Rigo Behner
Statistics
- WS 48
- BS 35
- S 51
- T 52
- Ag 41
- Int 36
- Per 35
- WP 42
- Fel 26
- Half Movement: 4
- Full Movement: 8
- Charge: 12
- Run: 24
- Wounds: 17
- Fate Points: 4
- Insanity: 14
- Corruption: 0
- Homeworld: Death World (+5 Strength, +5 Toughness, -5 Willpower, -5 Fellowship)
- Skills: Survival
- Talents: Jaded, Melee Weapon Training (Primitive)
- Paranoid: -10 to all Interaction Skill Tests in social surroundings.
- Survivor: +10 to all tests to resist Pinning and Shock.
- Wounds Bonus: 1d5 +2
- Fate Points: 1-5 : 2, 6-10 : 3
- Birthwright: Stubjack (+5 Weapon Skill, -5 Fellowship)
- Skills: Intimidate (S)
- Talents: Quick Draw
- +1d5 Insanity Points
- Lure of the Void: Fated for Greatness (+1 Fate Point, +1d10+1 Insanity Points)
- Trials and Travails: Darkness
- Dark Secret: 200xp, +6 to any characteristic, +1d5 Insanity Points, Dark Secret created with GM.
- Career: Arch-Militant
- Skills: Common Lore (War) (Int), Dodge (Ag), Intimidate (S), Scholastic Lore (Tactica Imperialis) (Int), Secret Tongue (Military) (Int), Speak Language (Low Gothic) (Int)
- Talents: Basic Weapon Training (Universal), Melee Weapon Training (Universal), Pistol Weapon Training (Universal), Sound Constitution, Thrown Weapon Training (Universal)
- Weapons: Good Craftsmanship Hellgun, Good Craftsmanship Mono Groxwhip
- Armour: Enforcer Light Carapace
- Gear: Charm (Bolt shell keepsake), Manacles, Medikit, Microbead, Data Slate of Wanted Bounties
- Special Quality: Weapon Master
- Lineage: A Proud Tradition
- Heir Apparent : 100xp, gain Talented (Dodge)
Experience: 0 XP Unspent
- Simple Strength Advance: 100 XP