV

Primary Index: Advanced Theotech 900
Secondary Index: Power and Electronics 30
Starting Cost: 50
Research Cost: 1,500 W, 500 CIP, 500 Omega
+1 Ship Power Expansion, +1 Ship Hull Expansion


Weapons

Q·Pulse Guns

Primary Index: Advanced Theotech 600
Secondary Index: Particles 25
Starting Cost: 150
Research Cost: 2,000 W, 1000 CIP, 750 Omega

Blast Cannons

Primary Index: Advanced Theotech 900
Secondary Index: Power 30
Starting Cost: 150
Research Cost: 2,000 W, 750 CIP, 1,000 Omega

Vector Cannons

Primary Index: Advanced Theotech 900
Secondary Index: Electronics 30
Starting Cost: 150
Research Cost: 2,000 W, 750 CIP, 1,000 Omega

Shear Cannons

Primary Index: Advanced Theotech 1200

Defenses

Valence Armor

Primary Index: Advanced Theotech 700
Secondary Index: Materials 25
Starting Cost: 200
Research Cost: 2,000 W, 1,500 PIP, 1,000 CIP, 500 Omega


Distortion Field

Primary Index: Advanced Theotech 900
Secondary Index: Forcefields 25
Starting Cost: 150
Research Cost: 2,000 W, 750 CIP, 1,000 Omega