Talk:Alice Samelrand
Alice 2.0 WIP
Rising Hero
Traits
- Construct
- Patrician
- Close Combat Gunslinger
- Thaumatech Alpha Access
- Alpha Logitke
- Omega Logitke
- Omega Crucible
- Etheric Flame
- Track Hunter. She crits on 5s or 6s against vehicles with AT weapons
- DO NOT USE unless needed *** Samelrand Combat Conditioning: If you are willing to submit Alice's will to the goals of Hector Samelrand, Alice can spend 1 WP to gain a +10 bonus to overcome mental attacks, or a +5 to overcome wound effects, including death penalties.
- Gun Fu
- Physical Training (X): Gain +5 maximum Physical Stress level.
- Perseverance
- Quick Draw Gunslinger
Exploits
- Physique: 6 +1 (7/7)
- Senses:6 +1 +1 (7/8)
- Intellect: 5 +1 (5/6)
- Aether: 3 +1 (4/4)
Quirks
- Unruffled
- Cold Hearted
- Dressed to the Nines
- "Watchful," +1 to Alertness rolls to detect imminent combat.
Skills
- Alertness: 5
- Athleticism: 5
- Concentration: 1
- Intuition: 3 +2
- Aether Channel: 3 +2
- Archery: 0
- Firearms: 8 +2 [Hero]
- Melee: 1
- Tactics: 2
- Unarmed: 6 [Hero]
- Medicine: 1
- Leadership: 4
- Ride: 1
- Navigation: 0
- Construction: 0
- Ecosphere: 0
- Weapon Systems: 4
- Technical Systems: 0
- Drive: 1
- Pilot: 0
- Stealth: 5
- Deception: 3
- Investigation: 1
- Legerdemain: 0
- Codes: 1
- Graces: 4
- Languages: 1
- Social Circle: 2
- Conversation: 1
- Interrogation: 1
- One-liners: 1
- Theory: 0
- Local Knowledge:1
- Critical Thinking: 3 +2
- Electrotech: 0
- Ethertech: 0
- Thaumatech: 2
- Read Auras: 1
- Sorcery: 0
- Willwork: 1
New CP
- Trinities are so mean :( +4 CP
- Mobsters are so mean :( +5 CP
- Killcrazy Reds are so mean :( +5 CP
- Cogmeks are so mean :( +6CP)
- -9 Unarmed 5, Unarmed 6
- -7 Athletics 4 Athletics 5
- Ixbot is so mean :( +5CP
- Nobody was mean? +3CP
- Battle of the Camp Part 1 +2 CP
- Battle of the Camp Part 2 +4 CP
- - 6CP for Weapon Systems 4
- Battle of the Camp 3 +7 CP (Idols are evil!)
- -5CP firearms 6
- Battle of the Camp 4 +4 CP (End of the line)
- Power Point Cash in +50 CP
- -5 CP for Graces 4
- -6 cp for Leadership 4
- "all Father's cruelty and ambitions wrapped in velvet and held with a chain." + 4CP
- -10 for Base Senses 6
- -10 for Base Physical 6
- -8 for Base IQ 5
- "How far do you plan on taking this, Alice?" 3
- -6 CP fore Fire Arms 7, 7CP for Firearms 8
- -7CP for Alertness up to 5
- -1CP for Drive 1
- -10CP to stealth up to 5
- -3CP Deception to 3
- "Shared risk for shared reward, Peace Marshal" 3
Total CP remaining 5
Combat Panel
- 1 Fate point
1 Power Pointcashed in for personal power- 0 Ether Commited
- 0 Advantage
- 8/8 Focus
loot
- Mattock 15CL
- Praxis Bracelet
- Halo Praxis, a Versiblade Praxis, a Dyntron Praxis, and an Anatomy Praxis
- Nightmare Arms new NSL Krone
Samelrand Wierdos Brigades
- Canaan Synesthesia Razorgirls
- Sylvan OverKommandos
- Wolfenstein 3D Bosses and Muntants
- <IXJac> Hmmm, go with Construct, and give them the Combat timer negative trait. That gives you an extra two trait points to work with as well. Rather than Thaumatech Alpha, give them a free Physical Conditioning instead (+5 PS per HL)
- Drugged Up Witchs
- Werewolf Women of the Samelrand Spire
- Stoned Cold Killer Hobos with Shotguns
- Roided up ex Legionaries
- Cybered up delinquent gangers