Victoria Corel
Real Name: Victoria Corel
Appearance: Short woman with a long, red ponytail and a few freckles. Polite and somewhat shy-seeming, but very eloquent.
Nature
- Virtue: Charmer
- Vice: Expert
Attributes
- Strength: **
- Dexterity: ***
- Stamina: ***** (Resilient)
- Charisma: ***** (Charming)
- Manipulation: ***** (Persuasive)
- Appearance: ***** (Adorable)
- Perception: **
- Intelligence: ***** (Discerning)
- Wits: ***** (Shrewd)
Abilities
Brawl:
Might:
Athletics: *
Drive:
Firearms:
Ledgermain:
Martial Arts:
Pilot:
Stealth:
Melee:
Endurance: *** +*
Resistance: *** +*
Awareness: ***
Investigation: *
Academics: Psychology *****
Bureaucracy: ***
Computers:
Engineering: Mechanical * (Spacesuit Maintenance +1)
Intrusion:
Linguistics: *****
Medicine: *
Science: Biology **, Xenology ****
Survival:
Arts: **
Biz:
Rapport: *****
Intimidation:
Style: ***** (Disguise +1)
Interrogation: **
Streetwise:
Subterfuge: **** (Deception +1)
Command: ***
Etiquette: ***** (Negotiation +1)
Perform: Singing *****
Microgravity Ops: *
Backgrounds
Allies:
Attunement:
Backing:
Cipher:
Contacts:
Dormancy: ***
Eufiber:
Followers:
Influence:
Mentor: **** (Rakshasa)
Node: *****
Resources:
Sanctum: ***** (pooled)
Other Stuff
- Quantum: ***
- Quantum Pool: 50
- Spend Max: 20
- Willpower: ***** *** (+**** effective for Sway threshold, total 12)
- Taint: ** (+3 Node, +2 Taint, -3 Taint Resistance)
- Health: -0/-0/-0/-0/-0/-0/-0/-0/-0/-0/-0/-0/-1/-1/-1/-1/-3/-3/-3/Incapacitated
- Force Field: 17 HL (regenerates 3 HLs a turn)
- Dreadful Mien: d5 + 3 (reduces enemy dice pools by 1 per success, lasts an encounter or until broken, one guy at a time)
Initiative: 10
- Soak
- Bashing 10
- Lethal 5
- Aggravated 2
Mental Blast Attack: d7 + 4 sux, 2B damage per success
Social Pool: d12 + 3 Charisma, +d2 Seductive Looks (d14 + 3 total)
Style Pool: d16 + 2, + 2 Seductive Looks (d18 + 3 total)
Languages (30/48): English (formal), French (formal), German (formal), Spanish (formal), Italian, Russian (formal), Chinese: Mandarin (formal), Chinese: Cantonese (formal), Chinese: Wu (formal), Japanese (formal), Arabic, Latin (formal), Polish, Dutch, Hindi (formal), Persian (formal), Latin (formal)
Powers
- Force Field **
- Mental Blast **
- Telepathy *
- M-Dexterity * (Cat-footed)
- M-Stamina ** (Adaptability)
- M-Charisma *** (Natural Agitator, Dreadful Mien)
- M-Manipulation *** (Persuader, The Voice)
- M-Appearance ** (Appearance Alteration, Seductive Looks)
- M-Perception * (That Creepy Feeling, Ultra-peripheral Vision)
- M-Intelligence **** (Linguistic Savant, Discerning Mind, Taint Resistant, Fast Learner)
- M-Wits * (Natural Empath, Quickness, Mind over Matter)
- Body Modifications (4xp from Taint)
- Redundant Organs (-0,-1) (2)
- Pheromones (affection) (2)
- Aberrations:
None!
