Kanako Kuga

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Crazy Otaku Girl

Kanako Kuga was a middle class highschool girl from Toronto who Awakened and wound up on the NWO high priority shortlist. She is the reincarnation of Ohno Miho, an Akashic lady samurai involved in the Opium Wars. The combined efforts of Takezo Kenshin, Tia Mazu, and Proteus managed to scoop her out of trouble and she wound up going to Winnipeg, then New York, then back to Winnipeg, before finally ending up in Vancouver. During Mage: The Ascension: The Movie, she was also spending time in the Traditions' superdimensional chantry Pharos of Abkazia. She started Season 3 by taking the Nice Boat to Tokyo where she will likely be spending the season.

A high level otaku, Kana's orphan paradigm actually revolves around anime tropes and cosplaying. She has few quams about foisting her hobby onto anyone nearby. All in all, it's probably a good thing she didn't wind up going Marauder.

Vital Statistics

Name: KUGA Kanako
Birthday: October 5, 1991
Player: Mal
Tradition: Orphan
Avatar: Primordial
Demeanor: Gallant (Artistry; Flamboyance)
Nature: Celebrant (Passion; Intemperance)
Arete: 5
Quint: 8
Tass: 25 (Gundam - as of one week after undergundam quiet), 6 (Iron Oni)
Dox: 1 (+Nightmares)
Damage: Willpower: 7(+1)/7
Exp: 27/250
Init: +7 Dash: 32yds

Attributes

Physical

Strength: 2
Dexterity: 4 (Acrobatically)
Stamina: 2

Social

Charisma: 3
Manipulation: 4 (Convincing)
Appearance: 3

Mental

Perception: 3
Intelligence: 3
Wits: 3

Abilities

Talents (25)

Alertness: 2
Artistic Expression: 3
Athetics: 2
Awareness: 2
Blatancy: 5 (Anime Related)
Do: 2 [Karma, Dhyana]

Kiaijutsu (Manipulation + Do)

Dodge: 3
Expression: 3
Streetwise: 1
Subterfuge: 2

Skills (19)

Disguise: 2
Etiquette: 1
Fastdraw: 1
Firearms: 1
Heavy Weapons: 1
Leadership: 1
Melee: 4 (Alchemical Weapons)
Pilot: 2
Stealth: 1
Technology: 2
Hypertechnology: 3

Knowledges (9)

Computers: 1
Enigmas: 5 (Xanatos Roulette)
Linguistics: 2 (English, Japanese, Chinese)
Strategy: 1

Backgrounds

Ally: 2 (Pam, Kano)
Arcane: 5
Avatar: 5
Destiny: 1 (Tibetan BS)
Node: 1 (Wuff Apartment)
Node: 5 (Gundam; squatting at least)
Sanctum: 1 (Beneath the Gundam)
Resources: 4 (shared)

Spheres

Correspondence: 1
Entropy: 0
Forces: 3
Life: 0
Matter: 4 (Mechanical Design)
Mind: 1
Prime: 3
Spirit: 0
Time: 0

Merits and Flaws

Catlike Balance (1)
Folk Hero: (Koborokuru)

Obsession: Otaku (-2)
Child (-1)
Echoes: Wind of Fanservice (-1)

Equipment

Izanagi (Charges: 3)

Derived from the clay figure that protected Mr. Lao. This is a bracelet with three odd looking large beads and a hanging leather strap. When fastened, the bracelet's beads will open up as eyes and protect Kana from her next three wounds. One eye closes permanently for each charge used.

Chrome-plated .44 Magnum Pistol (Hit Difficulty: 6 (Str 3)/Dmg 6/Rate 2/Clip 6/Range 35)
Vibro Blade (Hit Difficulty: 4 (w/ uplink)/Dmg: Str+2/Ignores 3d of armour/Subtracts 3 successes from any parry by non-magical weapon)
Hardsuit Quint Battery (9 Quint) salvageable?

Shamuhato no Hagoromo (Arete: 4; Matter: 4, Prime: 3; Quintessence: 20/20)

Imagine Breaker (Prime 3, Cost: 1/Use) - Parma Magicka style countermagick with a base difficulty of 6. Can counter over an area with appropriate movements.
The Things It Cannot Cut Are Next To None (Prime 2, Cost: None) - Deals aggravated damage to supernatural beings and is able to strike dematerialised spirits. This mode activates automatically once the sash turns into a weapon.
Multiple Forms (Matter 4, Prime 2)
Sash - (Cost: None) A thin sash of cloth, the sword will revert to this form when out of power.
Katana- (Cost: 1 to Activate) Hit Difficulty: 6, Dmg: Str+3
Riful Mode - (Cost: 2/Scene) - Four ribbon blades (require multi-tasking to use), and fanservice armour. (+3 Melee; +3 Armour); or
EX Riful Mode - (Cost: 2 Quint/turn), Immobile storm of ribbons. (+3 Melee dice; +6 Armour; +6 Metal Health Levels regenerating at 2/round)

Guymelef Frame GMF-11X ALLHiME (Test Type)

8 Heavy Soak
Movement is 30+3Dex due to size.
Arete roll (Str+Ath ritual) to determine capabilities: Its Dexterity is -4 but each success on the roll gives it a dot to distribute between Strength and Dexterity.

Cosplay Egos

Kanako Kuga

Kana is Kana when she isn't cosplaying anything in particular, although even then, she'll usually at least be in a Japanese school uniform. Kana was herself through her development as a mage during Season 1 and does occasionally use her real name, especially amongst close allies, chantrymates, and people she doesn't think she can fool anyway. In some ways, this persona is vulnerable, but it is also flexible since it is highly capable of vulgar magick.

Natalie Lamperouge

The cosplay of Season 2, Natalie was a dark, icy, and vaguely loli tsundere who goes to school in serafuku by day while sometimes appearing by night as the Blackrock Shooter (making it a cosplay-within-a-cosplay). Her main role was that of a zippy, sword-wielding city guardian with blurring speed and an obviously magical left eye. [1]

Haruho Artaria-Jurai

A cosplay of Season 3, Haruho is an aloof but cunning daughter of someone terribly important. She has myriad Yakuza connections and runs the secretive and mysterious The Artaria Foundation. Unlike Natalie, she is highly capable of strategerizing and very skilled at mahjong. However, her combat paradigm is relatively limited.

Hideki and Q1

A cosplay within a cosplay. This is Haruho personally doing footwork in the name of The Artaria Foundation. She dresses up as a giant bioroid while Shu dresses up as a cyber ninja.

U.N.Owen and U.F.Owen

Kana is known as Kana in Okhun (where she is a folk hero), a part of the Hollow Earth that she saved from some marauding iron oni raiders. During their brief airborne antics there, Kana and Pam borrowed wings from Flandre Scarlet and Nue Houjuu of Touhou.

Reimu Hakurei ~Sun Priestess version~

After it was revealed that the strange Miko in the caverns was actually Tokomandilin in bad disguise, Kana temporarily replaced her as a Reimu Hakurei variation, unleashing the sun shard's power in a massive final spellcard.

Magic

Paradigm

Kanamagic is based on the belief that depictions in otaku culture (anime, manga, and some videogames) are a valid and meaningful reflection of reality. There are two basic pillars of her magic:

1. Common tropes, story elements, and a reality that has an objective morality, working for one side or another in a given situation.

2. Becoming a character, replicating an item of power, or emulating a situation so depicted allows the duplication of the relevant effects.

Generally, the first type requires her to be acting in a certain way. The second type requires some degree of artistic work (making her something of an Artomancer rather than a Technomancer) and is limited to finite specific abilities.