INTACT Mobile Weapon Recognition Guide (old)
Solar Federation Mobile Weapons
Class I
Hylas
- Primary Operator: White Rose Kingdom
- Role: Generalist Grunt Suit
- Melee: 1
- Firepower: 2
- Defences: 2
- Speed: 2
- Special: 0
Hylas Gunner
- Primary Operator: White Rose Kingdom
- Role: Fire Support Suit
- Melee: 0
- Firepower: 3
- Defences: 2
- Speed: 2
- Special: 1 (Extended Range)
Class II
Otrera
- Role: Generalist Grunt Suit [1]
- Primary Operator: Solar Fleet, Solar Army, White Rose Kingdom
- Melee: 2
- Firepower: 2
- Defences: 3
- Speed: 3
- Special: 0
Atalanta [2]
- Role: High Speed Interceptor
- Primary Operator: Solar Fleet, Solar Army
- Melee: 2
- Firepower: 2
- Defences: 1
- Speed: 5
- Special: 0
Perseus [3]
- Role: Heavy Support Frame
- Primary Operator: Solar Army
- Melee: 0
- Firepower: 5
- Defences: 3
- Speed: 1
- Special: 1 (Extended Range)
Class III
Medea
- Role: Aerospace Supremacy suit [4]
- Primary Operator: Solar Fleet, INTACT
- Melee: 3
- Firepower: 3
- Defences: 3
- Speed: 4
- Special: 1 (Aleph matrix)
Odysseus
- Role: Electronic Attack Mobile Suit [5]
- Primary Operator: INTACT
- Melee: 2
- Firepower: 2
- Defences: 3
- Speed: 4
- Special: 3 (Scarlet Curtain ECM field)
Eris
- Role: Very High Speed Interceptor [6]
- Primary Operator: INTACT
- Melee: 2
- Firepower: 2
- Defences: 2
- Speed: 6
- Special: 2 (Aleph Matrix, Overbooster)
Telamon
- Role: Long Range Fire Support [7]
- Primary Operator: INTACT
- Melee: 1
- Firepower: 5
- Defences: 3
- Speed: 3
- Special: 2 (Aleph Matrix, Extended Range)
Class IV
Achilles [8]
- Role: Ace Use mobile suit
- Melee: 4 [Beam Saber]
- Firepower: 4 [Beam Rifle]
- Defences: 4
- Speed: 5
- Special: 2 (Aleph Matrix, Bit System)
Kuromin [9]
- Role: Special Operations
- Melee: 4 [Twin Beam Sabers]
- Firepower: 3 [Beam Rifle]
- Defences: 3
- Speed: 5
- Special: 4 (Aleph Matrix, Adaptive Mirage Field, Bit System, Demolition Charges)
League of Outer Stars Mobile Weapons
Class I
Osprey
- Role: Aerospace Fighter
- Primary Operator: League of Outer Stars
- Melee: 0
- Firepower: 2
- Defences: 1
- Speed: 4
- Special: 0
Class II
Raptor Type One
- Role: Mass Production Generalist
- Primary Operator: League of Outer Stars, Rim States, Privateers
- Melee: 2
- Firepower: 2
- Defences: 1
- Speed: 4
- Special: 1 (AI Controlled)
Raptor Type Two
- Role: Mass Production Generalist
- Primary Operator: League of Outer Stars, Rim States, Privateers
- Melee: 2
- Firepower: 2
- Defences: 2
- Speed: 5
- Special: 1 (AI Controlled)
Eagle
- Role: Mass Production Fire Support
- Primary Operator: League of Outer Stars, Rim States, Privateers
- Melee: 0
- Firepower: 3
- Defences: 3
- Speed: 2
- Special: 2 (AI Controlled, Long Range Targeting)
Class III
Raptor Hi-MAT
- Role: Limited Production Generalist
- Primary Operator: League of Outer Stars
- Melee: 3
- Firepower: 2
- Defences: 2
- Speed: 5
- Special: 2 (AI Controlled, Reflex Boost)
Sagittan Union Mobile Weapons
Class I
SQ-17 'Little Bee'
- Role: Recon Drone
- Primary Operator: Sagittan Union, League of Outer Stars
- Melee: 0
- Firepower: 0
- Defences: 1
- Speed: 4
- Special: 2 (Mirage Field, Scout Sensors)
Class II
Type One
- Role: Mass Production Generalist
- Primary Operator: Sagittan Union, Rim States, Privateers
- Melee: 2
- Firepower: 1
- Defences: 1
- Speed: 5
- Special: 1 (AI Controlled)
Type Two
- Role: Mass Production Generalist
- Primary Operator: Sagittan Union, Rim States, Privateers
- Melee: 1
- Firepower: 2
- Defences: 2
- Speed: 4
- Special: 1 (AI Controlled)
CMF-7 Siren
- Role: C-Type Combat Frame
- Primary Operator: Sagittan Union
- Melee: 1
- Firepower: 1
- Defences: 2
- Speed: 4
- Special: 0
Standard CMF-7 Space Augmentation Packs
- Superiority: +1 Firepower, +1 Defenses, +1 Speed, +1 Special (Gundrone System)
- Ace: +1 Melee, +1 Speed, +2 Special (Gundrone System, Flash Field)
- Antishipping: +1 Defenses, +3 Special (Flash Field, Heavy Antishipping Beamcannon)
- Recon: +2 Speed, +2 Special (Mirage Field, Scout Sensors)
Class III
CMF-8 Undine
- Role: C-Type Combat Frame
- Primary Operator: Sagittan Union
- Melee: 2
- Firepower: 2
- Defences: 2
- Speed: 4
- Special: 1 (Squad Command Core)
Standard CMF-8 Space Augmentation Packs
- Superiority: +2 Firepower, +1 Defenses, +1 Speed, +2 Special (Gundrone System, Flash Field)
- Ace: +1 Melee, +1 Defenses, +1 Speed, +3 Special (Enlarged Gundrone System, Flash Field)
- Antishipping: +2 Defenses, +4 Special (Gundrone System, Flash Field, Heavy Antishipping Beamcannon)
- Special Forces: +1 Firepower, +1 Speed, +4 Special (Mirage Field, ECM, Heavy Sniper Rifle)
Space Independence Alliance (War Era)
1st-1.5th Generation
JMS-11 Huntress
- Role: general purpose mobile suit (early-war)
- Primary Operator: Space Independence Alliance
- Melee: 1
- Firepower: 2
- Defences: 2
- Speed: 1
- Special: 0
JMS-14 Virago
- Role: fast attack mobile suit (early-war)
- Primary Operator: Space Independence Alliance
- Melee: 1
- Firepower: 2
- Defences: 1
- Speed: 3
- Special: 0
JMS-17 Knightress
- Role: general purpose mobile suit (mid-war)
- Primary Operator: Space Independence Alliance
- Melee: 2
- Firepower: 2
- Defences: 2
- Speed: 2
- Special: 0
2nd-2.5th Generation
JMS-20 Aleida
- Role: fast attack mobile suit (mid-late-war)
- Primary Operator: Space Independence Alliance
- Melee: 0
- Firepower: 3
- Defences: 2
- Speed: 5
- Special: 0
JMS-21 Winged Knightress
- Role: general purpose mobile suit (late-war)
- Primary Operator: Space Independence Alliance
- Melee: 2
- Firepower: 3 (Starlight megaparticle rifle)
- Defences: 2
- Speed: 3
- Special: 0
JMS-25 Marida
- Role: limited production mobile suit
- Primary Operator: Space Independence Alliance
- Melee: 2
- Firepower: 3
- Defences: 2
- Speed: 4
- Special: 1