User:Zeromanicus
Outer Heaven
Historical Paths
Exploration Era
Exp-1) World Type
- Hell World (Go to Exp-3)
- Various reasons exist to land on hell worlds. Habitability is not one of them.
Exp-3) Hell World
- Adapt (Radical Morphological Change, +100 CIP, + 100 PIP)
- A normal human won't survive Chernobyl Beta. A normal human.
Exp-6) Precursor Relics
- Extensive (+ 250 dust, - 50 PIP)
- A few worlds have an unexpected bounty of delta dust, be in greater density to start or fortutious geology.
Exp-7) Feral Drones
- Extensive (+ 2500 fleet, + 100 Fabers)
- Extensive drone hives were almost exclusively found around red M-type stars.
Exp-8) Posthuman Footsteps
- Data Core (+ 150 applications, +1 Global Tech Level)
- Accessing data cores was a surefire way to increase technological development.
Exp-9) Location Routed (+10SP)
Colonization Era
Col-1) Axis Of Colonization
- Longshot (+2,500 military, + 100 PIP, + 100 CIP +20 SP, +5 to SP limit go to Col-6)
Col-6) Leaving on a wormhole ship . . .
- Inner Rim (+ 30 population, + 150 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene)
Col-6B) Prides and Prejudices
- New Freedoms (+ 20 Transgene)
Col-6C) Idealism, Meet Reality
- Primarily Primary Industry (+ 300 PIP, +200 Wealth, + 120 Population)
Col-6D) Colonial Demographics
- Idealists (+ morale)
- Some decided to go to space to make their dreams of a better society come true
Col-6E) Backing
- Military Government Sponsored (+ 2,500 military)
- Honourable Discharge to the Rim
Col-6F) Colonists
- Fleeing Trangenes (+20 Transgenics)
- As the Brazilian miracle turned nightmare, many transgenes caught a boat
Col-7A) Local Affairs
- Warfare! (+2,500 military, go to Col-7C)
- General Veers, deploy your men
Col-7C) Warfare! Full Scale War (+5,000 military, + doctrines)
Breakdown Era
Break-5) Longshots, Isolated Again
- Go Weird (+ 40 Transgene, + 100 CIP, +4 Logistics, 10,000 military)
War Era and Aftermath
War-1) Choose Your Side
- Independence! (+ 10,000 military, Go to War-9) *Must be Broken Down factional, any UN or Longshot
War-9A) Indie World Politics
- Transhuman Supremacy (+ 200 CIP, + 40 Transgene, + Morale, - relations)
- One or two worlds become what Stauss-Kaserists fear, a powerful and self-willed state that exposed a philosophy of transhuman dominance.
War-9B) Indie World Economics
- Transhuman Resources (+ 20 transgene, + 100 CIP, + 100 applications, +2 Global Techlevel + 10 SP, SP limit increased by 5)
- Having a transgenic populace can be a boon to the intellectual output of a world, with some worlds embracing this concept whole-heartedly.
War-9C) Indie World Military
- Soldier, Ask Not (++++ Doctrines, + 5,000 military)
- The meanest mercs to ever smash a world for a buck
Current Era
Cur-1) The Business of Government
- Space Monarchy (+ 2,500 Military, + 100 PIP, +20 Transgene, + 1 SP)
National Totals
Population: 180
PIP:700
CIP:650
Dust:250
Military: 42500(2500 Fleet)
Fabbers: 200
Wealth: 200
Apps: 250
Tech: 21
SP: 56+10L
Transgene: 180
Morale:2
Relations:-1
Logistics: 4
Doctrines:+++++
SP Spending
Tech:10SP 25
Apps:10SP 120
Trans:6SP 12
Pop: 10SP 60
Doctrine:10SP 20 Points
Outer Heaven
“War is the ultimate test, the ultimate game, the ultimate art, is it quite simply the ultimate form of expression.”
Outer Heaven is a harsh militant state, do not let their feminine aesthetics dissuade you from that notion. The average Outer is a hardened soldier, ready to prove themselves on the social ladder of personal combat and warfare. They are militant for the sake of martial prowess, they are not militant for political, religious or reasons of power, they merely revel in the art of warfare as the ultimate form of express. They seek to attain the pinnacle of sentient warfighting ability, espousing a Exhumanist supremacist ideal.
Structure of Society
There are no civilians in Outer Heaven, everything is part of the singular military ideal, the Agricultural specialist is part of the logistical train, every much as part of the machine as the Mecha pilot, though with less prestige and importance. Advancement in Outer Heaven is a function of ability on the battlefield in your chosen Branch. The Branch are Ground Ops, Aerospace Ops and Deep Space Ops. Support & Logistical Ops is a field, but one lacking prestige.
Ground Ops
Ground Pounders. In the realm of Outer Heaven, this garners the most respect.
Aerospace Ops
Aerospace covers most craft piloted by individuals in air or space.
Deep Space Ops
Deep Spacers are the fleet arm, consisting of larger warships.
Support and Logistical Ops
Civilians in any other nation, they are the engineering and support backbone of Outer Heaven, ensuring the lights are on and the soldiers fed.
The Index
Arguably the most important aspect of Outer Heaven society is the Index. It's primary rating categories are Leadership Strategic, Leadership Tactical and Combat Arms Ability. Soldiers typically aim to excel in one of these areas in order to distinguish themselves.
