Glory Goat
Goat who erupted into a goatgirl. Big. Has big horns that curl round the head, long wooly white hair, and horizontal-slit eyes.
Nature: Bravo
Stats
Attributes/Abilities
Strength: ●●●●● (Brutish) ●●●●● (Crush, Quantum Leap)
- Brawl: 5
- Throw: 5
- Might: 5
Dexterity: ●●●●● (Nimble) ●● (Perfect Balance)
- Athletics: 5
- Drive: 0
- Firearms: 1
- Legerdemain: 0
- Martial Arts: 0
- Melee: 0
- Pilot: 0
- Stealth: 3
Stamina: ●●●●● (Metabolism) ●●●●● (Resiliency, Resiliency II)
- Endurance: 5 [free]
- Resistance: 5 [free]
Perception: ●●●●● (Peripheral Vision)
- Awareness: 5
- Investigation: 0
Intelligence: ●
- Academics: 0
- Bureaucracy: 0
- Computer: 0
- Engineering: 0
- Intrusion: 0
- Linguistics: 0 (English)
- Science: 0
- Medicine: 0
- Survival: 0
Wits: ●●●
- Arts: 0
- Biz: 0
- Rapport: 0
Appearance: ●●●●● (intimidating)
- Intimidation: 5
- Style: 0
Manipulation: ●●
- Interrogation: 0
- Streetwise: 0
- Subterfuge: 2
Charisma: ●●
- Animal Training: 2
- Command: 0
- Etiquette: 0
- Perform: 0
Other
Initiative: +10
Movement: walk 5m, run 19m, sprint 41m
Willpower: 7/7 [2 bp, 3 np]
Quantum Energy: 28/28
Quantum: ●●●● [14 bp, 5 np]
Taint: ●●●●●
Soak: 20+12B/10+11L
Attacks
- Strike: d10+[5], +0 difficulty, 8L+[25]
- Kick: d10+[5], +1 difficulty, 9L+[25]
- Tackle: d10+[5], +1 difficulty, 9L+[25], both roll athletics at +2 diff or suffer knockdown, target destabilised (+1 diff for next turn) on success
- Striking Smackdown: 1 wp cost, 1 turn charge time, d10+[5], +2 difficulty, 12L+[25], target must roll athletics at +3 diff or be knocked down/back
- Grappling Smackdown: 1 wp cost, hold on turn 1, d10+[5], 11B+[25] plus autoknockdown, half damage if roll failed and target can resist knockdown with athletics
- Block: d10+[5]
- Dodge: d10+[2]
Health Levels
- [ ][ ][ ][ ]: Bruised, -0
- [ ]: Hurt, -0
- [ ]: Injured, -0
- [ ]: Wounded, -0
- [ ]: Maimed, -0
- [ ]: Crippled, -0
- [ ]: Incapacitated
- Dead
Powers
Ten Million Goatpower!
- Mega-Strength 5 (Crush)
- +25 automatic successes to close combat damage and relevant strength/might rolls
- Can carry 500kg unencumbered
- Deadlift 100,000kg + 20% per sux on a might roll (without autosux)
- Crush: May focus for a round and spend quantum (minimum 1) to convert unarmed damage to lethal damage and add one level per Q spent. The enhancement lasts for one strike.
- Quantum Leap: Jump 2km horiz./0.5km vert. per success on jumping roll.
- Mega-Dexterity 2 (Perfect Balance)
- Can dodge bullets without seeking cover or going prone.
- Perfect Balance: Never loose footing, even when running along tightropes or fighting on a log sailing down rapids or the like.
- Mega-Stamina 5 (Resiliency I, Resiliency II)
- Base value 5 for Endurance and Resistance.
- x7 healing rate
- Soak +5B +3L
- -5 dice pool penalties from injury
- +3 Bruised health levels.
- Resiliency I: Double soak bonus from Mega-Stamina to +10B +6L
- Resiliency II: Double soak bonus from Stamina to +10B +4L
Equipment
- Big Railgun
- 15L spheres
- 13L shells
- Range 750
- RoF 8
- Clip size 20
- Quantum Armour (Glory Ver.)
- Mega-Strength 2
- Mega-Stamina 1 (1B/1L soak)
- Adaptability
- Armor 3 (+9B/9L soak)
- Quantum 1
- Style 2 (self-styling armor)
- Double Jump Distance (not Quantum Leap)
- Adhesive Grip x 2 (can run up vertical surfaces)
- Energy Claws (+1L damage to melee attacks, melee is lethal)
Backgrounds
- Cipher: ●●
- Eufibre: ● [free]
- Node: ●●●●●
- Not present on most databases, and the M-R node scaled up when her brain did.
Merits/Flaws
- (+6) Iron Will
- (-5) Uneducated
- (-2) Phobia: Dairy
Taints
- Humanoid Body
- Humanoid Mind
XP Track
- Called 'Glory Goat': +3 (3)
- Secret Origin: +4 (7)
- Buy Mega-Strength 1->2: -5 (2)
- Session 3: +4 (6)
- Buy Resiliency II: -5 (1)
- Session 4: +5 (6)
- Session 6: +3 (9)
- Session 7: +7 (16)
- Buy Mega-Strength 3: -10 (6)
- Session 8: +5 (11)
- Session 9: +6 (17)
- Buy Mega-Strength 4: -15 (2)
- Missed Session:+3 (5)
- Session 10: +6 (11)
- Session 11: +5 (16)
- Session 12: +5 (21)
- Buy Mega-Strength 5: -20 (1)
- Session 13: +5 (6)
- Session 14: +7 (13)
- Buy Mega-Dexterity 2: -5 (8)
- Buy Firearms 1: -3 (5)
- Buy Quantum Leap: -5 (0)
- Session 15: +5 (5)
XP Planning
- Core objectives
- Mdex 5 (10 + 15 + 20 = 45 XP)
- Side dishes
- Hardbody Msta enhancement (5 XP)
- Durability Msta enhancement (5 XP)
- Regeneration Msta enhancement (5 XP)
- Mper 1 + Ultraperipheral Vision enhancement (6 XP)
- Wits 5 (12 + 16 = 28 XP)
- Mwits 1 + Quickness enhancement (6 XP)
- Multitasking Mwits enhancement (5 XP)
- WP 10 (6 + 7 + 8 + 9 = 30 XP)