User talk:Zeromanicus
Fedcentral had been repaired for several weeks, renamed "Emperor's Reach" and the civilian site that had been above it rebuilt, though with a military quarter.
The area was bustling wtih activity, space freighters were descending into the maw of the underground spaceport whilst combat air patrols thundered past. The Tyrusan military was using the citadel as a logistical hub, one of the Praevalidus Wagon Trains was idling nearby, looking menacing and tough with it's new coat of adamantium armor. They had not forgiven the loss of one of the other trains and had used their dealings with some of the more sinister members of the galaxy to reinforce their forces.
Milo had expected the worst when the vamps had caught up with them.
Instead he found himself sat in front of a android in one of many plastic cubicals in a large hall. The robot had a projected psudeo human face, it reminded him of a cartoon character. It looked innocuous, deliberately so. Milo peered around him, spotting other much more menacing androids at the edge of the room. They lacked all the attempts at warmth, they were simple humanoid machines with stun batons and rifles. Written in military stenciling was “SAFETY OFFICER”
The stylised face seem to regard him, it's voice radiated suprisingly human qualities 'Hello, i am a fulfillment facilitation droid, i am here to help faciliate your re-entry into urban life. I will be asking a series of questions to help guide you in this process. Are you well today?
"yes?"
“good, your medical was adequate. What was your previous occupation?”
'err hydroponic technician'
The android displayed a smiling face 'There are positions open in hydroponics. This position entitles you to class 3 accomodation and renumeration for your services. Failure to accept this position will result in being assigned class 7 accomodation and potential sanction. Will you accept a position in the hydroponics division of sector 8?'
'err sure'
'Congradulations. Lastly a small matter. It has been brought to our attention your culture finds e-ink to be offensive. Would you like to replace it with a ID bracelet?'
'Oh um, yes?' he replied with some trepidation.
The android reached forward slowly and sprayed his neck, removing the smart ink. It handed him a silver bracelet with the other hand. It clicked on soldily.
"Do not be concerned, the bracelet can be removed at any time. Your personal safety is tracked via a variety of methods. Attempts to conceal your face, fingerprints or DNA is prohibited in public areas, a list of all applicable laws can be accessed through the bracelet.'
The bracelet spoke with a calm voice, it directed him to his accomodation, with other sullen and scared looking people. He passed through a heavily manned 'safety' checkpoint at the entrance to sector 8. A dozen droids flanked a bulkhead door and a virtual queue. It was a reminder that behind the friendly robots was a regime that had conquered them and killed thousands of armsmen and that he had little choice in the matter of living here.
Most of the corridors were familiar, but he found himself in a area previous reserved for the more senior families, he remembered catching a glimpse of them, wide concrete caverns. He was sure he was in one now, but it was much smaller, filled with recent construction work in a slightly different color. There was a circular plaza with a small patch of grass and trees, surrounded by five stories of boxy modular apartments connected by metal and glass walkways.
Milo arrived at his door, stepping though he was suprised and worried. The hallway was clean, warm and there was a robot waiting for him.
'Hello Milo, i am your robotic assistant.' Milo was puzzled and alarmed, had he somehow collaberated to some unknown degree, pledged unknowingly allegience?
'Does everyone get a robot?'
'Everyone who contributes to a prosperous and secure society recieves suitable reimbursement for their effort and potential'. The robot evidently wasn't short on propaganda. It did not answer his question. It wasn't exactly the most advanced looking machine, simple plastic and metal components were visible. It had a audible electric hum as it walked towards him and it's face was a simple emojicon.
Beyond the hallway was a modest apartment, sleek and tidy. He had a small living area, a bedroom and shower. It was clearly built to a cheap specification, but designed with comfort and utility in mind.
The little robot followed him around. He turned to look at it again, "what is it?"
