Shu Izanagi
Basic Stats
- Name: Shu Izanagi
- Player: Kerrus
- Nature: Bravo (Strength/Anger. Regain Willpower when you intimidate or physically force someone to do what you want or back down, or when you utterly defeat someone who stands in your way)
- Essence: Questing
- Demeanor: Vigilante (Single-minded lethality/Warpath. Regain WP when you harm the target in some noticeable way)
- Tradition: Akashic
- Concept: Assassin from the Past (Meji Restoration/1860s)
- HP: Full
- Arete: 4
- Willpower: 6/6
- Quintessence: 14/3
- Tass: 11 Dream Tass
- Paradox: 4
- Experience: 29/119
- Languages: Japanese, English
- Chantry: Sasayama, White Devil Base
- Foci: Do, Himself, Swords, Ki.
- Supernatural Killcount: 1x Victor, 1x HITmark, 1x Hellhound, 2x Technocrats
- Active Effects:
Dodge Counter Rote: Full dodge dice vs one attack, an make an immediate full dice counter (0 use)
Attributes
Physical
- Strength: 4 (Spec: Tough Grip)
- Dexterity: 4 (Spec: Lightning Reflexes)
- Stamina: 4 (Spec: Unkillable)
Social
- Charisma: 2
- Manipulation: 2
- Appearance: 2
Mental
- Perception: 3
- Intelligence: 2
- Wits: 3
Talents
- Alertness: 3
- Athletics: 2
- Awareness: 3
- Dodge: 4 (Specialty: Sidestep)
- Subterfuge: 3
Skills
- Do: 3 [Jivahasta, Shastamarga, Sunyakaya]
- Maneuvers: Ten Thousand Weapons, Jou Chuan (Soft Fist)
- Meditation: 2
- Melee: 5 (Bladed)
- Stealth: 3
- Survival: 1
Knowledges
- Investigation: 3
- Medicine: 2
- Linguistics: 2 (English, Mandarin)
Backgrounds
- Avatar: 3
- Mentor: 1 (Nakazawa Takumi)
- Arcane: 3
Spheres
- Entropy: 3
- Time: 3
- Prime: 1
- Life: 2
Gear
Cyber-ninja Armour
- +3 Armour
- +1 Intimidation
Notes: Full Coverage. Can be worn under trenchcoat.
Colt Anaconda
- Difficulty: 6
- Damage: 6L
- Rate: 2
- Clip: 6
- Conceal: J
- Range: 35
Katana
- Diff 6, Str+3L
Buster Sword
- Requirement: Str 5 to wield, may wield at -1 die per point of str below 5.
- Diff 6, Str+5L
Primium Claw
- Diff 4, Str+1L (Agg to supernaturals)
Merits & Flaws
- Ambidextrous (1 point Merit)
- You can perform tasks with your offhand at no penalty- such as wielding two weapons :D
- Anachronism (2 Point Flaw) (2 point penalty when dealing with stuff outside his cultural knowledge. Lightbulbs? fine. Computers? less so)
- Distorted Image (1 point flaw) (Images, reflections and the like of Shu depict him as though he were his namesake- specifically, the God Izanagi wielding the white spear "Amenonuhoko")
XP Record
- 12 XP (Dex to 4) Wed February 26th, 2:09 (EST)
- 3 XP (Linguistics: English) Mon, March 3rd, 10:00 (EST)
- 10 XP (Prime 1) Thurs, March 12th, 12:35 (EST)
- 3 xp (Do 1)
- 2 xp (Do 2)
- 10 xp (Life 1)
- 24 xp (Arete 4)
- 7 xp (Life 2)
- 3 xp (Do 3)
- 11 xp (Str 4)
- 1 xp (Lingustics 2)
- 3 xp (Awareness 3)
Combat Notes
Ten Thousand Weapons
Any object you hold, throw, or spit with violent intent does your Do (3) in dice of bashing damage.
If the object was normally capable of doing that much damage, the damage becomes lethal.
If the object does lethal damage, it does an extra die of it.
Conjunctional with entropy+forces
Jou Chuan (Soft Fist)
You can redirect an unarmed or melee attack to another assailant or even return it to the attacker. Roll a Dexterity + Do (Difficutly 7) versus the target's attack roll. If you succeed, you can injure a nearby enemy, including the original attacker, doing damage equal to the attacker's str+weapon dice, and adding any extra successes beyond what was necessary to accomplish the maneuver. Alternatively, you can use this to disarm the opponent, in which case the weapon is automatically ready to use next turn.
Paradigm of Izanagi
Shu sees 'rightness'- auras are like seeing with a new set of colours that you couldn't see before. Like going from black and white to high def colour.
Ki is the ultimate expression of the balance of mind body and spirit- a rightness of being. Shu can perceive this rightness, and recognizes that all mages use it. A technocrat gathers ki through technolocal implements- mimicing the unification of mind, body, and spirit through the unification of silicon, steel, and electricity. A hermetic invokes godforms, draws pentagrams, and calls things into being by naming them as they are- but all this is just a complicated way of shaping the ki of themselves and the world into a form they can use. When they summon a fireball through a circle of runes, they are channeling ki, the rightness of being, and the recognition that all things are part of akasha in order to produce the flame.
All mages walk the path towards enlightenment, but while the Akashic Brotherhood are the custodians of the path, and indeed know more of its secrets than the others, they are still walkers on the road. Such an ungainly procession we must make, but the Akashics know that each person has a path to walk. The road spirals towards enlightenment, and Akasha is the True Way. Someone who follows another tradition should not be disrespected- for they too are on the path. One day, in this life or another, they will reach for Akasha and Akasha will answer.