Talk:Mirland Quest
Oseng's Char Ideas
- Priestess = young but wise healer, female
- Noble = mook soldier leader, male
- Knight or Soldier of the Royal Army = veteran fighter, male
BM's Character
Name: Ceilie
Concept: Bard
Skills: Music, Singing, Dancing, Acrobatics, Knife-throwing, Knife-fighting, Duelling, Lockpicking, Larceny, Burglary, Being Lovable
Misc Equipment: flashy clothes, feather hat, fiddle, songbook, awesome perfume
Class: Rogue (+1 Dexterity, +1 Wits, Athletics)
Stats (40):
- Strength: 2 (3)
- Dexterity: 4 [3+1] (6)
- Knife throwing 1 (1)
- Dodging: 1 (1)
- Knowledge: 3 (6)
- Poisons 1 (1)
- Stories 1 (1)
- Wits: 4 [3+1] (6)
- Spotting Traps 1 (1)
- Charisma: 4 (10)
- Beauty 1 (1)
- Carousing 1 (1)
Skills (3+class):
- Athletics (The ability to run, jump, climbing and so on.)
- Performance (The ability to perform by dance, singing, musical instruments, and so on)
- Stealth (Improves stealth, allowing a character to become all but invisible.)
- Mechanics (The art of lockingpicking, disarming, building, and setting traps, etc)
Equipment (5):
- Rapier and Main Gauche: Thin dueling blade and shorter parrying/stabbing dagger for offhand.
- Throwing Knives: Blades designed to be hurled at a rapid rate.
- Poisons: A wide variety of toxins, designed to be used with weapons or dripped into food items. For all your poisoning needs
- Articulated Leather Armour: flexible and defensive studded leather in a fashionable magenta.
- Toolkit: For tinkering with traps and other cool things.
Liya
40 CP test
Stats
- Strength 1 (1 CP)
- Dexterity 2 (3 CP)
- Knowledge 4 (10 CP +1)
- Magical Law 1 (0 CP +1)
- Power of Legend 2 (3 CP)
- Wits 3 (6 CP)
- Rituals 1 (0 CP +1)
- Charisma 1 (1 CP)
- Cute 2 (3 CP)
- Villainy 2 (3 CP)
- Arete 6 (10 CP +2)
Skills
- Sorcery (Powers: Mari)
- Enigmas
- Style
- Archaeology
Equipment
- Head: WITCHHAT
- Torso: FLSHYROB
- Legs: STRPSTCK
- Weapon: CHNLBRCR
- Accessory: SPELBOOK
Holle's Rough Character Concept
Name: Saria
Concept: Fire and Ice and Third Degree Burns
Class: Mage (+1 Knowledge, +1 Charisma; Arete: +2)
Skills:
- Class: Sorcery
- Endurance (Temperatures) (can withstand extreme temperatures, be they cold or hot)
- (Al)Chemistry (great knowledge of chemistry and chemical formulas; also extends to alchemy)
- Feel No Pain (the body itself is deadened to pain, making it easier to ignore large amounts of it)
CP: 40
- Strenght: 2 (3)
- Endurance: 3 (6)
- Dexterity: 2 (3)
- Dodging (Consequences): 1 (1)
- Knowledge: 5 (4+1; 10)
- Treating Wounds: 1 (1)
- History of Magic: 1 (1)
- Wits: 1 (1)
- Mental Speed: 2 (3)
- Cool On Fire: 1 (1)
- Charisma: 1 (0+1; 0)
- People Person: 2 (3)
- Arete: 5 (3+2; 6)
- Energy Drain (Living Creatures): 1 (1)
Equipment:
- Fire-Proof Clothing (At Least That’s The Theory): a set of clothes, complete with the obligatory robe and gloves, tough and resistant against the Elements. As well as being set on fire. (at least that’s the theory) Might include what was once, potentially, if you looked at it with boundless generosity, a wizard hat.
- Bandages and Salves: for dealing with the inevitable.
- Liquids Of Dubious Nature: a variety of chemical substances that can be used to prepare various concoctions. Some of them highly flammable.
- Steel Mask: to cover what was once a pretty face before she started playing with fire. (the bitter and jealous would call it a blast shield)
- A Book of Spells (Fire-Proofed): a tough, somewhat worn-out spellbook, containing a variety of powerful formulas, both magical and (al)chemical in nature. Highly resistant to hostile environmental conditions, especially fire – for a book, at least. (it is not Saria’s first spellbook)