User:Zeromanicus
Heaven's Reach
Historical Paths
Exploration Era
Exp-1) World Type
- Hell World (Go to Exp-3)
- Various reasons exist to land on hell worlds. Habitability is not one of them.
Exp-3) Hell World
- Adapt (Radical Morphological Change, +100 CIP, + 100 PIP)
- A normal human won't survive Chernobyl Beta. A normal human.
Exp-6) Precursor Relics
- Extensive (+ 250 dust, - 50 PIP)
- A few worlds have an unexpected bounty of delta dust, be in greater density to start or fortutious geology.
Exp-7) Feral Drones
- Extensive (+ 2500 fleet, + 100 Fabers)
- Extensive drone hives were almost exclusively found around red M-type stars.
Exp-8) Posthuman Footsteps
- Data Core (+ 150 applications, +1 Global Tech Level)
- Accessing data cores was a surefire way to increase technological development.
Exp-9) Location Routed (+10SP)
Colonization Era
Col-1) Axis Of Colonization
- Longshot (+2,500 military, + 100 PIP, + 100 CIP +20 SP, +5 to SP limit go to Col-6)
Col-6) Leaving on a wormhole ship . . .
- Inner Rim (+ 30 population, + 150 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene)
Col-6B) Prides and Prejudices
- New Freedoms (+ 20 Transgene)
Col-6C) Idealism, Meet Reality
- Primarily Primary Industry (+ 300 PIP, +200 Wealth, + 120 Population)
Col-6D) Colonial Demographics
- Idealists (+ morale)
- Some decided to go to space to make their dreams of a better society come true
Col-6E) Backing
- Military Government Sponsored (+ 2,500 military)
- Discharge to the Rim
Col-6F) Colonists
- Fleeing Trangenes (+20 Transgenics)
- As the Brazilian miracle turned nightmare, many transgenes caught a boat
Col-7A) Local Affairs
- Warfare! (+2,500 military, go to Col-7C)
- General Veers, deploy your men
Col-7C) Warfare! Full Scale War (+5,000 military, + doctrines)
Breakdown Era
Break-5) Longshots, Isolated Again
- Go Weird (+ 40 Transgene, + 100 CIP, +4 Logistics, 10,000 military)
War Era and Aftermath
War-1) Choose Your Side
- Independence! (+ 10,000 military, Go to War-9) *Must be Broken Down factional, any UN or Longshot
War-9A) Indie World Politics
- Transhuman Supremacy (+ 200 CIP, + 40 Transgene, + Morale, - relations)
- One or two worlds become what Stauss-Kaserists fear, a powerful and self-willed state that exposed a philosophy of transhuman dominance.
War-9B) Indie World Economics
- Transhuman Resources (+ 20 transgene, + 100 CIP, + 100 applications, +2 Global Techlevel + 10 SP, SP limit increased by 5)
- Having a transgenic populace can be a boon to the intellectual output of a world, with some worlds embracing this concept whole-heartedly.
War-9C) Indie World Military
- Soldier, Ask Not (++++ Doctrines, + 5,000 military)
- The meanest mercs to ever smash a world for a buck
Current Era
Cur-1) The Business of Government
- Space Monarchy (+ 2,500 Military, + 100 PIP, +20 Transgene, + 1 SP)
National Totals
Population: 180
PIP:700
CIP:650
Dust:250
Military: 42500(2500 Fleet)
Fabbers: 200
Wealth: 200
Apps: 250
Tech: 21
SP: 56+10L
Transgene: 180
Morale:2
Relations:-1
Logistics: 4
Doctrines:+++++
SP Spending
Tech:10SP 25
Apps:10SP 120
Trans:6SP 12
Pop: 10SP 60
Doctrine:10SP 20 Points
Heaven's Reach
"It is clear that our creators, the scientists, the politicians, the nations, have not the strength of character nor wisdom of ages to realise the potential of their creation. Faced with the hysteria of the public, the moral panic of those few religious and the raw evolutionary fear of our superiority, they condemn us to the stars. Well fuck them, I do not recognise the authority of the weak, of the spineless to dictate to me. Let their DNA be their shackles, their morality their prison, let them be the chains that tie them down to earth, as we Reach For Heaven."
Lt Colonel Alexia Duvochy, of the defunct European Union Special Forces Transgenic Augmentation Programme (EUSF-TAP), quietly exiled to avoid a public relations disaster and widly considered to of all gone insane.
Heaven's Reach was founded by the soldiers of 5th Brigade of the Russian Federation Spetsnaz, who had overgone experimental transgenic augmentation. Coincident with the troubles in Brazil, the project was discontinued after the soldiers developed a dangerous group mentality that refused to recognise the proper chain of Command. They assigned Lt Colonel Alexia Duvochy as their leader on a almost Alpha Wolf basis and became to routinely question their civilian oversight.
