Long Live the Queen
Current Mood (Week 0)
Each week, after classes, the queen will engage in some sort of weekend activity. This usually affects mood. Moods in turn affect how well she learns skills the following week during her classes. Note that unlike the visual novel, if the highest mood rating is tied between two or more moods, they will additively (or subtractively) stack.
- Lonely·····[ ][ ][ ][ ][x][ ][ ][ ][ ]···Pressured
- Cheerful···[ ][ ][ ][ ][x][ ][ ][ ][ ]···Depressed
- Willful·····[ ][ ][ ][ ][x][ ][ ][ ][ ]···Yielding
- Angry······[ ][ ][ ][ ][x][ ][ ][ ][ ]···Afraid
Skills (Week 0)
Social
Composure (0)
- Bonus:
- Penalty:
Retaining calm and clarity of mind when confronted with surprise or danger.
Diplomacy (0)
- Bonus:
- Penalty:
Etiquette (0)
- Bonus:
- Penalty:
Presence (0)
- Bonus:
- Penalty:
Refinement (0)
- Bonus:
- Penalty:
Rhetoric (0)
- Bonus:
- Penalty:
The Arts
Art (0)
- Bonus:
- Penalty:
Drama (0)
- Bonus:
- Penalty:
Music (0)
- Bonus:
- Penalty:
Fitness
Athletics (0)
- Bonus:
- Penalty:
Flexibility (0)
- Bonus:
- Penalty:
Reflexes (0)
- Bonus:
- Penalty:
Martial
Fencing (0)
- Bonus:
- Penalty:
Firearms (0)
- Bonus:
- Penalty:
Military Science (0)
- Bonus:
- Penalty:
Tactics: Army (0)
- Bonus:
- Penalty:
Tactics: Naval (0)
- Bonus:
- Penalty:
Intelligence
Internal Affairs (0)
- Bonus:
- Penalty:
Foreign Intelligence (0)
- Bonus:
- Penalty:
Spycraft (0)
- Bonus:
- Penalty:
Martial
National History (0)
- Bonus:
- Penalty:
Foreign Affairs (0)
- Bonus:
- Penalty:
World History (0)
- Bonus:
- Penalty:
Academics
Economics (0)
- Bonus:
- Penalty:
Law (0)
- Bonus:
- Penalty:
Natural Science (0)
- Bonus:
- Penalty:
Mechanics (0)
- Bonus:
- Penalty:
Medicine (0)
- Bonus:
- Penalty:
Theology (0)
- Bonus:
- Penalty:
Unlockables
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Clothing
Boarding School Uniform