Lupis
Lupis
Character Name: Lupis Raga
Player Name: Soresu
Homeworld: Noble Born (Void Born)
Career Path/Rank: Psyker, Rank 6 (Scholar Arcanum)
Divination: "The only true fear is of dying with your duty not done." +2 Wound
Quirk:Screaming Devotions: Common Quality Vox Implant
Gender: Male
Build: Lanky
Height:
Weight: 60kg
Hair Color: Black
Skin Color: Ruddy
Eye Color: Green
Age: 83
Statistics
Attributes
- Weapon Skill: 30
- Ballistic Skill: 30 [+5] = 35
- Strength: 32 [+10] = 42 (Light Power Armour +10 Str bonus)
- Toughness: 34
- Agility: 29
- Intelligence: 32 [+10] = 42
- Perception: 31 [+10] = 41
- Willpower: 41 [+12] = 53
- Fellowship: 33
Status
- Wounds: 10+5=15
- Fatigue: 0
- Critical Damage: 0
- Fate Points: 3
- Current: 3
- Insanity Points: 5
- Degree of Madness: 0
- Disorders: None
- Corruption Points: 3
- Degree of Corruption: 0
- Malignancies: None
Mutations
- None
Skills and Traits
Basic
- Awareness (Per)
- Barter (Fel)
- Carouse (T)
- Charm (Fel)
- Concealment (Ag)
- Contortionist (Ag)
- Disguise (Fel)
- Dodge (Ag)
- Evaluate (Int)
- Gamble (Int)
- Inquiry (Fel)
- Intimidate (S)
- Logic (Int)
- Scale Sheer Surfaces (S)
- Scrutiny (Per)
- Silent Move (Ag)
- Swim (S)
Trained
- Awareness (Per)
- Speak Language: Low Gothic (Int)
- Speak Language: High Gothic(Int)
- Deceive (Fel)
- Literacy(Int)
- Inquiry (Fel)
- Common Lore (Tech)
- Forbidden Lore (Psykers)
- Forbidden Lore (Warp)
- Forbidden Lore (Daemonology)
- Common Lore (Architecture)
- Psyniscience (Per)
- Invocation (WP)
- Tech Use (Int)
- Trade (Merchant, Soothsayer) (Fel)
- Trade (Apothecary) (Int)
Trained +10
- Psyniscience (Per)
- Inquiry (Fel)
Trained +20
- Awareness (Per)
- Tech Use (Int)
- Invocation (WP)
Traits
- Etiquette (+10 to Deceive, Charm and Scrunity in formal settings or with figures of authority.)
- Vendetta (Enemy at GM's determination.)
- Unreadable Mind (Cannot be mind read. Ever.)
- Tank is Fight (You are immune to Daemonic Presence and Fear effects while inside of an armored vehicle.)
Talents
- Melee Weapon Training: Primitive
- Pistol Weapon Training: SP
- Die Hard
- Psy Rating: 4
- Unreadable Mind
- Unshakeable Faith
- Strong Minded
- Sound Constitution x1
- Peer (Nobility, Astropath Academics, the Insane)
- Resistance (Psychic Powers)
- Power Well (Rank 1 +1 to Psychic Manifestation Roll)
Minor Psychic Powers
- Wall Walk
- Unnatural Aim
- Chameleon
- Heal
- Lucky
- Precognition
- Touch of Madness
- Resist Possession
- Inspiring Aura
- Knack
- White Noise
Major Psychic Powers (Telekine)
- Force Barrage
- Telekinetic Shield
- Push
- Psychic Blade
Major Psychic Powers (Biomancy)
- Shape Flesh
- Regenerate
- Bio-Lightening
Major Psychic Powers (Telepathy)
- Compel
Equipment
Weapons
- Hecutor: Ranged (Pistol SP); 1d10+3 Impact; Pen 2; Clip 15; Reload Full; Reliable
- 102 Manstopper Rounds, 203 Bullets, 50 'Explosive' Bullets. +5 Damage -1 Pen. X Damage.
- Mono-Bastard Sword: Melee (Primitive) 1d10+4 Rending; Pen 3, Adds +5 To WP Skill when used.
- Lathe Shield: Melee (Primitive); 1d5+2, Pen 3; Defensive, Best Quality
- AP 25 to Torso and Arm. Can be used as cover for half-action.
- Psykana Mercy Blade (Knife)
Armor
- Xeno Mesh with cowl AP+4 Torso and Limbs, AP+3 Head (Not worn)
- Light Power Armour AP+8 to chest and +7 to the rest. Helmet is enclosed. Can run for 45 hours before needing to recharge. (Wearing now.) Helmet has: Magnoculars, Preysense and Aural Amplifiers built in.
Misc
- 1 Skull Charm
- 1 Grapnel
- 1 Magnoculars
- 8 Doses of Panimune
- Rations (Grox Jerky and liquids.)
- 1 Bottle of Quaddis Wine (Golden Tokay Vintage)
- 1 Microbead
- 1 Lamp Pack
- 1 Salvation Auger (Improved Model)
- 1 Filtration Plugs
- Thrones 645
Points Spent
Aspirant
- Awareness +10 100 XP
Scholar Materium (2000-2999 XP)
- 1 Simple Willpower Advance (+5) 100 XP
- 1 Simple Perception Advance(+5) 100 XP
- Psyrating:3 200 XP
- Power Well 200 XP
- Psychic Power (Force Barrage) 200 XP
- 1 Common Lore (Architecture) 25 XP
- Tech Use +10 100 XP
Scholar Medicae (3000 - 5999 XP)
- 1 Intermediate Willpower Advance (+5) 250 XP
- 1 Psy Rating: 4 (1 Major: Psychic Blade 2 Minor: Touch of Madness, Resist Possession) 200 XP
- 1 Psychic Power (Push) 100 XP
- Invocation +10 100 XP
- Intermediate Perception Advance (+5) 250 XP
- Simple Intelligence Advance (+5) 100 XP
- Intermediate Intelligence Advance (+5) 250 XP
- Trade (Apothecary) 100 XP
- Common Lore (Tech) 100 XP
- Awareness +20 100 XP
- Inquiry +10 100 XP
- Psyniscience +10 100 XP
- Simple Ballistics Skill 250 XP
- Psychic Power (Shape Flesh, Compel) 200 XP
- Sound Constitution 200 XP
Scholar Arcanum (6000 - 7999 XP)
- Tech Use +20 100 Exp
- Invocation +20 100 Exp
- Favored by the Warp 200 Exp
- Minor Psychic Power (Inspiring Aura, Knack, White Noise) 300 Exp
- Psychic Power (Regenerate,Bio-Lightening) 200 Exp
- Strong Minded 100 Exp
Remaining XP
1000 XP