Talk:Isolated: Superhero Game

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Anna Baker

Player Oseng
Gender: Female
Age: True age unknown, appears to be in her teens
Origin: Innate Magical (Avatar of an ancient Grimoire)
Prioritization
Mental
Social
Physical

Powers
[Sorcery]
[Physical Avatar]

Anna Baker, despite her rather normal Caucasian appearance, is actually the physical avatar of an ancient grimoire. After being soaked in magic, of nearly every kind humanly imaginable, for untold ages the book of magic in question eventually developed a mind of its own. From there it found a way to utilize magic in and of itself and the ability to project a physical avatar to carry and act for it. Currently, however, the grimoire is stored on Isolate Island under a powerful seal. Due to her nature as a Grimoire she can be forced into service by certain bloody/dark enchantments and spells, although it takes a truly powerful mage to do so. This happened to when she encountered a super-villain arch-mage who eventually ended up facing the Druid, a major mystical hero in the Britain and Ireland, without Anna. The conflict spiraled out of control - eventually drawing in other superheroes such as the PostHuman and ended with Anna being released from the supervillian and then sealed away as a 'dangerous artifact.'

Terrence Hillenbrandt

Player Five
Gender:Male
Age: 24
Origin: Trained Magical
Prioritization
Mental (3 dice)
Physical(2 dice)
Social(1 dice)
Powers
[Wuxia Kung-Fu]
[Chinese Medicine]

Terrence is the son of a famous african-american martial artist. His father was killed when he was just a child. Raised by his godfather, a descendant of the famous Wong Fei-Hung, he returned to his hometown of Chicago, opening a small medical practice. Upset by the massive amounts of corruption in Illinois, he disguised himself as the "Black Monkey", and fought corruption by himself. Becoming something of a folk hero to the people of Illinois, the Posthuman suffered a major popularity hit when she apprehended him for breaking her code.

Charlie

Player: Screwball
Gender: Female
Age: 25 (Appears 13/14, might actually be older than human civilisation)
Origin: Innate(Magical)
Prioritization
Mental(3 dice)
Physical (2 dice)
Social(1 dice)
Powers
[Fire Control]
[Flight]

As near as anybody has been able to determine, Charlotte Chapman has never been human. Nobody actually knows how she ended up in a state run orphanage, but what is known is that, up until the age of thirteen, she appeared to be a normal, if unusually bright child with a somewhat unusual fascination with fire. Then she got into an argument with a friend and caused a tree to explode in a big, ruinous fireball. Fortunately, nobody was hurt, but after that point, it became clear that Charlie was not a normal person. For a start, she apparently stopped aging.

Specialist examinations revealed that Charlie wasn't even human at all, but instead a bound spirit, closely affiliated with fire and heat. Just why an unknown mage bound such a spirit into a facsimile of a human child, without access to its powers until the binding weakened far enough isn't understood, but it is clear that the spirit Charlie was 'made' from is far, far older than 25 years. Whatever memories or thoughts said spirit might have or retain are hidden behind the slowly decaying binding that keeps Charlie 'human', however.

Oberst Geist

Player: Exhack
Gender: Male (Ghost)
Age: 78
Origin: Innate (Magical)
Prioritization
Mental (3 dice)
Social (2 dice)
Physical (1 dice)
Powers
[Possession]
[Incorporeal]

Oberst Geist was once a soldier of the German Democratic Republic who died during an ill-fated military strike against a known subversive capitalist and supervillain known as the Schwarzenschnitter. The attack ended in failure, with the majority of his unit killed and made into the necromancer's immortal servants, though Geist put his superior intellect to work and managed to outmaneuver his immortal foe through the ruins of the nameless East German town that he had made into his necropolis, before landing a telling blow on the villain's phylactery.

