Talk:The Order of Nasht
Conversion Notes
(work in progress)
Advantages
- Mystical Members (10 SP): converted into nation-equivalent Mystical Society
- Industrious Indentured Members (10 SP): unavailable to nations, converted into 10 Industry
- Terra Incognita Magika (50 SP): no longer exists, turned into 50 ether infrastructure
- Creature Fest (25 SP): no longer exists, turned into 25 Industry
Terrain
- All owned terrain moved to single location
Infrastructure
- Landholder Trans-Stellar population unit size adjusted to nation unit size
- 26 SP of Indentured Members converted to regular population
- Converted 75 of 95 points of research to 25 points of Industry and 50 points of ether production since it is no longer used for mages and artificing
Influence
no longer applicable, all offices closed
Mages
- 31 rp of ingame mages converted to 310 pp of +mage caps
- 232 pp of other mages converted to 232 pp of +mage caps
Creatures
- 9 batches of Class VII critter converted into 63 enhancement caps
- 12 batches of Class VI critter converted into 72 enhancement caps
- 6 batches of Class V critter converted into 30 enhancement caps
- 7 batches of Class IV critter converted into 28 enhancement caps
- 40 batches of Class III critter converted into 10 enhancement caps
Total: 253 enhancement caps
Current plan: Standardise enhancement caps across the board and give everything where it isn't redundant
- +1 regeneration
- +2 flight
- +1 space adaptation
Post-Conversion OOB
The Order of Nasht, as of January 01 1007NE:
Name: The Order of Nasht
Type: Trans-Stellar
Traits: Landholder, Low Profile, Treasure Hunters
Advantages:
Space Dwellers
Mystical Society
Disadvantages:
Tech Dumb
Terrain:
1x Wild Space, Outer System; System ???
1x Crowded Space, Outer System; System ???
1x Scattered Space, Outer System; System ???
1x Scattered Space, Outer System; System ???
Known, but not owned terrain from the Space Dwellers advantage:
1x Wild Space, Outer System; System ???
1x Crowded Space, Outer System; System ???
Infrastructure:
Members: 13,900,000
Industry: 60
Ether: 50 +69 from members
Wealth: 135
Research: 20
Advancement:
Creation 500
Destruction 500
Matter 500
Mental 500
Movement 500
Biology 17
Chemistry 0
Engineering 0
Physics/Mathematics 0
Psychology 17
Treasury (as of 31 December 1006)
Wealth: 416 WU
IUU: 145
Ether: 438
Trade Goods: 17
Research Points: 4
Geodes: 9.42
Magical Materials
14 Natural Meryllium
11 Natural Weaponised Alchemists Stone
Semi-Converted Military
(Mage caps not added yet)
(So far distributed 87 of 253 enhancement caps)
Infantry
200,000 Nasht Spiders (Simple Unskilled Infantry)
ML5
+ 1 regeneration (enhancement)
+ 2 flight (enhancement)
+ 1 space adaptation (enhancement)
+1 High Grade Adamantium Armour
+1 High Grade Adamantium Blades
+1 High Grade Sildron Boosters
Upkeep: 1W 3E
20,000 Nasht Guardians (Simple Infantry)
ML5
+ 1 regeneration (enhancement)
+ 2 flight (enhancement)
+ 1 space adaptation (enhancement)
+1 High Grade Adamantium Reinforced Claws
+1 High Grade Adamantium Armoured Carapace
Upkeep: 1W 2E
100 Royal Guards (Simple Special Forces)
ML5
+ 1 regeneration (enhancement)
+ 2 flight (enhancement)
+ 1 space adaptation (enhancement)
+1 High Grade Adamantium Armour
+1 High Grade Mage Pyrite Weapons
+1 High Grade Sildron Shields
+1 High Grade Elixier of Life Regeneration
+1 Special Training: Bodyguard
Upkeep: 1W 5E
10 Grattbeasts (Lesser Titans)
ML5
+ 1 regeneration (enhancement)
+ 2 flight (enhancement)
+ 1 space adaptation (enhancement)
+1 High Grade Adamantium Armour
+1 Battlemagic Chamber
+1 High Grade Ambrium Beams
+1 High Grade Sildron Shields
