Victoria Corel

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Real Name: Victoria Corel

Appearance: Short woman with a long, red ponytail and a few freckles. Polite and somewhat shy-seeming, but very eloquent.

Nature

Virtue: Charmer
Vice: Expert

Attributes

Strength: **
Dexterity: ***
Stamina: ***** (Resilient)
Charisma: ***** (Charming) Threshold Off
Manipulation: ***** (Persuasive)
Appearance: ***** (Adorable) Threshold Off
Perception: **
Intelligence: ***** (Discerning)
Wits: ***** (Shrewd)

Abilities

Brawl:
Might:

Athletics: *
Drive:
Firearms:
Ledgermain:
Martial Arts:
Pilot:
Stealth:
Melee:

Endurance: *** +*
Resistance: *** +*

Awareness: ***
Investigation: *

Academics: Psychology *****
Bureaucracy: ***
Computers:
Engineering: Mechanical * (Spacesuit Maintenance +1)
Intrusion:
Linguistics: *****
Medicine: *
Science: Biology **, Xenology ****
Survival:

Arts: **
Biz:
Rapport: *****

Intimidation:
Style: ***** (Disguise +1)

Interrogation: **
Streetwise:
Subterfuge: **** (Deception +1)

Command: ***
Etiquette: ***** (Negotiation +1)
Perform: Singing *****

Microgravity Ops: *

Backgrounds

Allies:
Attunement:
Backing:
Cipher:
Contacts:
Dormancy: ***
Eufiber:
Followers:
Influence:
Mentor: **** (Rakshasa)
Node: *****
Resources:
Sanctum: ***** (pooled)

Other Stuff

Quantum: ***
Quantum Pool: 50
Spend Max: 20
Willpower: ***** *** (+*** effective for Sway threshold, total 11)
Taint: ** (+3 Node, +2 Taint, -3 Taint Resistance)
Health: -0/-0/-0/-0/-0/-0/-0/-0/-0/-0/-0/-0/-1/-1/-1/-1/-3/-3/-3/Incapacitated
Force Field: 17 HL (regenerates 3 HLs a turn)

Initiative: 10

Soak
Bashing 10
Lethal 5
Aggravated 2

Mental Blast Attack: d7 + 4 sux, 2B damage per success

Social Pool: d14 + 3 Charisma, +2 Seductive Looks

Style Pool: d16 + 2, + 2 Seductive Looks

Languages (30/48): English (formal), French (formal), German (formal), Spanish (formal), Italian, Russian (formal), Chinese: Mandarin (formal), Chinese: Cantonese (formal), Chinese: Wu (formal), Japanese (formal), Arabic, Latin (formal), Polish, Dutch, Hindi (formal), Persian (formal), Latin (formal)

Powers

Force Field **
Mental Blast **
Telepathy *
M-Dexterity * (Cat-footed)
M-Stamina ** (Adaptability)
M-Charisma *** (Natural Agitator, Dreadful Mien)
M-Manipulation *** (Persuader, The Voice)
M-Appearance ** (Appearance Alteration, Seductive Looks)
M-Perception * (That Creepy Feeling, Ultra-peripheral Vision)
M-Intelligence **** (Linguistic Savant, Discerning Mind, Taint Resistant, Fast Learner)
M-Wits * (Natural Empath, Quickness, Mind over Matter)
Body Modifications (4xp from Taint)
Redundant Organs (-0,-1) (2)
Pheromones (affection) (2)
Aberrations:
Aberrant Eyes (emerald spiral patterns) [Suppressed]

Merits and Flaws

Sexy
Short

Points

BP

15 + 1

Node to 4 (1)
Eufibre to 5 (2)
Dormancy to 3 (2)
Sexy (1)
Willpower to 8 (8)
Short +1


Nova Points

50 + 6

Quantum to 3 (10)
Force Field to 2 (4)
Mental Blast to 1 (2)
M-Cha to 3 (6)
M-Manip to 3 (6)
M-Intelligence to 4 (8)
M-Appearance to 1 (2)
M-Stamina to 1 (2)
M-Wits to 1 (2)
Attribute 12 (6)
Abilities 24 (4)
Discerning Mind (1)
The Voice (1)
Dreadful Mien (1)
Taint Resistant (1)
Changed Permanent Extra (2) to another point of M-int (total from 6 to 8 NP), due to misread