Cursed by the creature's final words and forever changed by the blast of necrotic energy that followed Schwarzenschnitter's death, Oberst Geist served his country honorably for the decades after. When the Posthuman put forward her Posthuman Code, Geist was one of those who refused, wanting to intervene on the decline of the Soviet bloc and was subsequently incarcerated by the Posthuman. When she completed her prison, he was subsequently moved into space and has spent all of his time since, smoldering in isolation.

He Xiaolu

Player: FBH
Origin: Training/cybernetics
Prioritization
Physical
Social
Mental
Powers
[Hand to hand fighting]
[Amazing Damage Resistance]

Sakura was an enforcer for a Tokyo street gang, and lover to it's leader. He was killed, along with all of them one night in a raid by some kind of shadowy ninjas. Now Sakura is determined to find who did it and take revenge, no matter where it takes her or what it costs.

Hector Hellstrom (deceased/discorporated)

Player: Aeon
Gender: Male
Age: 31 (at time of death)
Aliases: Abracadaver (villain moniker), Harry Heretic (early stage name), Reggie Hannigan (birth name)
Origin: Innate (quasi-lich)
Prioritization:

Social (3 dice)
Mental (2 dice)
Physical (1 dice)

Powers:

[Illusion]
[Telekinesis]

When struggling stage magician Hector Hellstrom purchased a supposedly 'magical' ring of bone and ebony from a dusty old pawn shop, he assumed that it was nothing more than a costume piece he could use to enhance the mystique of his act. One week later, Hellstrom was killed when one of his magic tricks - a bullet catch that he had not properly prepared for - went awry, resulting in him being fatally shot. Hastily buried in a cheap grave, tucked away in an overgrown corner of a local cemetery, Hellstrom's corpse moldered in its coffin for twenty-one days. On the eve of the twenty-first day, the soil around the magician's tombstone exploded, and a skeletal thing - clad in a ratty tuxedo and battered top hat - clawed its way out of Hellstrom's grave. The 'magic ring', it seemed, was no mere trinket after all, but a powerful necromantic artifact, which had used the last dregs of its power to resurrect its owner as a lich. Gifted with potent magical abilities and more than a little insane, the now undead Hellstrom spent several weeks regaining his faculties and mastering his new-found powers, before emerging into the open, determined to achieve through criminal means the fame and wealth that had eluded him in life.

Unfortunately, while Hellstrom possessed ample reserves of ambition, drive and magical power, his enthusiasm for his new vocation often outstripped his competence. His incomplete grasp of magic, combined with his impatient, naive approach to supervillainy, resulted in many of his capers backfiring spectacularly; not unlike the failed magic trick that had claimed his life. In the most disastrous cases, his botched felonies actually resulted in the creation of MORE superheroes, usually when innocent bystanders were accidentally exposed to whatever magical artifact, genetic mutagen, or experimental isotope he was attempting to steal. Hellstrom quickly gained a reputation as a bungler and bombastic fool, and it wasn't long before he found himself under attack - not only by zealous superheroes, but by outraged villains as well. He was eventually captured after a brief scuffle with the Posthuman, and locked away in Isolate Island. His career as a supervillain had lasted less than one year.

For all his blunders however, Hellstrom is anything but stupid. Flamboyant and egotistical perhaps, but not stupid. His defeat taught him a valuable lesson in humility, and his imprisonment has given him ample time to reflect on his past mistakes. The impetuous bravado that characterized his early career is slowly giving way to a cold, calculating patience. So he sits in his cell, quietly scheming and plotting his revenge. The world will learn to fear the name of Hector Hellstrom in due time. For now, he can afford to wait. Time, after all, is one thing he has in abundance now.