+1 High Grade Elixir of Life Regeneration
Upkeep: 1W 6E
10x Grattspawn (Lesser Titans)
ML4
+ 1 regeneration (enhancement)
+ 2 flight (enhancement)
+ 1 space adaptation (enhancement)
+1 Battlemagic Chambers
+1 Low Grade Adamantium Armour
Upkeep: 1W 3E
Cavalry
100 Shatterbeetles (Very Heavy Cavalry)
ML5
+ 1 regeneration (enhancement)
+ 2 flight (enhancement)
+ 1 space adaptation (enhancement)
+2 High Grade Adamantium Armour
+1 High Grade Ambrium Beams
+1 High Grade Sildron Shields
+1 High Grade Elixir of Life Regeneration
Upkeep: 1W 5E
Researched: +1 Battlemagic Chambers for Very Heavy Cavalry ML3
Artillery
50 Nasht Bombardment Pod (Very Heavy Artillery)
ML5
+ 1 regeneration (enhancement)
+ 2 flight (enhancement)
+ 1 space adaptation (enhancement)
+1 Mage Pyrite Weapons
+1 Extended Range
+1 Anti-Air
Upkeep: 1W 3E
Fliers
100 Cloudscouts (Small Fliers)
ML5
+ 1 regeneration (enhancement)
+ 1 space adaptation (enhancement)
+2 High Grade Mindex Sensors
+1 High Grade Meryllium (ECM)
Upkeep: 1W 3E
25 Blademoths (Small Airships)
ML5
+ 1 regeneration (enhancement)
+ 1 space adaptation (enhancement)
+1 High Grade Sildron Agility
+1 High Grade Sildron Speed
+1 High Grade Adamantium Blades
+1 High Grade Mage Pyrite Weapons
Upkeep: 1W 3E
25 Carapace Hunters (Medium Flier)
ML4
+ 1 regeneration (enhancement)
+ 1 space adaptation (enhancement)
+1 Low Grade Mage Pyrite weapons
+1 Anti-Vehicle weapons
Upkeep: 1W 2E
20 Skybridges (Heavy Cargo Plane)
ML5
+ 1 regeneration (enhancement)
+ 1 space adaptation (enhancement)
+2 Cargo Capacity
+2 High Grade Mithril Armour
+1 Assault Pods
Upkeep: 1W 1E
1 Zelaswing (Gigantic Flyer)
ML5
+ 1 regeneration (enhancement)
+ 1 space adaptation (enhancement)
+1 High Grade Ambrium Ranged Weapon
+1 High Grade Mithril Armour
+1 Battlemagic Chamber
+1 High Grade Meryllium (ECM)
Upkeep: 1W 3E
7 Karegrim Behemoths (Mega Fliers)
ML5
+ 1 regeneration (enhancement)
+ 1 space adaptation (enhancement)
Upkeep: 35W
Researched: Huge Fliers ML4
Researched: Huge Flier +1 Low Grade Synaptite
Researched: Huge Flier +1 LG Alchemist's Stone
Navy
1 Chrysia (Great Ship of the Line)
ML5
+ 1 regeneration (enhancement)
+1 High Grade Adamantium Armour
+1 Battlemagic Chamber
+1 High Grade Sildron Shields
+1 High Grade Sildron Drive
+1 High Grade Ambrium Weapons
Upkeep: 2W 4E
1 Fandelsif (Great Ship of the Line)
ML5
+ 1 regeneration (enhancement)
+1 High Grade Mage Pyrite Ranged Weapons
+1 High Grade Adamantium Armour
+1 Battlemagic Chamber
+1 High Grade Sildron Shields
+1 High Grade Sildron Drive
Upkeep: 2W 4E
2 Tornetis (Ship of the Line)
ML5
+ 1 regeneration (enhancement)
+1 High Grade Adamantium Armour
+1 Battlemagic Chamber
+1 High Grade Sildron Shields
+1 High Grade Sildron Drive
+1 High Grade Mage Pyrite Ranged Weapon
Upkeep: 1W 3E
1 Bildcavi (Great Ship of the Line)
ML5
+ 1 regeneration (enhancement)
+1 Battlemagic Chamber
+1 High Grade Sildron Shields
+1 Internal Factories (cost free, build free)
+1 High Grade Sildron Drive
Upkeep: 2W 4E
1 Zartos (Great Ship of the Line)
ML4
+ 1 regeneration (enhancement)
+1 Battlemagic Chambers
+1 Low Grade Sildron Drive
+1 Low Grade Mage Pyrite Ranged weapons
-1 slow
Upkeep: 2W 4E
5 Skyworms (Simple Cruisers)
ML5
+ 1 regeneration (enhancement)
+1 High Grade Adamantium Armour
+3 High Grade Mindex Sensors
+1 High Grade Sildron Core Drive
Upkeep: 1W 4E
10 Hivethorn (Simple Small Warship)
ML5
+ 1 regeneration (enhancement)
+1 High Grade Mindex Sensors
+2 High Grade Meryllium ECM
+1 High Grade Sildron Drive
Upkeep: 1W 4E
20 Srats (Simple Small Warship)
ML5
+ 1 regeneration (enhancement)
+2 High Grade Insidium Stealth
