The Nine Star League
The Nine Star League
Concept: Remmnant of the losing side of a horrible, genocidal war yanked out literally from under the guns of the victorious fleets of the enemy.
Stats
Population: 4 (6 points)
Transumanism: -1
Infrastructure: 5 (3 points +2)
Growth Potential: 1 (1 points)
Military Support: 3 (3 points)
Space Fleet: 5 (3 points +2)
Diplomacy: 2 (2 point)
Espionage: 1 (1 point)
General Advancement: 2 (8 points)
Unique Technology: 4 (8 points)
Emergent Technologies: 0
Magic: 0
History
The League
When the first human ships left Sol on their voyages to other worlds, they were the start of a diaspora that exceeded any expectations. What started as a trickle soon became a flood, as ethnic and cultural groups, pioneers, nationalists and others fled an Earth increasingly blending into a single generic sameness. With the crude technology available at the time, it was clear that trying to exert control from Earth was an impossibility, and nobody even thought to try. The Nine Star League has it's roots in this era: Earth, and her eight closest colonies, collectively the largest human polity in a sea of hundreds or possibly even thousands of single system colonial nations.
Then the stutterdrive was developed, and everything changed. With stutterdrive equipped ships, orders of magnitude faster than the old style FTL craft which took years to travel between all but the closest systems, the League extended it's power over system after system. They brought with them good governance, civil rights, laws and investment. Not all golden ages last, however; in 2523, the League had it's first contact with another alien species. What resulted was a short, sharp war that shocked humanity out of it's complacent daze, and a wave of paranoia about what else might be lurking in the stars. In the century after, more starfaring races were discovered, and such paranoia seemed misplaced. There were a handful of limited wars, but the League was massively superior in size, wealth and technology to most of it's neighbours. It was a second golden age.
Until the Arar found them.
The Final War
The Arar possessed a massive fleet, technical superiority and a single mission; to kill or assimilate any sentient life they found. Who created them or where they came from was never discovered; the first evidence of their existence was a warfleet dropping out of stutterwarp in the Sentinel system. Shortly afterwards, all communication ceased. The League Starfleet task force sent to investigate likewise dropped out of contact. The Arar began moving across known space, a slow but inevitable tide of flesh and metal devouring world after world. The League and their allies fought, and fought hard, but the Arar always seemed to have more and better ships; for every battleship burned from space, two more would take it's place, for every brigade routed, a division would move to the attack.
It took nearly a hundred years of conflict for the invaders to grind their way to the industrial heart of the League, the Old Colonies settled by the first generation colony ships. Despite desperate actions from the remaining League Starfleet and those alien ships that had escaped their own species destruction, the Arar moved where they would. There was nothing left to stop them. Then, they vanished, and the stars changed.