User talk:Zeromanicus

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Inner Haven National Creation

Exp-1) World Type

Exp-4) Terraformable World

       Fascinating Pharmaceuticals (+ 200 Wealth, +30 Pop, + 50 CIP, + 1 SP) 

Exp-6) Precursor Relics

      Extensive (+ 200 dust, - 50 PIP)



Exp-7) Feral Drones

   None (+ 60 population, + 100 Wealth)


Exp-8) Posthuman Footsteps

   Data Core (+ 150 applications, +1 Global Tech Level) 
 

Exp-9) Location

      Routed (+ 100 CIP) 

Col-1) Axis Of Colonization

      Longshot (go to Col-6) 

Col-6) Leaving on a wormhole ship . . .

      Inner Rim (+ 30 population, + 150 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene) 

Col-6B) Prides and Prejudices

       New Freedoms (+ 20 Transgene) 


Col-6C) Idealism, Meet Reality

       Dust to Dust (+ 100 Dust, + 10 SP, +5 to SP limit, - 200 Theta) 
       Pod People (+180 Population, + 100 CIP) 

Col-6D) Colonial Demographics

       Idealists (+ morale) 

Col-6E) Backing

       Military Government Sponsored (+ 2,500 military)


Col-6F) Colonists

       Fleeing Trangenes (+20 Transgenics) 

Col-6G) Local Affairs

Break-5) Longshots, Isolated Again

        Go Weird (+ 40 Transgene, + 100 CIP, +4 Logistics, 10,000 military) 

War-1) Choose Your Side

      Independence! (Go to War-9) *Must be Broken Down factional, any UN or Longshot 

War-9A) Indie World Politics

       Transhuman Supremacy (+ 40 Transgene, + Morale, - relations) 

War-9B) Indie World Economics

       Center for Research (+ 4 Global Techlevel, + 100 applications, + 100 CIP, - 100 PIP) 


War-9C) Indie World Military

       Soldier, Ask Not (++++ Doctrines, + 5,000 military, - 100 Wealth) 

Cur-1) The Business of Government

      Space Monarchy (+ 2,500 Military, + 100 PIP, +20 Transgene, + 1 SP)