Transmigration Story

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Premise

Character Generation

Summary

Attributes

Primary Attributes

  • Power:
  • Accuracy:
  • Speed:
  • Toughness:
  • Luck:
  • Intellect:
  • Vitality:
  • Ego:
  • Sway:

Derived Attributes

Class

Basic Classes

Adventurer

  • Basic Rogue Class
  • Wears Light and Medium Armor.
  • Can use Light and Medium Weapons of Standard Quality.
  • Class Bonus: Can learn abilities and skills of other classes by observing them and passing a Luck or Intelligence check. Difficulty increases by one level per level difference and decreases by one for every two levels difference.

Novice

  • Basic Magic Class
  • Wears Light Armor.
  • Can use Light Weapons of Standard Quality.
  • Can use any weapon with the Focus keyword.
  • Class Bonus: Can learn abilities and skills of other classes by reading relevant manuals and passing a Luck or Intelligence check. Difficulty increases by one level per level difference and decreases by one for every two levels difference.

Squire

  • Basic Fighter Class
  • Wears any Armor.
  • Can use any Weapons of Standard Quality.
  • Class Bonus: Can learn abilities and skills of other classes by being successfully hit by it and passing a Luck or Intelligence check. Difficulty increases by one level per level difference and decreases by one for every two levels difference.

Standard Classes

Hunter (req Accuracy 20)

  • Basic Fighter Class
  • Wears any Armor.
  • Can use any Weapons of Standard Quality.
  • Class Bonus:

Knight (req Vitality 20)

  • Basic Fighter Class
  • Wears any Armor.
  • Can use any Weapons of Standard Quality.
  • Class Bonus:

Priest (req Intelligence 20)

  • Basic Fighter Class
  • Wears any Armor.
  • Can use any Weapons of Standard Quality.
  • Class Bonus:

Sorcerer (req Ego 20)

  • Basic Fighter Class
  • Wears any Armor.
  • Can use any Weapons of Standard Quality.
  • Class Bonus:

Thief (req Speed 20)

  • Basic Fighter Class
  • Wears any Armor.
  • Can use any Weapons of Standard Quality.
  • Class Bonus:

Advanced Classes

Archmage

  • Basic Fighter Class
  • Wears any Armor.
  • Can use any Weapons of Standard Quality.
  • Class Bonus:

Assassin

  • Basic Fighter Class
  • Wears any Armor.
  • Can use any Weapons of Standard Quality.
  • Class Bonus:

Beastmaster

  • Basic Fighter Class
  • Wears any Armor.
  • Can use any Weapons of Standard Quality.
  • Class Bonus:

Crusader

  • Basic Fighter Class
  • Wears any Armor.
  • Can use any Weapons of Standard Quality.
  • Class Bonus:

Dark Knight

  • Basic Fighter Class
  • Wears any Armor.
  • Can use any Weapons of Standard Quality.
  • Class Bonus:

High Priest

  • Basic Fighter Class
  • Wears any Armor.
  • Can use any Weapons of Standard Quality.
  • Class Bonus:

Prowler

  • Basic Fighter Class
  • Wears any Armor.
  • Can use any Weapons of Standard Quality.
  • Class Bonus:

Warlock

  • Basic Fighter Class
  • Wears any Armor.
  • Can use any Weapons of Standard Quality.
  • Class Bonus:

Weapon Master

  • Basic Fighter Class
  • Wears any Armor.
  • Can use any Weapons of Standard Quality.
  • Class Bonus:

Sharpshooter

  • Basic Fighter Class
  • Wears any Armor.
  • Can use any Weapons of Standard Quality.
  • Class Bonus:

Legendary Classes

Equipment Packages

System

Characters

Interest Check

Please post player names and potential concepts and critical details in list form. Rules development will be request-directed, with classes and mechanics requested getting priority airtime.

Peel will be playing

  • you-know-who
  • probably with swords GUNS
  • lots of them
  • gunhaver kung fu
  • fancy outfit(s)

FBH will be playing

  • Someone from a near parallel to you know who (but not her)
  • Uses a pole arm
  • Can reprogram her brain like a computer
  • wants to be able to learn local skills and magic
  • A fighter type, but a smart one
  • fancy outfit(s)