"Milo, your allocated schedule is availiable. You are assigned to a 35 hour week, 7 hours per day. You will start at 9:00am. You will receive renumeration for services at the end of every week, this can be spent online or in the physical marketplace in the main plaza of sector 8."
"Are you going to follow me around all day"
"I'm a personal assistant, i will do as you ask, as long as it leads to a prosperous and secure society."
The robot didn't seem to have been programmed with the concept of a straight answer.
Milo was suspicious of all this at some level. He'd heard Novus City was like this, robots everywhere and because of it they'd grown lazy and complacent. He wondered with aprehension where the vampires were and what they were up to.
“Salut to our new citizens. I am Princess Ionia Nmmi, Imperator of the Tyrasan legions and govenor of Reach. I am the one who bears the heavy responsbility of conducting this war and who many of you may hate, for my forces may have killed your loved ones, husbands, wives, daughers and sons, who were doing nothing more than being loyal to their leaders, not aware of their poor character and greedy duplicitous nature. You died defending your homes from a terrible fate that will not be realised, for a lie and because you thought your way of live was at threat.
I regret, I regret the nessecity of this war. War is not nature, is it a destructive force. But sometimes we must act, my people were forced to action. For this world must be free from the menace of atom bombs and free from the greed of men like President Andrea Fegaro who saught to plunder our ancient vaults.
I'm not here to convince you, words alone can do no such thing and even the most gracious of actions will never heal the hurt of war, the loss of a close soul. No, I interrupt your day merely to say this, we will treat you fairly, regardless of gender, regardless of birth, on your deeds and merits.”
she paused and took a sip of a light brown liquid “forgive a tired leader her coffee”
“As you are aware, this vast edifice has been repaired and repurposed. It is no longer a sanctuary for the first families, is it a sanctuary for all. The vast wasteful caverns have been replaced by warm housing, or public areas for you all to enjoy. For those of you who are willing, there is hope for a secure and prosperous future.
Lastly, do not mistake my tone for naviety. Some of you may resist, eager to grasp at freedoms you percieve to have lost, eager to be ruled by the buffoons in fancy sashes, who flitted about drinking tea under gazebo's whilst you toiled in honest work. Resist if you will, there is honour in loyalty, as misguided as it is, I only hope you will surrender when you realise we cannot be overcome, there has already been too much death. We are not a vindictive people, but we are a victorious people, do not throw away your lives in vain.”
Militaries are bought with Point.
Every player starts with 60 Standard Points
Foot Soldiers
Units
Guerrillas Batallion
- Guerrillas are soldiers who have learned, whether by training or brutal evolutionary pressures, how to fight unconventionally, moving light and striking hard. With their skillset in living off the land, scavenging equipment, and stealthy operation, guerrillas are critical to winning unconventional wars.
"The guerrilla must move amongst the people as a fish swims in the sea." First Hand Airis Yesirn
- Training Cost: 1 Point
Infantry Battalion
- Standard infantrymen are better armed and equipped but conversely are less stealthy and require a larger logistics trail. Ranging from poorly trained conscripts to elite direct-action assault forces, infantrymen are a solid backbone upon which the entire army builds. Even though they might be equipped with powered armor and use smart weapons, even with their UAV and UGV support, their role and their tactics are still eminently recognizable.
"The infantry doesn't change. We're the only arm of the military where the weapon is the man himself." Legion Brigadier Juno Short
- Training Cost: 1 Point
Ground Vehicles
You know what the Ground is, these are vehicles that spend most of their time upon that surface.
Transport
Transport units are assigned to infantry battalions on a 1:1 basis. Helicopters are also included, despite being air units.
Truck Battalion
- Trucks are standard civilian vehicles with robust engines, able to haul infantry units across most terrain, though offering no personal protection against anything other than the elements
- Cost: 1 Point
APC Battalion
- An armoured personnel carrier (APC) is an armoured fighting vehicle designed to transport infantry to the battlefield. By default, they are wheeled or tracked
- Cost: 1 Point
IFV Battalion
- An infantry fighting vehicle (IFV, also known as (mechanized) infantry combat vehicle, (M)ICV) is a type of armoured fighting vehicle (AFV) used to carry infantry into battle and provide fire support for them.