Merits and Flaws
- Sexy
- Short
Points
BP
15 + 1
- Node to 4 (1)
- Eufibre to 5 (2)
- Dormancy to 3 (2)
- Sexy (1)
- Willpower to 8 (8)
- Short +1
Nova Points
50 + 6
- Quantum to 3 (10)
- Force Field to 2 (4)
- Mental Blast to 1 (2)
- M-Cha to 3 (6)
- M-Manip to 3 (6)
- M-Intelligence to 4 (8)
- M-Appearance to 1 (2)
- M-Stamina to 1 (2)
- M-Wits to 1 (2)
- Attribute 12 (6)
- Abilities 24 (4)
- Discerning Mind (1)
- The Voice (1)
- Dreadful Mien (1)
- Taint Resistant (1)
- Changed Permanent Extra (2) to another point of M-int (total from 6 to 8 NP), due to misread
Bonus BP: 5
- Wanted: Aeon (-5)
- Node to 5 (1)
- Mentor to 4 (Rakshasa)
- Eufibre 5 recycled into Sanctum 5 (contributed to group Sanctum)
XP
XP: 63 + 8 Mentor
- Mentor XP: 40 (Refunds: 1)
- Mentor Discount: 8
- Spent: 71
- Reserve: 0
- M-stam to 2 (5 xp)
- Mental Blast to 2 (5 xp)
- Telepathy to 1 (6 xp)
- Medicine to 1 (3 xp)
- Enhancement (Quickness) (5 xp)
- M-app 2 (5 xp) Mentored
- Mega-Perception (Ultra-peripheral Vision) to 1 (6) Mentored
- Dexterity to 3 (8 xp) Mentored
- Mega-Dex to 1 (Catfooted) (6 xp) Mentored
- Enhancement (Appearance Alteration) (5xp) Mentored
- Enhancement (That Creepy Feeling) (5xp) Mentored
- Contact (Agent Takae Yamamoto) to 1 (2 xp)
- Natural Style (5xp) Mentored
- Mind over Matter (5xp)
- Next Purchase:
- Force Field Extra Impervious (10 xp)
- Force Field Extra Hardened (10 xp)
- Force Field Extra Ablative (10 xp)
- Armour to 1 (6 xp) Mentored
- Armour to 2 (5 xp) Mentored
- Appearance Paragon (5xp)
- Charisma Paragon (5xp)
- Enhanced Initiative (5xp)
- Quantum to 4 (24 xp)
- Shapeshift to 1 (9 xp) Mentored
- Shapeshifting to 2 (7 xp) Mentored
- Psychic Invisibility to 1 (6 xp)
- Science (Neurology) to 1 (1 xp)
- Science (Noetic) to 1 (1 xp)
- Stealth to 1 (3 xp)
- Seductive (5 xp) Mentored
- Copycat (5 xp)
- Mental Blast Lethal Extra (10 xp)
- Force Field Permanent Extra (20 xp)
- Mental Prodigy: Psychology (5 xp)
- Mental Prodigy: Science (5 xp)
- Multitasking (5 xp)
- Regeneration (5 xp)
- Hypnosis to 1 (3)
- Psychic Shield to 1 (3)
- Hypnosis to 2 (2)
- Psychic Shield to 2 (2)
- Empathic Manipulation to 1 (6 xp)
- Domination to 1 (6 xp)
- M-wits to 2 (5 xp) Mentored
- M-app to 3 (10 xp) Mentored
- M-cha to 4 (15 xp)
- M-man to 4 (15 xp) Mentored
Reference
- Adaptability: Adaptability renders the Nova biologically immortal and adds (Mega-Stamina) dice to any roll to resist toxins or diseases which the Nova is not immune to.
- Seductive Looks: replace system with: +(Mega-Appearance) dice to any Sway roll where seuxality could be an additional advantage. In especially fitting situations, a character may be able to add 1 success to the roll along with the bonus dice.
- Persuader: replace system with: Reduce the target's willpower by (Mega-Manipulation) when calculating the amount of Casual Sway needed to start creating Intimate Sway, minimum 1 effective Willpower. Costs no Quantum points and is always on.
- The Voice: replace system with: Spend 1 Quantum to make a Sway roll via Manipulation + Relevant Social Ability, creating Intimate Sway, which has a difficulty of (Opponent's Wits). The victim may roll Willpower to resist. The timeframe of this action is 1 combat turn, but this can only be applied to one target and only may apply once per scene. Sway generated by The Voice cannot have its duration extended at all.
- Quickness: Quickness actions may explicitly not be split into multiple actions, and moreover allow all actions, including the use of Quantum powers. A Nova may not take any more Quickness actions than he or she has Mega-Wits.
- Discerning Mind: replace system with: +(Mega-Intelligence) dice to any roll to resist Sway. Furthermore add +(Mega-Intelligence) to the character's Willpower when determining the points of casual way necessary to create intimate sway.