User talk:Zeromanicus

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Inner Haven National Creation

Exp-1) World Type

Exp-4) Terraformable World Fascinating Pharmaceuticals (+ 200 Wealth, +30 Pop, + 50 CIP, + 1 SP)

Exp-6) PrecursoExtensive (+ 200 dust, - 50 PIP)

Exp-7) Feral Drones None (+ 60 population, + 100 Wealth)

Exp-8) Posthuman Footsteps Data Core (+ 150 applications, +1 Global Tech Level)

Exp-9) Location Routed (+ 100 CIP)

Col-1) Axis Of Colonization Longshot (go to Col-6)

Col-6) Leaving on a wormhole ship . . . Inner Rim (+ 30 population, + 150 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene)

Col-6B) Prides and Prejudices New Freedoms (+ 20 Transgene)

Col-6C) Idealism, Meet Reality Dust to Dust (+ 100 Dust, + 10 SP, +5 to SP limit, - 200 Theta) Pod People (+180 Population, + 100 CIP)

Col-6D) Colonial Demographics Idealists (+ morale)

Col-6E) Backing Military Government Sponsored (+ 2,500 military)


Col-6F) Colonists Fleeing Trangenes (+20 Transgenics)

Col-7A) Local Affairs

Break-5) Longshots, Isolated Again Go Weird (+ 40 Transgene, + 100 CIP, +4 Logistics, 10,000 military)

War-1) Choose Your Side Independence! (Go to War-9) *Must be Broken Down factional, any UN or Longshot

War-9A) Indie World Politics Transhuman Supremacy (+ 40 Transgene, + Morale, - relations)

War-9B) Indie World Economics Center for Research (+ 4 Global Techlevel, + 100 applications, + 100 CIP, - 100 PIP)


War-9C) Indie World Military Soldier, Ask Not (++++ Doctrines, + 5,000 military, - 100 Wealth)

Cur-1) The Business of Government Space Monarchy (+ 2,500 Military, + 100 PIP, +20 Transgene, + 1 SP)