User:Zeromanicus
The Andrynian Empire | |||||||||||||||||
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History
The Andrynian Empire arose from the machinations of a cabal of warlocks, led by the self-styled Dark Lord Andryn. Whether this first emperor was Alfar, human, or something else entirely remains disputed to this day. What is known is that he spent the better part of two decades in the jungle-covered highlands of <needs map>, far away from the prying eyes of the crumbling Alfar Empire, seeking out the then barbarous tribes of trolls and subjugating them. The isolated outlying provinces of the Alfar Empire initially crumbled before the advance of his monstrous horde when it finally emerged from the rainforests. However, to Andryn's great displeasure, an invasion by an army of savage monsters supported by infernal magic proved to be just what it took to re-ignite the dying fighting spirit of the waning Alfars. He found out the hard way that savage trolls with only the barest veneer of civilisation were not yet a match for what remained of the professional Alfar military, and his initial successes turned into a desperate rout. Bloodied, beaten, and bitter, the Dark Lord's forces retreated into the safety of the jungles, reduced to hiding out and lording over simple troll villages instead of the rich Alfar provinces. Rather than sink into depression, Andryn swore to return to Alfar lands one day. In the meantime, he tried to make the best of a bad situation and started educating his brutish minions, making use of the human slaves they had dragged along during the retreat, and encouraged his subordinate warlocks to do the same. In stark contrast to his previous ventured, civilising the trolls was successful beyond his wildest expectations. However, it would be up to his descendants to expand his empire to its current borders.
Geography
Hot, jungle-covered highlands and mighty streams, bordering mountains to the North and more fertile grasslands to the South.
Politics
Feudal lords, Guilds, and Merchant Princes vying for influence and power.
Military
25 Points for Trolls
60 Points for Units (15,000 Gold Equivalent)
Used: 14,955
Total Army size: 7100 trolls, 10 Hydras, 1 Dragon
Support: 4 Wizards, 1100 Quetzalcoatls, 6000 Riding Bisons
Total Upkeep: 754 Gold, 592 Mana
Troops
1x Troll Champions
- Description: Troll nobility. Their forbears served as bodyguards to Andryn's cabal, and were richly rewarded. They bear terrible necromantic greatswords that suck the very life from their opponents and rend the air with their bloodthirsty screeches.
- Knights
- Equipment
- Sorcerous Great Sword
- Superheavy Embodied Plate
- Noble Magic
- Cost
- 575 Gold, 250 Mana, 20 Books (925 Gold Equivalent)
- Upkeep:
- 32 Gold, 15 Mana
Total Cost: 925
Total Upkeep: 32 Gold, 15 Mana
10x Smiters
- Description: The classical troll soldier. Thick armour, huge club. Now updated for the modern age with the best protective enchantments money can buy.
- Men-At-Arms
- Equipment
- Brute Force Adamantine Maul Maul
- Superheavy Embodied Plate
- Cost
- 220 Gold, 150 Mana, 20 Adamantium (390 Gold Equivalent)
- Upkeep:
- 10 Gold, 10 Mana
Total Cost: 3900
Total Upkeep: 100 Gold, 100 Mana
20x Line Infantry
- Description: Very similar to other pike formations, from which they were copied. Members tend to have a taste for horse flesh.
- Militia
- Equipment
- Adamantium Pike
- Charged Full Shield
- Enchanted Mail
- Cost
- 32 Gold, 40 Mana, 12 Adamantium (84 Gold Equivalent)
- Upkeep
- 6 Gold, 3 Mana
Total Cost: 1680
Total Upkeep: 120 Gold, 60 Mana
40x Cultists
- Description: Drumming, singing warrior shamans with flaming axes that return to the hands of their throwers.
- Militia
- Equipment
- Sorcerous Throwing Axes
- Charged Full Shield
- Adamantium Plated Coat
- Common Magic
- Cost
- 5 Gold, 20 Mana, 5 Adamantium, 5 Books (55 Gold Equivalent)
- Upkeep
- 6 Gold, 5 Mana
Total Cost: 2200
Total Upkeep: 240 Gold, 200 Mana
Beasts
1x Rotfang
- Description: a large dragon, allied with the Andrynian Empire. The alliance terms include that he is allowed to use the Empire's treasury as his hoard for sleeping purposes. A mutually beneficial agreement, though it can make withdrawals tricky at times.
- Giant Legendary Creature
- Abilities
- Ginormous
- Armoured
- Celerity
- Crushing Strength
- Etheric Metabolism
- Vitriolic Breath
- Resilience
- Intelligent
- Flight(2 traits)
- Cost
- 75 Beasts (750 Gold equivalent)
- Upkeep:
- 75 Mana
Total Cost: 750
Total Upkeep: 75 Mana
1x Hydra
- Description: four-legged saurian body, long tail, nine long serpentine necks ending in heads with voracious, long-fanged maws.
- Rare Giant Creature
- Abilities
- Regenerates
- Armoured
- Why Won't You Die?
- Absurdly Lethal
- Equipment
- Improvised Weapons
- Buffer
- Cost
- 100 Beasts, 40 Gold, 50 Mana (1090 Gold Equivalent)
- Upkeep:
- 50 Gold, 50 Mana
Total Cost: 1090
Total Upkeep: 50 Gold, 50 Mana
11x Quetzalcoatl
- Description: winged serpent covered in colourful feathers
- Exotic Cavalry
- Abilities
- flies
- Equipment
- Buffer
- Cost
- 16 Beasts, 50 Mana (210 Gold Equivalent)
- Upkeep
- 16 Gold
Total Cost: 2310
Total Upkeep: 176 Gold
60x Riding Buffalo
- Description: Putting a troll on a horse is a miserable experience for both. Some stronger animal is required, and this is where these shaggy beasts come in. Sure, the ride is neither smooth nor fast, but it beats walking
- Rouncey
- Cost
- 1 Beast (10 Gold Equivalent)
- Upkeep
- -
Total Cost: 600
Total Upkeep: -
Mages
1 Archmage
Total Cost: 750
Total Upkeep: 10 Gold, 40 Mana
2 Masters
Total Cost: 600
Total Upkeep: 20 Gold, 40 Mana
2 Adepts
Total Cost: 150
Total Upkeep: 6 Gold, 12 Mana
Domains
Andrynshold
God-Blooded
• *Mountain, river, Water Node , mana seep
• *City, keep, town, wizards tower, adamantium mine
• *Production: -6f, 1200, 250 adam, 100 books, 10 levistone, 1850 mana
• *Draft: 9C,5N
• Domains: 6 (4 Mountain, 1 Terrace, 1 Countryside)
• Population: 8C,5N
• Food Consumption: 9
• Food production: 9
• Gold income: 1850
• Mana output: 3100
• Adamantium output: 500 Adamantium
• Book output: 110 books
• Military: 20000 (+10SP Signature)
Quarterlies
Andrynian Empire 1st Quarterly 5300
Colossi
Zephiri Colossi are incredible feats of animated metal, the peak of an enchanters art they are unwavering siege engines that can wade through inordinate amounts of enemies to crush, tear and destroy defences with an array of magical weaponry.
(Requested ability would be hold more weapons than is normal for a siege machine or be able to equip large weaponry)
[19:24] <@Shrike> hmm well say 200 adamantium and 1000 mana, and it pays double for all armor you put on it [19:24] <@Shrike> And it can hold one large or two medium weapons