- Cost: 2 Point
Armoured
Light Tank Battalion
- Light tanks are small, highly mobile air transportable armoured vehicles used in difficult terrain, for fast deployment or as recon units.
- Cost: 2 Points
Tank Battalion
- A tank is a tracked, armoured fighting vehicle designed for front-line combat which combines operational mobility and tactical offensive and defensive capabilities.
- Cost: 2 Points
Mobile Fortress Battalion
- Consisting of several super heavy surface unit, Mobile Fortresses are almost unbeatable on open terrain, and mount a variety of ground and anti air weapons, and can also carry a battalion of infantry
- Cost 4 Points
Land Battleship
- A huge leviathan of a vehicle, a Land Battleship is a land fortress of immense size. Designed to operate deep in Crystal Coral zones.
- Cost 1 Special Point
Artillery
Artillery Battery Battalion
- Self-propelled artillery can deliver precise strikes and heavy bombardments in support of units kilometers away. Note: Mark as either Surface to Surface, or Surface to Air.
- Cost: 2 Points
Heavy Artillery Battalion
- Heavy self propelled MRLS, or giant cannons remain popular with many armies to take fire deep into the enemy rear or attack enemy aircraft hundreds of kilometers away. Mark either Surface to Surface, or Surface to Air
- Cost: 2 Points
Missile Battalion
- Mobile cruise and ballistic missile units are a resent addition to the battlefield, and are capable of high mobility and launching heavy missiles over hundreds of kilometers against enemy targets. While inferior to normal artillery at affecting dispersed enemies, they are perfect for destroying air bases and enemy naval vessels
- Cost 2 Points
- Cost 2 Points
Air Vehicles
Recon & Combat
UAV Squadron
UAV are unmanned aircraft, seeing use as recon units, with long loiter times, minimal manning due to their autonomous nature. Some see use as assassination drones, delivering precision munitions to remote areas.
- Cost: 3 Points
Gunship Squadron
A Gunship is a military VTOL aircraft specifically designed and built to carry weapons for attacking targets on the ground, such as enemy infantry, armored vehicles and structures
- Cost: 3 Points
Fighter Squadron
A fighter aircraft is a military aircraft designed primarily for air-to-air combat with other aircraft. Fighters are small, fast, and maneuverable and for the most part, advanced propellor designs still dominate.
- Cost: 3 Points
Strike Fighter Squadron
A Strike Fighter, sometimes called a Close Air Support (CAS) aircraft or fighter-bomber (a moniker it often shares with multi-role fighters), is an aircraft optimized for delivering ordnance against ground or naval targets. It is most often used for close support of other forces (tank busting is a speciality of some) and while slower than most fighters tends to be fairly nimble and so can serve as a second line fighter in a pinch.
- Cost: 3 Points
Superfighter Squadron
Faster, more agile and more powerful than any regular fighter, superfighters are the pinnacle of aircraft performance. High performance 'thrust' vectoring propfans allow for unparalleled manoeuvrability with advanced crystal based alloys featuring as standard.
- Cost: 4 Points
Bomber Squadron
Far larger than any attack aircraft, bombers can deliver tens of tons of ordnance across long distances. While much too large to effectively engage other aircraft they mount powerful defenses to protect themselves from defensive fire.
- Cost: 3 Points
Super Bomber Squadron
The Super Strategic Bomber is for if you find that 'normal' bombers don't cut it. They posses both powerful anti-naval and anti-ground capabilities as well as lethal anti-air weapons. For their size they can also be surprisingly agile, though mostly they rely on speed and power.
- Cost: 4 Points
Transport
Helicopter Battalion
- The helicopter is a tactically mobile unit. Usually only models lightly armed with defensive weapons, Military transport helicopters are used in places where the use of conventional aircraft is impossible.