+1 High Grade Mage Pyrite Torpedoes
+1 High Grade Sildron Drive
Upkeep: 1W 4E
40 Cargogliders (Simple Freighters)
Base Type: Simple Freighters
ML5
+ 1 regeneration (enhancement)
+1 High Grade Crycium Weapons
+1 Sphere Sails
+2 Internal Factories (Build Free, Cost Free, currently containing no industry)
Upkeep: 3 Wealth
Agents
600 Nasht Infiltrators (Spies)
ML5
+1 Infiltration
+1 Exfiltration
Upkeep: 3 Wealth
3000 Mimics (Spies)
ML5
Upkeep: 30W
100 Senior Dowsers (Prospectors)
ML5
+1 Prospecting
Upkeep: 1 Wealth
800 Dowsers (Prospectors)
ML5
Upkeep: 8W
300 Archaeologists
ML5
Upkeep: 3W
40,000 Inspectors (Security Forces)
ML5
+ 1 regeneration (enhancement)
+ 2 flight (enhancement)
+ 1 space adaptation (enhancement)
+1 High Grade Meryllium Anti Riot Gear
+1 Police Training
Upkeep: 2W 4E
Semi-Converted Build Queue
(mage caps missing)
40 Haulers (Simple freighters), Started June 1006 - Ready July 1007
ML5
+1 regeneration (enhancement)
+1 Sphere Sails
20x Srat (Simple Patrol Warship) (Done November 1007)
ML5
+1 regeneration (enhancement)
+2 High Grade Insidium Stealth
+1 High Grade Mage Pyrite torpedoes
+1 High Grade Sildron Drive
1x Great Ship of the Line (Done July 1008)
ML5
+1 regeneration (enhancement)
+1 High Grade Adamantium Armour
+1 High Grade Sildron Shields
+1 High Grade Sildron Engine
+1 High Grade Mage Pyrite Weapons
+1 Battlemagic Chamber
1x Great Ship of the Line, Started February 1006 – Ready September 1008
ML5
+1 regeneration (enhancement)
+1 HG Sildron Drive
+1 HG Ambrium Weapons
+1 Battlemagic Chamber
1,000,000 Lesser Nasht Spiders (Simple Unskilled Infantry Golems), Started May 1006 - Ready October 1008
ML4
+1 regeneration (enhancement)
+2 flight (enhancement)
+1 space adaptation
+1 Common Adamantium talons
+1 Noble Synaptite brain
600,000 Flightless Nasht Spiders (Simple Unskilled Infantry Golems), Started June1006 - Ready November 1008
ML4
+1 regeneration (enhancement)
+2 flight (enhancement)
+1 space adaptation
+1 Common Adamantium talons
+1 Noble Synaptite brain
5 Skyworms (Simple Cruisers), Started April 1006 - Ready November 1008
ML5
+1 regeneration (enhancement)
+3 HG Mindex Sensors
+1 HG Adamantium Armour
+1 HG Sildron Drive
20 Huge Flier, Started December 1006 - Ready February 1009
ML4
+1 regeneration (enhancement)
+1 Space adaptation (enhancement)
+1 Battlemagic Chamber
+1 Low Grade Synaptite brain
+1 Low Grade Alchemist's Stone poison
+1 Common Mithril Armour
1 Citadel, Started October 1007 - Ready November 1009 (doublespeeded)
ML3
+1 Battlemagic Chamber
+1 High Grade Adamantium Armour
+1 High Grade Ambrium Weapons
-1 High Visibility
-1 Infrastructure space
20,000 Sila-Rel (Simple Skilled Infantry Golems), Started July 1006 - Ready July 1010
ML5
+1 regeneration (enhancement)
+2 flight (enhancement)
+1 space adaptation
+1 High Grade Adamantium Armour
+1 High Grade Crycium Weapons
+1 High Grade Insidium Stealth
+1 High Grade Sildron Agility
+1 High Grade Synaptite brain
20,000 Sila-Rel (Simple Skilled Infantry Golems), Started August 1006 - Ready August 1010
ML5
+1 regeneration (enhancement)
+2 flight (enhancement)
+1 space adaptation
+1 High Grade Adamantium Armour
+1 High Grade Crycium Weapons
+1 High Grade Insidium Stealth
+1 High Grade Sildron Agility
+1 High Grade Synaptite brain
20,000 Sila-Rel (Simple Skilled Infantry Golems), Started September 1006 - Ready September 1010
ML5
+1 regeneration (enhancement)
+2 flight (enhancement)
+1 space adaptation
+1 High Grade Adamantium Armour
+1 High Grade Crycium Weapons
+1 High Grade Insidium Stealth
+1 High Grade Sildron Agility
+1 High Grade Synaptite brain