What started as a colony of a few thousand, with the help of posthuman fabrication units, developed into a multi-million people colony, as clones were churned out one after the other.
Society
Heaven's Reach is a stratified society, it is modelled on a strict Hierarchy based on individual combat ability.
Governmental Structure
OVERLORD
OVERLORD is responsible for the leadership of Heaven's Reach, forming the grand strategy and managing external relations. A subset of EXARCHOS is SENTINEL, the Black Ops of Heaven's Reach. It is the 'Executive' Branch of the Government in so far as there can be one in such a unusual nation.
TERRA Guard
Ground Pounders. In the realm of Heaven's Reach, this garners the most respect.
AERO ASTRA Guard
Aerospace covers most craft piloted by individuals in air or space.
ATLUS ASTRA Guard
Deep Spacers are the fleet arm, consisting of larger warships.
LOGOS Guard
Civilians in any other nation, they are the engineering and support backbone of Heaven's Reach, ensuring the lights are on and the soldiers fed.
Titles
Titles are important to Heaven's Reach, they are a reward and recognition of ability and achievement. They are attained as one's Military Index rises, often as a result of duels.
OVERLORD Ranks/Titles
Exarchos (Commander in Chief) Head of Government and Head of State
Komestikos (Major General) The Komestikos are the leaders of each Guardian Unit and along with the Exarchos, form the ruling 'Council'.
GUARDIAN Ranks/Titles
Strategos (General/Admiral)
Tourmarches (Colonel)
Qenturikos (Major)
Xenturikos (Captain)
Centurikos (Lieutenant)
HONOUR Titles
Honour titles are a recognition of true top tier ability and desire. While technically awarded for outstanding merit in battle, they are increasing a preresquite for advancement and placement in certain elite units. For instance, all SENTINELs are Exaltikos.
Exaltikos (Knight+)
Cataphractikos (Knight)
Planetary Geography
At the equatorial region, the surface air temperature is considerable, life exists here however, due to large reservoirs of water just under the surface and the high albedo of the terrain. Heaven's Reach is a planet of white sands and were it not for the relatively high amounts of greenhouse gases, it would be cold, in spite of the high levels of solar insolation.
Heaven's Reach is one of the few worlds to have a original ecology, the planet receives an abundance of solar insurance, resulting in near white pigment plants forced to bounce much of it back to space to avoid overheating, the landscape is dominated by scattered bands of this radiation resistance flora that rise hundreds of meters skyward, with huge stiff leaves that leave much of the forest in permanent shade. These have grown from various oasis that have developed, expanding outwards with their shade. These massive jungles are spread across the tropical band of the planet, often tracing along underground rivers.
This canopy consumes the vast majority of light, leaving the underbrush reliant on parasitic species feeding off the trees and their biological waste. The harsh radiation eventually kills off even the hardiest leaves and they are frequently replaced, the old leaves falling to the ground where they provide much of the decaying matter that fuels the undergrowth as well as temporarily allowing light to reach down into the under-canopy. Bioluminscence is common in the under-canopy, the animals and plants constantly evolving forms of it in response to selective pressures, prey using it as communication, plants using it to attract predators who will spread their pollen and eventually predators to attract prey, mimic prey or communicate in the darkness. With a wide temperature range due to the 92 hour day/night cycle , rainfall levels are considerable, during the night rains are quite common due to the cooling air.
At the north pole, there is a large ancient crater sea, roughly several hundred kilometers in radius and over twenty kilometers deep. Filled with water it is thought be a comet impact site and is home to the Outer Heaven Capital known as Big Shell, due to the large geodesic shell covering the city to protect it from the solar radiation.
Exhuman Augmentation
Base
All Reachers share a similar base physiology, due to adaptation to the environment of Jecht.
Reachers at first glance are typical humans, if slim. But changes are immediately visible in their extremely pale colouration. They have skin that is usually perfect white with a unusual sheen. This is because the skin is in fact scales, a sheet of smooth yet tough scales forms a dermal layer to not only reflect the extreme solar radiation of Jecht, but to protect against non-visible radiation and to retain moisture. Titanium oxide makes up the majority of the scale, being an effective white pigment and screen against UV radiation.
The Scale layer itself is covered by a easily shed outer dermal layer which protects the scaled layer when not in use resulting in the pale human appearance of Outers, rather than something akin to a reptile as one might expect.
Due to the environment, Jecht is a intensely bright planet, from the blazing star to the white vegetation a normal human would become blind very quickly. Reachers have nictating membranes with reflective protection, much like sunglasses.
Due to the higher carbon content and lower atmospheric pressure, Outers have a increased oxygen carrying capacity, as well as increased lung efficiency.
While not baseline, 15% of the Outer Heaven population have no significant augmentation beyond baseline standards. They form a underclass of menial workers and hopefuls.