The Index defines your role and position in the machinery of Outer Heaven. All members of Outer Heaven are subject to a constant monitoring and rating of combat performance in a series of ratings that combine overall to place you within the Index. Functionally, the Leader of Outer Heaven is at the top of the Index, though in practice, the soldier with the highest strategic rating is usually placed at the top. The Index is a complex mathematically formula designed to rate a soldiers ability in all fields of combat, from leadership skills, to personal firearms discipline.
Notionally, the method of increasing your Index will be on Mercenary Assignments and in one of the duels that form a staple of Outer Heaven Life. The Calender of Life within a Outer Heaven year is based on a series of mandatory combat duels and tournaments to challenge existing holders of positions. Soldiers on assignment are also rated, with a small bonus assigned for actual combat operations.
Duels
There are various duels in Outer Heaven Society and they are usually fought in a real and/or virtual environment depending on the nature of the duel. They are the primary means of gauging a individuals combat prowess and involve simulations of situations, direct one on one fights in a arena or a series of wargames testing strategic and tactical thinking.
Important Titles
The majority of Outer Heaven follows a standard efficient military model. However, certain important positions and awards, are given as Titles, offering prestige and extra use of resources and augmentation. Styled after Byzantium due to the fondness for history of the early founders of Outer Heaven.
Exarchos
- The Exarchos is the 'Head of State' and 'Head of Government' of Outer Heaven.
Stratēgos
- A Strategos is one of three Military commanders who answer directly to the Exarchos. Representing Each of the Branches of the Military Society.
Stratopedarchēs
- A lesser title given to the head of the Logistical Branch.
Cataphract
- A title awarded for distinction in battle, making the soldier a Cataphracti, one of the Elite. All Omega Templates are at least Cataphracts.
Planetary Geography
Jechtan is one of the few worlds to have a original ecology, the planet receives an abundance of solar insurance, resulting in near white pigment plants forced to bounce much of it back to space, the landscape is dominated by scattered bands of this radiation resistance flora that rise hundreds of meters skyward, with huge stiff leaves that leave much of the forest in permanent shade. This canopy consumes the vast majority of light, leaving the underbrush reliant on parasitic species feeding off the trees and their biological waste. The harsh climate which while moisture laden, eventually kills off even the hardiest leaves and they are frequently replaced, the old leaves falling to the ground where they provide much of the decaying matter that fuels the undergrowth as well as temporarily allowing light to reach down into the under-canopy. Bioluminscence is common in the under-canopy, the animals and plants constantly evolving forms of it in response to selective pressures, prey using it as communication, plants using it to attract predators who will spread their pollen and eventually predators to attract prey, mimic prey or communicate in the darkness. With a wide temperature range, rainfall levels are considerable, during the night rains are quite common due to the cooling air.
Exhuman Augmentation
Base
All Outers share a similar base physiology, due to adaptation to the environment of Jecht.
Outers at first glance are typical humans, if slim. But changes are immediately visible in their extremely pale colouration. They have skin that is usually perfect white with a unusual sheen. This is because the skin is in fact scales, a sheet of smooth yet tough scales forms a dermal layer to not only reflect the extreme solar radiation of Jecht, but to protect against non-visible radiation and to retain moisture. Titanium oxide makes up the majority of the scale, being an effective white pigment and screen against UV radiation.
The Scale layer itself is covered by a easily shed outer dermal layer which protects the scaled layer when not in use resulting in the pale human appearance of Outers, rather than something akin to a reptile as one might expect.
Due to the environment, Jecht is a intensely bright planet, from the blazing star to the white vegetation a normal human would become blind very quickly. Outers have nictating membranes with reflective protection, much like sunglasses.
Due to the higher carbon content and lower atmospheric pressure, Outers have a increased oxygen carrying capacity, as well as increased lung efficiency.
While not baseline, 15% of the Outer Heaven population have no significant augmentation beyond baseline standards. They form a underclass of menial workers and hopefuls.
Xi Template
x3 (36) 50%
Xi form the majority of Outer Heaven's populance. It involves augmentations to boost physiology in general, including denser musculature and bones, a rewiring of the central nervous system to improve reactions and reflexes.
+2 Enhanced Physical
+1 Enhanced Reactions
+1 Ingroup Socialization (Wolf Pack)
Tau Template
x2 (56) 25%
Tau receive additional cybernetic augmentation to the nervous system, as well as improved intelligence in the form of retroviral neurological upgrades and cybernetic memory implants.
+2 Enhanced Physical
+2 Enhanced Reactions
+1 Enchanced Intelligence
+1 Enchanced Internal Socialisation (Wolf Pack)
Omega Template
x1 (98) 10%
The Omega Augmentation Programme is available only to those awarded the title of Cataphract, typically Elite soldiers and Commanderss. They have a vastly boosted physiology, including cybernetic synthetic musculature, fibre optical nervous transfer systems and significantly boosted intelligence and coordination. In addition, they have significant subdermal armour and internally boosted skeletal support. Few in the human sphere would realise facing a squad of Omegas.
+5 Enchanced Physical
+4 Enchanced Reactions
+2 Enchanced Intelligence
+3 Enchanced Internal Socialisation (Wolf Pack)
+2 Secondary Toughness
+1 Tertiary Appearence
Society
Outer Heaven is a militant state, all advancement in society is based on your ability in personal combat and/or strategic ability. While scientists and engineers are respected for the weaponry they produce, ultimate respect lies with the Warrior themselves.