Xeno/Theotech Applications
Xenotech
Xenotech bonuses may not stack with Basic Theotech.
Propulsion
Monopolar Plasma Jets
Monopolar Plasma Drives
Power and Construction
Nanocapacitor Cells I
- Primary Index: Xenotech 40
- Secondary Index: Power 10
- Starting Cost: 175
- Research Cost: 2,000 W, 500 CIP, 750 Drexlers
- +2 Craft Power
Nanocapacitor Cells II
- Primary Index: Xenotech 60
- Secondary Index: Power 20
- Starting Cost: 100
- Research Cost: 1,500 W, 250 CIP, 500 Drexlers
- +2 Craft Power
Nanofusion Cluster I
- Primary Index: Xenotech 30
- Secondary Index: Power 15
- Starting Cost: 100
- Research Cost: 1,500 W, 250 CIP, 500 Drexlers
- +1 Ship Power Expansion
Nanofusion Cluster II
- Primary Index: Xenotech 60
- Secondary Index: Power 25
- Starting Cost: 50
- Research Cost: 1,000 W, 250 CIP, 250 Drexlers
- +1 Ship Power Expansion
Weapons
Plasma Guns
- Primary Index: Xenotech 35
- Secondary Index: Power 10
- Starting Cost: 50
- Research Cost: 750 W, 500 CIP
Fusion Guns
- Primary Index: Xenotech 60
- Secondary Index: Power 20
- Starting Cost: 125
- Research Cost: 2,000 W, 1,250 CIP
Guided Plasma Shells
- Primary Index: Xenotech 45
Secondary Indices: Electronics 16, Electrochemical Weapons 30
- Starting Cost: 100
- Research Cost: 1,000 W, 1,000 CIP, 500 PIP
Magnetohydrodynamic Lance
- Primary Index: Xenotech 40
Secondary Indices: Railguns 30
- Starting Cost: 100
- Research Cost: 1,000 W, 1,000 CIP, 500 PIP
Nova Cannon
- Yamato cannon charged!
- Primary Index: Xenotech 75
- Secondary Index: Power 20, Materials 20
- Starting Cost: 50
- Research Cost: 1,000 W, 500 CIP
Defenses
Bubble Fields
- Primary Index: Xenotech 30
- Secondary Index: Shields 10
- Starting Cost: 100
- Research Cost: 1,500 W, 500 CIP, 250 Dust
Enhanced Regenerative Bubbles
- Primary Index: Xenotech 50, Basic Theotech 30
- Secondary Index: Shields 15
- Starting Cost: 125
- Research Cost: 1,500 W, 500 CIP, 1000 Dust
Bubble Hardening
- Primary Index: Xenotech 30
- Secondary Index: Shields 20
- Starting Cost: 75
- Research Cost: 1,000 W, 500 CIP, 400 Dust
Nephilim Applique
- Primary Index: Xenotech 40
- Starting Cost: 125
- Research Cost: 1,500 W, 1000 CIP, 500 Drexlers
Nephilim Reconstruction
- Primary Index: Xenotech 75
- Starting Cost: 175
- Research Cost: 1,500 W, 1000 CIP, 1,250 Drexlers
Theotech
Basic
Basic Theotech items that count as Advanced will be listed as such; they do not stack with any other application field that affects the same system.
Propulsion
Mercurion Drives
- Primary Index: Basic Theotech 45
- Secondary Index: Propulsion 25
- Starting Cost: 100
Theta Jump Drives
- Primary Index: Basic Theotech 25
- Starting Cost: 10
Leap Drives
- Primary Index: Basic Theotech 75
- Starting Cost: 50
Power and Construction
T-Forced Fusion Cells I
- Primary Index: Basic Theotech 30
- Secondary Index: Power 15
- Starting Cost: 175
- Research Cost: 2,000 W, 750 CIP, 500 Theta
- +2 Craft Power
T-Forced Fusion Cells II
- Primary Index: Basic Theotech 50
- Secondary Index: Power 30
- Starting Cost: 100
- Research Cost: 1,500 W, 250 CIP, 500 Theta
- +2 Craft Power
T-Forced Fusion Cells III
- Primary Index: Basic Theotech 75
- Secondary Index: Power 50
- Starting Cost: 100
- Research Cost: 1,500 W, 250 CIP, 500 Theta
- +2 Craft Power
T-Forced Fusion Plants I
- Primary Index: Basic Theotech 30
- Secondary Index: Power 15
- Starting Cost: 100
- Research Cost: 1,500 W, 250 CIP, 500 Theta
- +1 Ship Power Expansion
T-Forced Fusion Plants II
- Primary Index: Basic Theotech 50
- Secondary Index: Power 25
- Starting Cost: 50
- Research Cost: 1,000 W, 250 CIP, 250 Theta
- +1 Ship Power Expansion
T-Forced Fusion Plants III
- Primary Index: Basic Theotech 75
- Secondary Index: Power 30
- Starting Cost: 50
- Research Cost: 1,000 W, 250 CIP, 250 Theta
- +1 Ship Power Expansion
Weapons
Mega Particle Beams
- Primary Index: Basic Theotech 45
- Secondary Index: Particles 25
- Starting Cost: As per Mega Particles
Needle Beams
- Primary Index: Basic Theotech 60
- Secondary Index: Particles 25
Mercurion Rails (aka glitterails)
- Primary Index: Basic Theotech 45
- Secondary Index: Railguns 25
Snarl Generator
- Primary Index: Basic Theotech 85
Destabilizers
- Primary Index: Basic Theotech 80
- Secondary Index: Shields 30
- Starting Cost:
Defenses
Advanced Theotech
All Advanced Theotech counts as Advanced and as such does not stack with any other application field that affects the same system.
