Kanako Kuga

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Crazy Otaku Girl

Kanako Kuga was a middle class highschool girl from Toronto who Awakened and wound up on the NWO high priority shortlist. She is the reincarnation of Miho, an Akashic lady samurai involved in the Opium Wars. The combined efforts of Takezo Kenshin, Tia Mazu, and Proteus managed to scoop her out of trouble and she wound up going to Winnipeg, then New York, then back to Winnipeg, before finally ending up in Vancouver. During Mage: The Ascension: The Movie, she was also spending time in the Traditions' superdimensional chantry Pharos of Abkazia. She started Season 3 by taking the Nice Boat to Tokyo where she will likely be spending the season.

A high level otaku, Kana's orphan paradigm actually revolves around anime tropes and cosplaying. She has few quams about foisting her hobby onto anyone nearby. All in all, it's probably a good thing she didn't wind up going Marauder.

Vital Statistics

Name: KUGA Kanako
Player: Mal
Tradition: Orphan
Avatar: Primordial
Demeanor: Gallant (Artistry; Flamboyance)
Nature: Celebrant (Passion; Intemperance)
Arete: 4
Quint: 9
Dox: 2
Willpower: 6/6
Exp: 6/140

Attributes

Physical

Strength: 2
Dexterity: 4 (Acrobatically)
Stamina: 1

Social

Charisma: 3
Manipulation: 4 (Convincing)
Appearance: 3

Mental

Perception: 3
Intelligence: 2
Wits: 3

Abilities

Talents (13)

Alertness: 2
Artistic Expression: 3
Athetics: 2
Awareness: 2
Blatancy: 5 (Anime Related)
Dodge: 3
Expression: 3
Streetwise: 1
Subterfuge: 2

Skills (9)

Disguise: 2
Etiquette: 1
Fastdraw: 1
Firearms: 1
Leadership: 1
Melee: 4 (Alchemical Weapons)
Stealth: 1
Technology: 2

Knowledges (5)

Computers: 1
Enigmas: 4 (Xanatos Roulette)
Linguistics: 2 (English, Japanese, Chinese)

Backgrounds

Ally: 2 (Pam, Kano)
Arcane: 5
Avatar: 5
Destiny: 4 (Tibetan BS)
Node: 1 (Wuff Apartment)
Resources: 4 (shared)

Spheres

Correspondence: 0
Entropy: 0
Forces: 3
Life: 0
Matter: 4 (Mechanical Design)
Mind: 1
Prime: 3
Spirit: 0
Time: 0

Merits and Flaws

Catlike Balance (1)

Obsession: Otaku (-2)
Child (-1)
Echoes: Wind of Fanservice (-1)

Equipment

Izanagi (Charges: 3)

Derived from the clay figure that protected Mr. Lao. This is a bracelet with three odd looking large beads and a hanging leather strap. When fastened, the bracelet's beads will open up as eyes and protect Kana from her next three wounds. One eye closes permanently for each charge used.

Chrome-plated .44 Pistol (Hit Difficulty: 6/Dmg: 5)

Shamuhato no Hagoromo (Hit Difficulty: 6/Dmg: 5 (Str+3); Quintessence: 20/20)

Imagine Breaker (Cost: 1) - Parma Magicka style countermagick with a base difficulty of 6. Can counter over an area with appropriate movements.
The Things It Cannot Cut Are Next To None (Cost: 1/Scene) - Deals aggravated damage to supernatural beings and is able to strike dematerialised spirits.
Conjure Mass (Cost: ?) - Summons wire and/or metal ribbon.
Multiple Forms
Wire Parry (Cost: 1) - Adds an autoparry to the stack each round an attack is made, to a limit of 4.
Riful Mode - Four ribbon blades and increases fanservice. (+3 Melee; +3 Armour)
EX Riful Mode - Immobile storm of ribbons. (+3 Melee dice; +6 Armour; +6 Health regenerating at 2/round; Cost: 2 Quint/round)

Cosplay Egos

Natalie Lamperouge - The cosplay of Season 2. Dark, icy, vaguely loli tsundere who goes to school in serafuku by day while sometimes appearing by night as the Blackrock Shooter (making it a cosplay-within-a-cosplay). Her concept is a zippy sword-wielding city guardian with blurring speed and an obviously magical left eye. [1]

Haruho Artaria-Jurai - The cosplay of Season 3. She is an important Yakuza's daughter and also less of a loli. She is highly skilled at mahjong.

Others

Generic Maid - Cobbled together from her Vancouver school's drama class assets. Seen briefly on the sidelines during her recruitment battle with Kano.

Hong Meiling - Made for Tia at Pam's urging. Given Tia was an Akashic kungfu fighter, it was oddly appropriate. It had no special powers.

Magic

Paradigm

Kanamagic is based on the belief that depictions in otaku culture (anime, manga, and some videogames) are a valid and meaningful reflection of reality. There are two basic pillars of her magic:

1. Common tropes, story elements, and a reality that has an objective morality, working for one side or another in a given situation.

2. Becoming a character, replicating an item of power, or emulating a situation so depicted allows the duplication of the relevant effects.

Generally, the first type requires her to be acting in a certain way. The second type requires some degree of artistic work (making her something of an Artomancer rather than a Technomancer) and is limited to finite specific abilities.