- Cost: 2 Points
Light Airlift Transport Squadron
These are small aircraft, capable carrying a couple platoons of men or a single vehicle. Large executive and businessjets fall into this category. Like all Airlift Types they are carry only defensive armaments, such as personnel operated Gatling guns.
- Cost: 2 Points
Medium Airlift Transport Squadron
These are Medium aircraft, capable carrying a several vehicles of larger amounts of men. C-17's Fall into this class
- Cost: 2 Points
Heavy Airlift Transport Squadron
The biggest airlift transport normally seen, these giant aircraft carry immense amounts of men and materiel across long distances. Aircraft like the C5 Galaxy and the An-140 are examples of this type.
- Cost: 2 Points
Super Airlift Transport Squadron
An immense aircraft, capable of carrying an entire company of tanks, men or platoons of Mecha. Due to their massive size they can take an incredible amount of punishment and still fly. The Airlift craft from Final Fantasy 7 fall into this category.
- Cost: 4 Points
Electronic and Spy Planes
Spy Plane Squadron
- A large aircraft carrying a large amount of electronics over a long distance at very high altitude. They give better resolution than satellites but are far more vunerable to shoot down
- Cost 3 Points
Recon Plane Squadron
- A much faster version of the spy plane, a Recon Plane has less electronics but is far faster and more survivable
- Cost 3 Points
Light Radar & Control Plane
- A light, relatively short range AWAC. Modern radar allows it to observe both air and ground targets. Many designs are now being used as the center piece of a swarm of recon drones
- Cost 3 Points
Heavy Radar & Control Plane
- A heavy long range AWAC with very powerful radar, capable of detecting and directing aircraft for hundreds of miles around its self.
- Cost 3 Points
Destroyer
A destroyer is a fast and maneuverable yet long-endurance warship intended to escort larger vessels in a fleet, convoy or battle group. They are usually armed with missiles or rainguns and apt by both shore bombardment and escorting larger vessels against aircraft.
- Cost: 2 Points
Cruiser
A Cruiser is a larger warship than a Destroyer, usually for escorting Carriers or engaging in strikes on major assets, such as airships, other major warships or land assets.
- Cost: 2 Points
Carrier
An aircraft carrier is a warship designed with a primary mission of deploying and recovering aircraft, acting as a seagoing airbase. Aircraft carriers thus allow a naval force to project air power worldwide without having to depend on local bases for staging aircraft operations
- Cost: 4 Points
Attack Submarine
Attack Submarines are underwater vessels with high stealth characteristics that allow them to avoid detection, in order to attack shipping or shorelines. Armed with torpedoes and missiles, they are primarily focused on sinking other ocean going vessels.
- Cost: 2 Points
Missile Submarine
Missile Submarines differ from Attack submarines in having enhanced shore and inland strike capability. They are primarily designed for long range attacks against major assets, whether they are sea, land or air based.
- Cost: 2 Points
Sea Fortress Using nanotechnology and advanced metallurgy, these ships skew the line between 'vessel' and 'fortification'. They're effectively artillery-laden defenses that can move around and submerge. Not very fast, but good if you're trying to defend miles of coastline and don't know where to build that coastal fortress.
- Cost: 5 Points/1 Special Point
Super Units
Blitz Gear Battalion
- Blitz Gears are machines, up-sized versions of powered armour which combine the resiliance and firepower of tanks, with the versatility and manoeuvrability of infantry. Outmatched by tanks in a standup fight, they rely on their ability to navigate difficult terrain to get the drop on vehicles.
- Cost: 30
Storm Gear Battalion
- Core Armour are larger, faster and generally over charged Blitz Gears, they have greater firepower and armor, and are capable of taking on a tank battalion even in open ground. They are however extremely expensive, and can be overwhelmed if they spend too long in the open
- Cost: 50