Bonus BP: 5

Wanted: Aeon (-5)
Node to 5 (1)
Mentor to 4 (Rakshasa)
Eufibre 5 recycled into Sanctum 5 (contributed to group Sanctum)

XP

XP: 63 + 8 Mentor

Mentor XP: 40 (Refunds: 1)
Mentor Discount: 8
Spent: 61
Reserve: 10
M-stam to 2 (5 xp)
Mental Blast to 2 (5 xp)
Telepathy to 1 (6 xp)
Medicine to 1 (3 xp)
Enhancement (Quickness) (5 xp)
M-app 2 (5 xp) Mentored
Mega-Perception (Ultra-peripheral Vision) to 1 (6) Mentored
Dexterity to 3 (8 xp) Mentored
Mega-Dex to 1 (Catfooted) (6 xp) Mentored
Enhancement (Appearance Alteration) (5xp) Mentored
Enhancement (That Creepy Feeling) (5xp) Mentored
Contact (Agent Takae Yamamoto) to 1 (2 xp)
Natural Style (5xp) Mentored
Mind over Matter (5xp)
Next Purchase:
Force Field Extra Impervious (10 xp)
Force Field Extra Hardened (10 xp)
Force Field Extra Ablative (10 xp)
Armour to 1 (6 xp) Mentored
Armour to 2 (5 xp) Mentored
Appearance Paragon (5xp)
Charisma Paragon (5xp)
Enhanced Initiative (5xp)
Quantum to 4 (24 xp)
Shapeshift to 1 (9 xp) Mentored
Shapeshifting to 2 (7 xp) Mentored
Psychic Invisibility to 1 (6 xp)
Science (Neurology) to 1 (1 xp)
Science (Noetic) to 1 (1 xp)
Stealth to 1 (3 xp)
Seductive (5 xp) Mentored
Copycat (5 xp)
Mental Blast Lethal Extra (10 xp)
Force Field Permanent Extra (20 xp)
Mental Prodigy: Psychology (5 xp)
Mental Prodigy: Science (5 xp)
Multitasking (5 xp)
Regeneration (5 xp)
Hypnosis to 1 (3)
Psychic Shield to 1 (3)
Hypnosis to 2 (2)
Psychic Shield to 2 (2)
Empathic Manipulation to 1 (6 xp)
Domination to 1 (6 xp)
M-wits to 2 (5 xp) Mentored
M-app to 3 (10 xp) Mentored
M-cha to 4 (15 xp)
M-man to 4 (15 xp) Mentored

Reference

Adaptability: Adaptability renders the Nova biologically immortal and adds (Mega-Stamina) dice to any roll to resist toxins or diseases which the Nova is not immune to.


Seductive Looks: replace system with: +(Mega-Appearance) dice to any Sway roll where seuxality could be an additional advantage. In especially fitting situations, a character may be able to add 1 success to the roll along with the bonus dice.
Persuader: replace system with: Reduce the target's willpower by (Mega-Manipulation) when calculating the amount of Casual Sway needed to start creating Intimate Sway, minimum 1 effective Willpower. Costs no Quantum points and is always on.
The Voice: replace system with: Spend 1 Quantum to make a Sway roll via Manipulation + Relevant Social Ability, creating Intimate Sway, which has a difficulty of (Opponent's Wits). The victim may roll Willpower to resist. The timeframe of this action is 1 combat turn, but this can only be applied to one target and only may apply once per scene. Sway generated by The Voice cannot have its duration extended at all.


Quickness: Quickness actions may explicitly not be split into multiple actions, and moreover allow all actions, including the use of Quantum powers. A Nova may not take any more Quickness actions than he or she has Mega-Wits.
Discerning Mind: replace system with: +(Mega-Intelligence) dice to any roll to resist Sway. Furthermore add +(Mega-Intelligence) to the character's Willpower when determining the points of casual way necessary to create intimate sway.