Feign

Player: Aeon (option #1)
Gender: None
Age: Unknown
Aliases: Face, Mimic, Copycat
Origin: Innate (exact nature unknown)
Prioritization:

Social (3 dice)
Physical (2 dice)
Mental (1 dice)

Powers:

[Shapeshifting]
[Regeneration]

The entity known as Feign first came to public attention during a string of brutal murders, targeted at prominent members of Chicago's organized crime syndicates. Despite exhaustive forensic investigations, police were unable to turn up any DNA or fingerprints at the crime scenes, and eyewitness accounts only served to raise further questions. In nearly every instance, witnesses described the killer as either a well-known media celebrity, or some character from popular fiction (one witness claimed to have seen a Klingon fleeing into a dark alleyway, before disappearing). Police, media and local superheroes quickly took an interest in the case, though it was not until one undercover police officer caught sight of a call-girl transforming into a monster from a recent horror film that the involvement of a shapeshifter was suspected. Attempts to uncover details on the assassin's identity turned up a code name - Feign - but little else, and all efforts to trap the creature failed, often spectacularly, when members of the sting team were copied and replaced. As the murders expanded to include members of the superhero community, the Posthuman finally decided to involve herself directly in the matter. Correlating data from the previous murders, the Posthuman was able to identify a pattern to the attacks and, from this, extrapolate who Feign's next targets were most likely to be. Dispatching an army of Cases to the relevant locations, she eventually succeeded in flushing out the shapeshifter, subduing the creature with sonics and shock nets, before transporting it to Isolate Island for study and imprisonment.

Despite an exhaustive battery of tests, the Posthuman has had little luck unraveling the secrets behind Feign's origins. Feign itself appears to have few coherent memories of its own past - a possible side effect of continually immersing itself in the identities of others. A quiet, inoffensive inmate, it has thus far been content to wait patiently, watching attentively for the any opportunity for escape. That opportunity, it seems, has finally arrived...

Typhon

Player: Aeon (option #2)
Gender: Female (host)/None (parasite)
Age: 14 (host)/Unknown (parasite)
Origin: Innate (psionic alien parasite)
Prioritization:

Physical (3 dice)
Mental (2 dice)
Social (1 dice)

Powers:

[Power Leech]
[Alien Combat Form]

A life-sucking alien parasite inextricably bound inside the body of an innocent young girl, the creature known as Typhon has been a prisoner in one form or another for most of its existence. Originally brought to Earth aboard a crashed alien spaceship, the creature was accidentally released when the human scientists assigned to study it foolishly breached its containment capsule. The parasite wasted no time in possessing the body of the head researcher, but soon discovered that the elderly host body could not withstand the strain of its presence, and soon began to deteriorate. On the run from government forces and in dire need of a new host, the alien leapt into the first healthy body it happened upon - a young girl named Cheryl Kynes, who was on her way home from a party late one evening. For reasons that have yet to be fully understood, their metabolisms 'locked' during the merging process, leaving host and parasite permanently bonded to one another and impossible to separate without killing both organisms. Confused and enraged, the composite being rampaged through the surrounding communities, glutting itself upon the life energies of anyone unfortunate enough to cross its path. The involvement of local superhero groups only made the situation worse, as the parasite soon discovered that it could temporarily assimilate their powers by draining their life force. For nearly a week, the monster - dubbed 'Typhon' by the media - cut a bloody swath across the American mid-west, until the Posthuman (who's technologically derived powers were immune to the parasite's draining abilities), finally halted its rampage in a vicious battle that devastated nearly a third of Olathe, Kansas.

Typhon now spends much of its time locked away in solitary confinement within the deeper layers of Isolate Island, fluctuating between sudden fits of violent rage and extended periods of near-catatonic dormancy. To be surrounded by so many superhumans - so close, yet perpetually beyond its reach - is maddening for the parasite, and it dreams of the day when it will finally break free of its cage and sup upon the vital energies of both its captor and its fellow inmates.

When the parasite is dormant or conserving energy, Typhon appears to be a slender young woman between the ages of thirteen and fourteen years old, with long, somewhat unkempt black hair, pale skin, and dark, haunted circles beneath her inhuman gold eyes - the only outward sign of her infestation while in this form. When the parasite assumes control - usually in preparation for combat or feeding - the host body rapidly mutates into a scaled, sinuous, lamprey-mouthed horror, with dripping fangs, writhing tentacles, and razor-edged talons.