Fermion

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The Fermion Synthesis

“Reality is Dead. Man must rule his own universe”

Overview

The Synthesis was born from a project to create sustainable high tech lifeforms and are a group of sapient humanoids derived from humanity lifeforms. Syn are highly emphatic, with heightened responses to distress in others. Designed for low-aggressive and cooperation they were required to be enthusiast and encourage bonding behaviours.

The structure of society begins with the basic social unit, of 20 Syntha who interact in a residence. These Syntha will form the basic biological network unit and will share all experiences with each other during downtime each of them connecting to each other in order to share the days events and perceptions. Within the group, primary and secondary experiences often merge and thus to many, each group of twenty can seem very similar, or almost identical to an outsider. Within greater Syntha society, through the wireless consciousness, greater differentiation is maintained in order to faciliate different perspectives which faciliate growth and alternative points of view. A common Synthatic proverb is "Identity is a function of perspective".


The Synthesis is a post-capitalist economy, there are no actual possessions has Syntha lack material desires, though they of course have objects they use and cherish to some degree, everything is communally owned and the constant interconnection between each member of the group allows for perfect planning of any particular 'needs'. The breakdown resulted in a highly insular economy, the equal living standards of all Synthesis allow for a high degree of living quality compared to the size of the economy.

Broad biology and Recap

Syn’s are about five feet tall, with generally youthful faces, multicoloured Heterochromiatic eyes and minimal obvious hair below the neck. Syn’s express individual identify through their luminescent markers which are unique to each individual, which are used to indicate various emotional stresses involuntary to quickly alert others to distress if they have 'firewalled' their memory from the network for whatever reason. Syns come in pairs, in terms of appearance they are identifical twins, except for hair colour. The other physical distinguishment is each twin has reversed Heterochromia. One might have a green left eye and a red right eye, the other will have the opposite. Syntha are cloned.

Geography


International Affairs

The Synthesis regards humanity with a deep curiosity, ultimately the Syntha are a product of their intelligence. They have a longterm view that humanity as a whole must progress and break free of it's evolutionary shackles, that cause sapient suffering. This is expressed In a broadly pro-transhumanist outlook. The Remontoire Synthesis deals with outsiders through an organisation known as the ‘Extranational Circumstance Index’, which is divided into the Diplomatic/Intelligence wing known as ‘ENVOY’ and the military wing referred to as ‘SENTINEL’. The ECI is also responsible for the military-industrial complex of the Synthesis and broadly handles all sensitive research materials and data with a national security implication. The ECI is a paranoid organisation, the internal harmony of the Synthesis collective does not apply to the greater galaxy and the ECI takes a measured view of human affairs, some polities are to be strengthened, others to be weakened. It is also constantly pushing the boundaries of military technology and engineering in order to ensure parity with humans, or supremacy. For all outward appearences, the ECI is accepting of outsiders and attempts to maintain at the bare minimum, cordial relations with most powers.

ENVOY

ENVOY is the diplomatic arm of the ECI, it deals with outsiders of all types and also includes the Counter-Intelligence and Intelligence services. ENVOY employs diplomatic staff who are slightly taller than the norm, using the original template designed to interact with the original colonists humans, short by human standards but tall by the standards of common Syntha.

SENTINEL

SENTINEL is the military of the Synthesis. The Syntha assigned to the SENTINEL military are deliberately created, cybernetically augmented, who make it their mission to study, learn and adapt to human methods of war-fighting. This includes full historical studies up until the First Space War. SENTINEL and the rest of the Synthesis rarely interact, Soldier Type Syntha are cold, calculating and ruthless.

A1) Longshot Mission (+ 100 Faber) A2) Dominantly Transgene (+ 40 transgene) A3) Garden World A8) Population Boom (+ 120 pop, - 100 wealth) B1) Prosperous (+ morale, + 2,500 stockpiles) C1) Artifact Find (+ 300 Theta Dust) D1) Isolated (30SP, +100 PIP) D2) Go Weird (++ Transgene) L1)Future Government (++ Morale, + AI) F1) Get Sirius (+1 hangarize, + Power application, + morale, + doctrines, + ZOCU relations, - debt, - Treaty of Sirius) F2) Transhuman Resources (+ 20 transgene, + 100 wealth, + 100 CIP, + 100 applications) F3) We ♥ Mecha (+2,500 Military, + 100 CIP, + ground doctrines, + air doctrines, + mecha application) Chaos) My Little Lacus

Starting Stats

120 Transgene 420 Population 500 Wealth 600 PIP 700 CIP 100 Fabber 150 Delta Dust 300 Theta Dust 25,000 Military ++++ morale + doctrines +1 hangerize + power apparently + ZOCU relations - Treaty of Sirius



Transgenic Template

+1 Enhanced Physique 6 +3 Enhanced Secondary Socialization 12 +1 Reactions 7 +2 Intelligence 15



Technology

25pts Basic Theotech: [23]

  Advanced Theotech: [118]
  Xenotech: [18]
  Shipbuilding: [15] 
  Aerospace Construction: [18]
  Mecha Construction: [25]
  Ground Vehicle Construction: [18]
  Electrochemical Weapons: [18] 
  Railgun Weapons: [18]
  Particle (Pulse-Beam) Weapons: [18]
  Missiles: [18] 
  Propulsion (STL): [18] 
  Materials: [18]
  Stealth: [18]
  Shields: [18] 
  Power: [25]
  Electronics: [18] 
  AI:+4(sp,1) [[18] 
  Transgenics:+(4SP),+5 [35] 
  Cyberware/Supersoldier: [18]] 
  Industrial/Mass Production: [18] 
  Catapult: [18] 
  Civilian [21]
  Hangarize +30 [48

Starting Apps

Independent: + 200 application (common), +5 Shipbuilding Application, Cruiser Construction, +100 Application (common), +2 Hangarize Application

  • Shipbuilding IV
  • Aerospace Construction II
  • Mecha Construction II
  • Ground Construction II
  • Naval Armor V
  • Aerospace Armor V
  • Ground Armor V
  • Naval Propulsion IV
  • Aerospace Propulsion IV
  • Naval Shields I
  • Craft Shields I
  • Railgun Fundamentals
    • All deployments
  • Particle Weapon Fundamentals
    • Naval and Aerospace deployment
  • Belted Armor
  • Depleted Uranium Armor
  • Scattering Fields
  • Flash Fields
  • Fusion Drives
  • Fusion Powerplants
  • Delta Jump Drives
  • Aerospace Construction III
  • Mecha Construction III
  • Aerospace Armor VI
  • Aerospace Propulsion V
  • Craft Shields II
  • Enhanced Craft armor
  • Carrierized II (+10%)