Long Live the Queen
Current Mood (Week 0)
Each week, after classes, the queen will engage in some sort of weekend activity. This usually affects mood. Moods in turn affect how well she learns skills the following week during her classes. Note that unlike the visual novel, if the highest mood rating is tied between two or more moods, they will additively (or subtractively) stack. The Queen could additionally be injured, which acts more or less like a negative mood.
- Lonely·····[ ][ ][ ][ ][x][ ][ ][ ][ ]···Pressured
- Cheerful···[ ][ ][ ][ ][x][ ][ ][ ][ ]···Depressed
- Willful·····[ ][ ][ ][ ][x][ ][ ][ ][ ]···Yielding
- Angry······[ ][ ][ ][ ][x][ ][ ][ ][ ]···Afraid
Skills (Week 0)
These are the numbers that get checked during each phase for events.
Social
Composure (0)
- Bonus: Lonely, Yielding
- Penalty: Afraid, Angry, Cheerful, Pressured
Retaining calm and clarity of mind when confronted with surprise, danger or adversity.
Diplomacy (0)
- Bonus: Cheerful, Yielding
- Penalty: Angry, Depressed, Lonely
The ability to placate multiple sides in an argument and reconcile different points of view on common ground.
Etiquette (0)
- Bonus: Cheerful, Yielding
- Penalty: Angry, Depressed, Lonely
Knowledge and practice in the rules, spoken and unspoken, of polite and honourable conduct in noble society.
Presence (0)
- Bonus: Willful
- Penalty: Afraid, Depressed
The ability to impress and awe others with one's strength of personality.
Refinement (0)
- Bonus: Afraid, Cheerful
- Penalty: Angry, Depressed
Coming across as cultured and educated during social occasions, including fashion sense, language fluency and being conversant in likely topics of cultured discussion.
Rhetoric (0)
- Bonus: Willful
- Penalty: Afraid, Yielding
Skill at persuasion through writing or oratory to any audience.
The Arts
Art (0)
- Bonus: Depressed
- Penalty: none
Skill in the visual arts.
Music (0)
- Bonus: none
- Penalty: Yielding
Skill in playing or even composing music.
Stories (0)
- Bonus: Afraid, Depressed, Pressured
- Penalty: Yielding
One's ability to tell a good story.
Fitness
Athletics (0)
- Bonus: Afraid, Cheerful
- Penalty: Depressed
Your foundation of physical conditioning and overall health, strength and stamina. Corset stamina!
Dexterity (0)
- Bonus: Willful
- Penalty: Depressed
Deftness, precision and flexibility. Corset piloting!
Parkour (0)
- Bonus: Cheerful, Willful
- Penalty: Afraid, Depressed
Ability to move about whether you are or are not supposed to be there.
Reflexes (0)
- Bonus: Afraid
- Penalty: Pressured
Reacting quickly and effectively to immediate danger and surprise.
Martial
Fencing (0)
- Bonus: Willful
- Penalty: Afraid, Angry, Depressed
Skill with the sword.
Firearms (0)
- Bonus: Angry, Willful
- Penalty: Afraid, Depressed
Accuracy with a gun.
Military Science (0)
- Bonus: Yielding
- Penalty: Cheerful, Lonely, Willful
Studies in the acquisition and sustainment of military force.
Tactics: Army (0)
- Bonus: Angry, Pressured
- Penalty: Cheerful, Willful, Yielding
The conduct of armies in a ground campaign and the placement of units on the battlefield.
- Bonus: Angry, Pressured
- Penalty: Cheerful, Willful, Yielding
The conduct of navies in a naval campaign and winning battles at sea.
Intelligence
Foreign Affairs (0)
- Bonus: Pressured
- Penalty: Cheerful
Knowledge of the public discourse and political scene of other countries.
Foreign Intelligence (0)
- Bonus: Angry, Pressured
- Penalty: Afraid, Cheerful, Yielding
Knowledge of ongoing secrets and activities that rival countries try to keep from you.
Internal Affairs (0)
- Bonus: Angry, Pressured
- Penalty: Afraid, Cheerful, Yielding
Knowledge of the goings on beneath the surface of your own dominion.
Spycraft (0)
- Bonus: Angry, Pressured
- Penalty: Afraid, Cheerful, Yielding
Your skills in the practical areas of spymastery and the maintenance of an intelligence network.
National History (0)
- Bonus: Depressed
- Penalty: Lonely, Pressured, Willful
Familiarity of past events in your country and how they have lead to the present day situation.
World History (0)
- Bonus: Depressed
- Penalty: Cheerful, Lonely
Familiarity with the globe and the general histories of other countries - especially those nearby.
Academics
Economics (0)
- Bonus: Pressured
- Penalty: Depressed, Willful
Education in practical mathematics and the matters of trade, finance and industry.
Law (0)
- Bonus: Pressured
- Penalty: Depressed, Lonely, Willful
Education in the current legal codes of Nafréce, its ancestors and even the law of other realms.
Natural Science (0)
- Bonus: Yielding
- Penalty: Lonely, Pressured, Willful
Education in the forces, matter and living things that compose the world.
Mechanics (0)
- Bonus: Lonely
- Penalty: Pressured, Yielding
Education in the structures, engines and gadgets now being invented to make people more prosperous.
Medicine (0)
- Bonus: Yielding
- Penalty: Depressed, Lonely, Pressured
Education in modern medical science.
Theology (0)
- Bonus: Afraid, Depressed, Lonely, Yielding
- Penalty: Angry, Pressured, Willful
A study of the Great Church's teachings, scriptures and historic texts as well as their interpretations and denominations.
Unlockable Skills
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Clothing
Boarding School Uniform