Shu Izanagi

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Basic Stats

Name: Shu Izanagi
Player: Kerrus
Nature: Bravo (Strength/Anger. Regain Willpower when you intimidate or physically force someone to do what you want or back down, or when you utterly defeat someone who stands in your way)
Essence: Questing
Demeanor: Vigilante (Single-minded lethality/Warpath. Regain WP when you harm the target in some noticeable way)
Tradition: Akashic
Concept: Assassin from the Past (Meji Restoration/1860s)
HP: Full
Arete: 4
Willpower: 3/6
Quintessence: 4/3
Tass: 13 Dream Tass
Paradox: 5
Experience: 48/113
Languages: Japanese, English
Chantry: Sasayama, White Devil Base
Foci: Do, Himself, Swords, Ki.
Supernatural Killcount: 1x Victor, 1x HITmark, 1x Hellhound, 2x Technocrats


Active Effects:

Dodge Counter Rote: Full dodge dice vs one attack, an make an immediate full dice counter (0 use)

Attributes

Physical

Strength: 3
Dexterity: 4 (Spec: Lightning Reflexes)
Stamina: 4 (Spec: Unkillable)

Social

Charisma: 2
Manipulation: 2
Appearance: 2

Mental

Perception: 3
Intelligence: 2
Wits: 3

Talents

Alertness: 3
Athletics: 2
Awareness: 2
Dodge: 4 (Specialty: Sidestep)
Subterfuge: 3

Skills

Do: 2 [Shastamarga, Jivahasta]
Maneuvers: Ten Thousand Weapons.
Meditation: 2
Melee: 5 (Bladed)
Stealth: 3
Survival: 1

Knowledges

Investigation: 3
Medicine: 2
Linguistics: 1 (English)

Backgrounds

Avatar: 3
Mentor: 1 (Nakazawa Takumi)
Arcane: 3


Spheres

Entropy: 3
Time: 3
Prime: 1
Life: 1

Gear

Cyber-ninja Armour

+3 Armour
+1 Intimidation

Notes: Full Coverage. Can be worn under trenchcoat.

Colt Anaconda

Difficulty: 6
Damage: 6L
Rate: 2
Clip: 6
Conceal: J
Range: 35

Katana

Diff 6, Str+3L

Buster Sword

Requirement: Str 5 to wield, may wield at -1 die per point of str below 5.
Diff 6, Str+5L

Primium Claw

Diff 4, Str+1L (Agg to supernaturals)

Merits & Flaws

Ambidextrous (1 point Merit)
You can perform tasks with your offhand at no penalty- such as wielding two weapons :D
Anachronism (2 Point Flaw) (2 point penalty when dealing with stuff outside his cultural knowledge. Lightbulbs? fine. Computers? less so)
Distorted Image (1 point flaw) (Images, reflections and the like of Shu depict him as though he were his namesake- specifically, the God Izanagi wielding the white spear "Amenonuhoko")

Session History

Note: Session history only keeps track of the first few character defining sessions- major events information can be found on the http://fancruft.com/swikitest/index.php?title=Mage:_The_Ascension page.

Shu Inazagi is Ninja- an assassin from the Meji Restoration period whom was thrown into the future en route to his target by unknown forces. Arriving nearly a hundred and fifty years later, his target had since died of old age, and almost everyone he knew was lost to the sands of time.

Trained in the Akashic Tradition, Shu plays the architypical noble assassin, although he is not without his share of secrets and shames. Out of time, he struggles to adapt to the modern world- but has also discovered that while a change in times has brought many changes to the world at large, his particular skillset is still extremely relevant. Rejoining the modern traditions, Shu seeks to identify the reason- and the cause- for his trip forward in time. He can never go back, but if there is any way to atone for his failures, he will seek it out.

A survivor by nature, he was raised by a famous assassin after the death of his family by slavers. Unused to the company of others, Shu knows that he can only truly rely on himself. It was during a mission under his master that Shu awoke, and became more than a simple assassin. A betrayal by an unknown party brought then young sleeper a hair's breadth away from death. Making contact with his avatar, the spirit of a powerful Shogunate warlord, Shu discovered a purpose that had previously been missing from his life. Duty forged him into a powerful weapon, and honour guided that weapon to strike he final blow.

Cast into the modern world, Shu struggles to reaffirm his sense of duty and justice with the realities of his current existence, and his now ancient failure. vowing not to fail again, Shu works to survive each day and advance his interests. He seeks the identity of his betrayer, and too follows his Avatar's shadowy goals- goals which are yet unknown to him.


Shu has successfully made his first step into the new world. Escaping the Technocracy with the aid of a like minded group (Kana, Team Japan), he has suffered a significant shock to his system, which has put him off his game. While still suffering from anachronism, Shu has taken the night to meditate on the current succession of events, and derive his next course of action from them. He has remembered that just because he's been zapped into the future does not negate the meaning of the old traditions, particularly his study of the ninja arts. Renewed in his conviction, Shu's current goals are to continue the work of the Euthanatos, advance his understanding of the martial arts (particularly Ki [magic]), and gather the materials needed to survive in this new world, as he is currently, in effect, penniless.

