Talk:New Mercia

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Exp-1): Terraformable World

Exp-4): Artifact Rush (+100 CIP, +50 Wealth, +100 Dust, +30 Pop)

Exp-6): Extensive (+250 Dust, -50 PIP)

Exp-7): None (+60 Pop, +100 Wealth)

Exp-8): Observation Posts (+100 CIP, +10 SP, SP limit for options increased by +5)

Exp-9): Routed (+10 SP)

Col-1): EU Arm (+5,000 military, +100 CIP, +100 PIP, +100 Dust)

Col-3): Second Stage (+120 Pop, +200 PIP, +100 CIP, +100 Wealth, +Logistics)

Col-3B): Headcount Increase Exercise (+60 Pop)

Col-3C): Primarily Primary Industry (+300 PIP, +200 Wealth, +120 Pop)

Col-3D): Stayed Home (+60 Pop, +100 CIP, +100 Wealth)

Col-7A): Warfare! (+2,500 military)

Col-7C): Full Scale War (+5,000 military, +Doctrines)

Break-2): Cut Off

Break-2C): Stand Alone Complex (+100 PIP, +100 CIP, +100 Wealth, +4 Logistics, +10,000 Military)

War-1): ZOCU Solidarity! (+7,500 Military, +100 Wealth, +200 Dust, +100 Theta)

War-6A): Never Forget (+100 PIP, +2,500 military, +Logistics, +Doctrines)

War-6B): Postwar Depression (+Logistics, +2,500 Military, +100 CIP, +200 PIP, -200 Wealth)

War-6C): Fort Up (+2,500 Military, +Defensive Stuff, +Ground Doctrines, + Ground Application)

Cur-1): Space Monarchy (+2,500 Military, +100 PIP, +20 Transgene, +1SP)

Revanche! (+Morale, -2,500 Military)


Population: +390
PIP: +1,050
CIP: +700
Wealth: +550
Delta Dust: +650
Theta Dust: +100
Military: +37,500
Logistics:+7
Morale: +1
Doctrines: +2
Ground Doctrines: +1
Ground Application: +1
Transgenics: +20
SP: +11