Talk:Alice Samelrand

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Alice 2.0 WIP

Rising Hero

Alice Samelrand shortly before the Battle of the Zeta Ward's Camps

Traits

  • Construct
  • Patrician
  • Close Combat Gunslinger
  • Thaumatech Alpha Access
  • Alpha Logitke
  • Omega Logitke
  • Omega Crucible
  • Etheric Flame
  • Track Hunter. She crits on 5s or 6s against vehicles with AT weapons
      • DO NOT USE unless needed *** Samelrand Combat Conditioning: If you are willing to submit Alice's will to the goals of Hector Samelrand, Alice can spend 1 WP to gain a +10 bonus to overcome mental attacks, or a +5 to overcome wound effects, including death penalties.
  • Gun Fu
  • TBD
  • TBD
  • TBD

Exploits

  • Physique: 6 +1 (7/7)
  • Senses:6 +1 +1 (8/8)
  • Intellect: 5 +1 (5/5)
  • Aether: 3 +1 (4/4)

Quirks

  • Unruffled
  • Cold Hearted
  • Dressed to the Nines
  • "Watchful," +1 to Alertness rolls to detect imminent combat.

Skills

  • Alertness: 5
  • Athleticism: 5
  • Concentration: 1
  • Intuition: 3 +2
  • Aether Channel: 3 +2
  • Archery: 0
  • Firearms: 8 +2 [Hero]
  • Melee: 1
  • Tactics: 2
  • Unarmed: 6 [Hero]
  • Medicine: 1
  • Leadership: 4
  • Ride: 1
  • Navigation: 0
  • Construction: 0
  • Ecosphere: 0
  • Weapon Systems: 4
  • Technical Systems: 0
  • Drive: 1
  • Pilot: 0
  • Stealth: 5
  • Deception: 3
  • Investigation: 1
  • Legerdemain: 0
  • Codes: 1
  • Graces: 4
  • Languages: 1
  • Social Circle: 2
  • Conversation: 1
  • Interrogation: 1
  • One-liners: 1
  • Theory: 0
  • Local Knowledge:1
  • Critical Thinking: 3 +2
  • Electrotech: 0
  • Ethertech: 0
  • Thaumatech: 2
  • Read Auras: 1
  • Sorcery: 0
  • Willwork: 1

New CP

Trinities are so mean :( +4 CP
Mobsters are so mean :( +5 CP
Killcrazy Reds are so mean :( +5 CP
Cogmeks are so mean :( +6CP)
-9 Unarmed 5, Unarmed 6
-7 Athletics 4 Athletics 5
Ixbot is so mean :( +5CP
Nobody was mean? +3CP
Battle of the Camp Part 1 +2 CP
Battle of the Camp Part 2 +4 CP
- 6CP for Weapon Systems 4
Battle of the Camp 3 +7 CP (Idols are evil!)
-5CP firearms 6
Battle of the Camp 4 +4 CP (End of the line)
Power Point Cash in +50 CP
-5 CP for Graces 4
-6 cp for Leadership 4
"all Father's cruelty and ambitions wrapped in velvet and held with a chain." + 4CP
-10 for Base Senses 6
-10 for Base Physical 6
-8 for Base IQ 5
"How far do you plan on taking this, Alice?" 3
-6 CP fore Fire Arms 7, 7CP for Firearms 8
-7CP for Alertness up to 5
-1CP for Drive 1
-10CP to stealth up to 5
-3CP Deception to 3

Total CP remaining 2

Combat Panel

1 Fate point
1 Power Point cashed in for personal power
0 Ether Commited
0 Advantage
8/8 Focus

loot

Mattock 15CL
Praxis Bracelet
Halo Praxis, a Versiblade Praxis, a Dyntron Praxis, and an Anatomy Praxis
Nightmare Arms new NSL Krone

Samelrand Wierdos Brigade Ideas

Canaan Synesthesia Razorgirls
Sylvan OverKommandos
Wolfenstein 3D Bosses and Muntants
Drugged Up Witchs
Werewolf Women of the Samelrand Spire
Stoned Cold Killer Hobos with Shotguns
Roided up ex Legionaries
Cybered up delinquent gangers