__________________________

Shu has discovered that everything goes faster in the future, and decided that his largest priority is to train his ability to get out of the way until he is no longer as at risk from CRAZY FLYING ONI DOOMCHARIOTS. Unfortunately, this means he'll have to put off the advanced training in the Ki arts he had been planning on.

Luckily, he has been shopping with the party, and now has modern clothing, including the means to conceal his swords in public. He is also looking into procuring less visible armament, but still won't be enticed by firearms.

__________________________

Since then Shu has been in several scrapes. Recontacting a friend he knew as a young apprentice, who is now an old man of a hundred and fifty, Shu has a new mentor, and a new place to base his operations. Although always concerned with the interplay of fate and fortune, and desiring to stand on his own two feet, he is content with this turn of pace. But with new allies come new challenges. His mentor's foremost student is a self righteous, cocky, lying asshole. And Shu is worried that it might only take a few steps before those emotions turn into a betrayal. Still, he's willing to try and make amends.

__________________________

It was later that Shu discovered the plots of the future. A group of marauders allied in multiple purposes, and moving against the technocracy. While Shu was trained as an assassin, and has little compunction against killing when needed, he is nevertheless an Euthanatoi- the senseless killing espoused by elements of the marauder cabal goes entirely against his nature. And so he finds himself desiring to stop, or at least limit them. The Technocracy are a great threat, but they do not desire the death and destruction of the sleepers, of those who are innocent in their own ways. They kill when they perceive a need. The Marauders kill because they can.

__________________________

However, Shu has also learned that not all the servants of this band of marauders walk the path of destruction. The one tying the twisted web together seeks an end to a means, and a means to an end. Walking the path of heaven, Shu can only hope that it is this marauder who achieves victory if victory is to be had. The one known to her servants as 'Oneesama', and the only girl in the group seen thusfar, she has come across as the most sane, if not the most coherent. Shu wonders if she is even a marauder at all, or something... else. There are many questions, and too few answers. But at the end of it, Shu and the marauder named Tokomandilin have a date with destiny. A date Shu intends to win.

__________________________


The past is a fickle thing, even to one who can call upon fate and fortune like one can call for pizza, or a cab in the modern age. Eating at him for his perceived failure, Shu determined the need to find out just what it was that happened the night he was thrown into the future- to find out why he failed, if not how.

Going back to the critical point where it happened, Shu drew upon his knowledge and magic, and send his mind back across the void in time, to look upon the past as it was. But there was an experience waiting that Shu had not known, thrown into the future as he had been. When those events failed to manifest, Shu rode his own form on his original mission. Infiltrating the palace, and striking at the target, he engaged in a duel of fate and wits, a duel set the scales of fate off balance. What is one life, when exchanged for another, if the goals remain unchanged. Although Shu bore the young emperor no ill will, whether the death of the technocratic philosopher or the emperor, events would unfold in a similar manner. His mission would be complete, though there would be remorse that a child of nippon had to pay the bloodprice of a foreign devil.

But even as this once future struggled to live, there was intervention. The phiolospher called time back, seeking to redress the faults of the once past. Drawing on that opening, others intervened. Time flowed back to a point that Shu remembered fiercely, where, instead of continuing on his mission, he was thrown astray by a vengeful goddess, uncaring of the tradeoff. What is one life, for another?

But balance must be maintained- a life saved and freed, for a life lost in bondage is not the stuff bargains are made of. The advocacy of the witch of time herself intervenes, and the vengeful goddess rights the scales. Shu's purpose here, in this strange modern age is not atonement, for it is not through his own action or flaw that he has arrived. Rather, it is the will of the gods, and the balancing of fate and fortune. Shu has returned to the world from the lay of time to redress the flaws that resulted from the initial event. One man lived where another should have died, and history was set upon a path few could have foreseen. But Shu wonders, if he had failed or succeeded, would that have been the end of things? Looking upon this modern world, Shu suspects not. Like all that he knew, Shu would have gone down fighting, and perhaps made little difference.

But now, in this waking dream that is the modern age, Shu is in the position to do something. There is an enemy to fight, and allies to be had. What he does now matters- not just to him or his allies, but to all mankind. Insidious threats lurk around every corner, and not every vision of the future is assured.

But wherever the path of fate and time takes him, Shu will stand there and affirm his dedication to accomplishing what needs to be accomplished. Until that time comes, Shu will walk the path he makes for himself, not a slave to destiny, but a master of it.

XP Record

12 XP (Dex to 4) Wed February 26th, 2:09 (EST)
3 XP (Linguistics: English) Mon, March 3rd, 10:00 (EST)
10 XP (Prime 1) Thurs, March 12th, 12:35 (EST)
3 xp (Do 1)
2 xp (Do 2)
10 xp (Life 1)
24 xp (Arete 4)

Combat Notes

Ten Thousand Weapons

Any object you hold, throw, or spit with violent intent does your Do (2) in dice of bashing damage.
If the object was normally capable of doing that much damage, the damage becomes lethal.
If the object does lethal damage, it does an extra die of it.
Conjunctional with entropy+forces