Space Engineers

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GPS Coordinates

Copy these coordinates with Control-C, then go to your GPS and click New Waypoint From Clipboard

Base Coordinates

GPS:Homebase:46632.72:26843.78:-29958.92:
GPS:AugustusZero #1 Home Base:45037.7:-29825.43:28725.47:
GPS:Space Base Wookie:67970.72:-69091.22:35557.55:
GPS:Rexland:24930.72:-54870.79:12819.22:
GPS:Oseng Base:26981.86:-2609.16:54356.87:
GPS:Outpost Paladin:17368:-5561.31:58528.56:
GPS:Lake Superior Fuel Refinery:15847.6:-12093.81:57550.4:

Trade Station Coordinates

GPS:UVBE - Station Near OP:-4501.47:-9475.11:59229.83:
GPS:SMAL - Station:16521.86:59281.81:-4587.02:
GPS:GCCO - Station:54163.77:28124.48:1812.34:
GPS:UDSR - Station:60929.58:571.39:-3880.48:
GPS:DVSH - Station:50786.72:34744.98:-82918.79:
GPS:UDSR - Station Near Rex:16959.53:-58078.14:14318.1:
GPS:UDSR - Station:60929.58:571.39:-3880.48:
GPS:SMAL - Station Deep Space:71307.44:131262.97:5816985.92:
GPS:SOMN - Station:4639.59:-56894.13:23873.27:

Mods

Whip's Railgun Weapon Framework
Autorun
Suit Broadcasting Toggle (while in a seat)
Relative Spectator v2
InFlightButtons
AutoCloseDoors
Easy Control Button Access
Realistic holographic sight on vanilla rifles
Sneaky Sounds - Quieter Tools
Smarter Suit
Build Colors
Ammo Management Controls
Faction Ownership Helper
Projections To Assembler
GPS Distance Helper
Camera Panning
Light Block Improvements - easy control panel access
BuildInfo (extra block&terminal info, air leak finder)
Text HUD API
WeaponCore
AQD - Armor Expansion
AQD - Armored Thrusters
AQD - Computer Voice Lines
AQD - Conveyor Expansion
AQD - LCD Image Extension
Cargo Fill Level LCDs
Control Module - basically key binding for ships
HUD Compass
MA WeaponCore Weapons
MCRN RailGun VX-12 Foehammer
More Pistons
NorthWind Weapons
Octo Beam Lasers
SG A Lantean Drone Platform
WeaponCore - Replace Vanilla Weapons
MWI - Homing Weaponry
MWI - Weapon Pack WeaponCore Edition
AQD - Quality of Life
Nanobot Build and Repair System
Eikesters Decorations and more - Part I
Colourable LCD Signs Pack
Handhold - Zero G handle and emergency locker
LCD Signs Pack
Revived Large Ship Railguns
Corner Motion Lights
Small_Airlock_Door
Colorable Default LCD Screens
Rotary Airlock
Gantry - Skinnable
Deck_Door_IR
Automatic Ramp_IR
Small_Cargo Airlock Door
Large Grid Hangar Doors IR
AWC - Armoured Windows Collection
Spacebar Bridge Consoles
Automatic 5x3 Ramp_IR Looks interesting enough
(DX11) Bunk Bed Note that only one of the beds will actually work, and I am not sure if it will save inventory
Passage intersections Looks awesome - go for it
Conveyor Maintenance Ducts Could be useful for tight spaces
Transporter I think this would useful, especially if we limit the targets. We can already jetpack into orbit.
Automatic Ore Pickup While there are reports of bugs on servers, it would be useful
GPS Recoloring Tool For the vast swarms of waypoints we have.

Modular Encounters Spawner - 1521905890

Assertive Cargo Ships 1902970975
Reddit Custom Encounters 445996030
Assertive Installations 1464803311
Air Traffic 973526550
Surface Occupation 1135484957

[EEM] Exploration Enhancement Mod 531659576
There are other Encounter mods that are on the ticket but they make things tougher in space. Some people still have only basic space bases with minimal defences. We can wait a while.

(DX11) Solarpanels https://steamcommunity.com/sharedfiles/filedetails/?id=306848014&searchtext=
(DX11) Battlestar Galactica Door https://steamcommunity.com/sharedfiles/filedetails/?id=523270912
Elevator Button Pad+Catwalks - fits tight quarters https://steamcommunity.com/sharedfiles/filedetails/?id=397242149&searchtext=elevator
DX11 NASA Blocks Mod https://steamcommunity.com/sharedfiles/filedetails/?id=337539313&searchtext=

Nanobot Drill and Fill System https://steamcommunity.com/sharedfiles/filedetails/?id=1879455650
Soil Tool - Place ground in survival! https://steamcommunity.com/sharedfiles/filedetails/?id=596198369&searchtext=soil+voxel
Concrete Armor Blocks (DX11/PBR) https://steamcommunity.com/sharedfiles/filedetails/?id=303959338&searchtext=concrete


Promised mods for next Mod update

Putting this up here in case anyone has an objection. This should be for the next mod-update.