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Syntha National Creation

Syn History Paths [Indie]

A1) Busy Child
B1) Artifact Find, Active Machinery
C1) Artifact Find (+ 100 Fabbers)
D1) Broken Down (30SP, +100 PIP)
D2) Theta Hub (+ 200 theta, + 100 wealth, - 100 dust)
L1)Future Government (++ Morale, + AI)
F1) Phezzan (+ sneaky shit, + all relations, - military)
F2) Black Market Hub (+ 200 Wealth, + 100 Dust, + 2 Infiltration, +5% secrets)
F3) Low Profile

Relena's Rules (+ 100 Wealth, + 60 Pop, + Morale, - 5,000 Military, - Logistics, - pacifist)

In His Majesty's Secret Service (++ Intelligence, + Secrecy, + Security, +10% secrets, + 50% secret project cost)

Starting Applications

Indie:

+ Aerospace Application
+6 Shipbuilding Application
Cruiser Construction
+ Common Application
+ 100 Common

Summary

500 Fabber
1050 Wealth
600 PIP
600 CIP
350 Dust
535 Application Points
60 Population
17,500 Military
+++AI Application
++doctrines
+++ morale
+ 2500 stockpiles (-debt)
+ 500 theta
3 Intelligence
4 Secrets
5 Infiltration
1 Security
- Logistics
20% Secrets
+ relations
12 Doctine Points
144 Application Points


SP: 10SP on Tech indicies (25)
(10 left) 15 on applications 180
9SP on doctrines

Tech Spread

Global Level 18

   Basic Theotech:+4(sp),+3 40
   Advanced Theotech: +100
   Xenotech: [25]
   Shipbuilding: [18] 
   Aerospace Construction: [18] 
   Mecha Construction:+4(sp)+7 [27] 
   Ground Vehicle Construction: [18]  
   Electrochemical Weapons: [18]  
   Railgun Weapons:+3(sp) [21] 
   Particle (Pulse-Beam) Weapons: [18]
   Missiles: [18]  
   Propulsion (STL):[18] 
   Materials: [18]  
   Stealth:+1x2SP +7 [40] 
   Shields: [18] 
   Power: [18] 
   Electronics: [18] 
   AI:+2(sp,3) [30] 
   Transgenics: [18]  
   Cyberware/Supersoldier: [18]  
   Industrial/Mass Production: [18] 
   Catapult: [18] 
   Civilian [18]

0

Military

The Syntha Overcompensator (Zero can edit in a more flattering name later)
Speed 4+6 (10), Agility 0+9-2 (7), Evasion 2+8+1 (11), Armor 7+4+4 (15, AP Protection 4), 8 Hits, Stealth -4
2 Expansions (-2 Agility)
Component Space: 56

Power Systems and Propulsion (Space -16, Power +42)
9xT-Forced Fusion Reactors (Space -9, Power +72)
6xMercurion Drives (Speed +6, Agility +9, Evasion +6, Space -6, Power -30, Stealth -6)
1xMicrojump System (Space -1, Power -1)
Defensive Systems (Space -8, Power -16)
2xFlash Field (Space -2, Power -16, Armor +4, Evasion +1, AP Protection +4)
6xArmor (Space -6, Armor +6, Agility -2)
Armaments (Space -32, Power -24)
3xMedium Railcannon (Space -30, Power -24)
1xVulcan Point Defense (Space -2)

External Space: 14 (normal loadout below)

7xDisposable Missile Pods (Space -14)
3xCluster Missile Pods (Space -6)
4xAnti-Air Missile Pods (Space -8)

(note the above are not launchers, but craft missiles)
Additional Space: 0
Additional Power: 2


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