Crude Omega Conversion
- Primary Index: Advanced Theotech 250
- Starting Cost: 60
Enhanced Omega Conversion
- Primary Index: Advanced Theotech 700
- Starting Cost: 80
Complete Omega Conversion
- Primary Index: Advanced Theotech 1000
- Starting Cost: 100
- Research Cost: 2,000 W, 750 CIP, 1,000 Omega
Omega Jump Drive
- Primary Index: Advanced Theotech 250
- Starting Cost: 10
Fold Drive
- Primary Index: Advanced Theotech 750
- Starting Cost: 50
Assymetrical Metric Compression Drives
- Primary Index: Advanced Theotech 600
- Secondary Index: Propulsion 25
- Starting Cost: 125
Power and Construction
Metric Compression Cells I
- Primary Index: Advanced Theotech 600
- Secondary Index: Power and Electronics 15
- Starting Cost: 200
- Research Cost: 3,000 W, 1,000 CIP, 1,000 Omega
- +8 Craft Power
Metric Compression Cells II
- Primary Index: Advanced Theotech 700
- Secondary Index: Power and Electronics 20
- Starting Cost: 100
- Research Cost: 2,500 W, 500 CIP, 500 Omega
- +3 Craft Power, +1 Craft Space
Metric Compression Cells III
- Primary Index: Advanced Theotech 800
- Secondary Index: Power and Electronics 25
- Starting Cost: 100
- Research Cost: 2,500 W, 500 CIP, 500 Omega
- +3 Craft Power, +1 Craft Space
Metric Compression Cells IV
- Primary Index: Advanced Theotech 900
- Secondary Index: Power and Electronics 30
- Starting Cost: 100
- Research Cost: 2,500 W, 500 CIP, 500 Omega
- +3 Craft Power, +1 Craft Space
Metric Compression Generators I
- Primary Index: Advanced Theotech 600
- Secondary Index: Power and Electronics 15
- Starting Cost: 200
- Research Cost: 3,000 W, 1,000 CIP, 1,000 Omega
- 4 Ship Power Expansion
Metric Compression Generators II
- Primary Index: Advanced Theotech 700
- Secondary Index: Power and Electronics 20
- Starting Cost: 50
- Research Cost: 1,500 W, 500 CIP, 500 Omega
- +1 Ship Power Expansion, +1 Ship Hull Expansion
Metric Compression Generators III
- Primary Index: Advanced Theotech 800
- Secondary Index: Power and Electronics 25
- Starting Cost: 50
- Research Cost: 1,500 W, 500 CIP, 500 Omega
- +1 Ship Power Expansion, +1 Ship Hull Expansion
Metric Compression Generators IV
- Primary Index: Advanced Theotech 900
- Secondary Index: Power and Electronics 30
- Starting Cost: 50
- Research Cost: 1,500 W, 500 CIP, 500 Omega
- +1 Ship Power Expansion, +1 Ship Hull Expansion
Weapons
Q·Pulse Guns
- Primary Index: Advanced Theotech 600
- Secondary Index: Particles 25
- Starting Cost: 150
- Research Cost: 2,000 W, 1000 CIP, 750 Omega
Blast Cannons
- Primary Index: Advanced Theotech 900
- Secondary Index: Power 30
- Starting Cost: 150
- Research Cost: 2,000 W, 750 CIP, 1,000 Omega
Vector Cannons
- Primary Index: Advanced Theotech 900
- Secondary Index: Electronics 30
- Starting Cost: 150
- Research Cost: 2,000 W, 750 CIP, 1,000 Omega
Shear Cannons
- Primary Index: Advanced Theotech 1200
Defenses
Valence Armor
- Primary Index: Advanced Theotech 700
- Secondary Index: Materials 25
- Starting Cost: 200
- Research Cost: 2,000 W, 1,500 PIP, 1,000 CIP, 500 Omega
Distortion Field
- Primary Index: Advanced Theotech 900
- Secondary Index: Forcefields 25
- Starting Cost: 150
- Research Cost: 2,000 W, 750 CIP, 1,000 Omega