Shu Izanagi

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Basic Stats

Name: Shu Izanagi
Player: Kerrus
Nature: Bravo (Strength/Anger. Regain Willpower when you intimidate or physically force someone to do what you want or back down, or when you utterly defeat someone who stands in your way)
Essence: Questing
Demeanor: Vigilante (Single-minded lethality/Warpath. Regain WP when you harm the target in some noticeable way)
Tradition: Akashic
Concept: Assassin from the Past (Meji Restoration/1860s)
HP: Full
Arete: 4
Willpower: 6/6
Quintessence: 14/3
Tass: 11 Dream Tass
Paradox: 4
Experience: 29/119
Languages: Japanese, English
Chantry: Sasayama, White Devil Base
Foci: Do, Himself, Swords, Ki.
Supernatural Killcount: 1x Victor, 1x HITmark, 1x Hellhound, 2x Technocrats


Active Effects:

Dodge Counter Rote: Full dodge dice vs one attack, an make an immediate full dice counter (0 use)

Attributes

Physical

Strength: 4 (Spec: Tough Grip)
Dexterity: 4 (Spec: Lightning Reflexes)
Stamina: 4 (Spec: Unkillable)

Social

Charisma: 2
Manipulation: 2
Appearance: 2

Mental

Perception: 3
Intelligence: 2
Wits: 3

Talents

Alertness: 3
Athletics: 2
Awareness: 3
Dodge: 4 (Specialty: Sidestep)
Subterfuge: 3

Skills

Do: 3 [Jivahasta, Shastamarga, Sunyakaya]
Maneuvers: Ten Thousand Weapons, Jou Chuan (Soft Fist)
Meditation: 2
Melee: 5 (Bladed)
Stealth: 3
Survival: 1

Knowledges

Investigation: 3
Medicine: 2
Linguistics: 2 (English, Mandarin)

Backgrounds

Avatar: 3
Mentor: 1 (Nakazawa Takumi)
Arcane: 3


Spheres

Entropy: 3
Time: 3
Prime: 1
Life: 2

Gear

Cyber-ninja Armour

+3 Armour
+1 Intimidation

Notes: Full Coverage. Can be worn under trenchcoat.

Colt Anaconda

Difficulty: 6
Damage: 6L
Rate: 2
Clip: 6
Conceal: J
Range: 35

Katana

Diff 6, Str+3L

Buster Sword

Requirement: Str 5 to wield, may wield at -1 die per point of str below 5.
Diff 6, Str+5L

Primium Claw

Diff 4, Str+1L (Agg to supernaturals)

Merits & Flaws

Ambidextrous (1 point Merit)
You can perform tasks with your offhand at no penalty- such as wielding two weapons :D
Anachronism (2 Point Flaw) (2 point penalty when dealing with stuff outside his cultural knowledge. Lightbulbs? fine. Computers? less so)
Distorted Image (1 point flaw) (Images, reflections and the like of Shu depict him as though he were his namesake- specifically, the God Izanagi wielding the white spear "Amenonuhoko")

XP Record

12 XP (Dex to 4) Wed February 26th, 2:09 (EST)
3 XP (Linguistics: English) Mon, March 3rd, 10:00 (EST)
10 XP (Prime 1) Thurs, March 12th, 12:35 (EST)
3 xp (Do 1)
2 xp (Do 2)
10 xp (Life 1)
24 xp (Arete 4)
7 xp (Life 2)
3 xp (Do 3)
11 xp (Str 4)
1 xp (Lingustics 2)
3 xp (Awareness 3)

Combat Notes

Ten Thousand Weapons

Any object you hold, throw, or spit with violent intent does your Do (3) in dice of bashing damage.
If the object was normally capable of doing that much damage, the damage becomes lethal.
If the object does lethal damage, it does an extra die of it.
Conjunctional with entropy+forces


Jou Chuan (Soft Fist)

You can redirect an unarmed or melee attack to another assailant or even return it to the attacker. Roll a Dexterity + Do (Difficutly 7) versus the target's attack roll. If you succeed, you can injure a nearby enemy, including the original attacker, doing damage equal to the attacker's str+weapon dice, and adding any extra successes beyond what was necessary to accomplish the maneuver. Alternatively, you can use this to disarm the opponent, in which case the weapon is automatically ready to use next turn.


Paradigm of Izanagi

Shu sees 'rightness'- auras are like seeing with a new set of colours that you couldn't see before. Like going from black and white to high def colour.

Ki is the ultimate expression of the balance of mind body and spirit- a rightness of being. Shu can perceive this rightness, and recognizes that all mages use it. A technocrat gathers ki through technolocal implements- mimicing the unification of mind, body, and spirit through the unification of silicon, steel, and electricity. A hermetic invokes godforms, draws pentagrams, and calls things into being by naming them as they are- but all this is just a complicated way of shaping the ki of themselves and the world into a form they can use. When they summon a fireball through a circle of runes, they are channeling ki, the rightness of being, and the recognition that all things are part of akasha in order to produce the flame.


All mages walk the path towards enlightenment, but while the Akashic Brotherhood are the custodians of the path, and indeed know more of its secrets than the others, they are still walkers on the road. Such an ungainly procession we must make, but the Akashics know that each person has a path to walk. The road spirals towards enlightenment, and Akasha is the True Way. Someone who follows another tradition should not be disrespected- for they too are on the path. One day, in this life or another, they will reach for Akasha and Akasha will answer.