Aberrant:Legacy

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Premise

In 1998 the Galatea research satellite explodes. Despite some early claims of the entry of radioactive material into the jetstream the WHO/WSA publishes studies indicating that the material, despite some areas of increased radioactivity to dangerous levels, have had a negligible effect. In June of the year the Aeon Society, a philanthropic organization dating from the League of Nations, funds the construction of a number of research institutes to both study the radioactivity and as part of its on-going mission to improve the human "condition". As the years roll by in the course of human history is struck and for better or worse turned to a new path. In 2007, the man who would be the first Nova Erupts in the streets of New York, a miracle widely attributed to unknown latent effects of the Galatea explosion. Three years later, a new group of Nova's erupt...


Game

Character Creation

Allegiance will be "none" at beginning. Hopefully each player will have some idea of a Secret Origin, which will have a mini or full session devoted to it. Use the regular rules to make a sheet, but don't worry too much about the technical aspect.

The puny human rule will be in effect. Meaning that "if a Nova has natural defences (not artificial armor) in the super-human levels (six extra soak aganist bashing; three extra soak aganist lethal), and the nova's soak subtracts twice the amount of the attacker's damage effect, the attacker may not even roll his one die in hopes of attaining a single damage success. In this manner, novas with soak ratings of 12, 15 or even higher can wade through human-level attackers or small-arms without a care." Which is the book definition; if/when I simplify the combat rules to be quicker and more GM-friendly the specifics might change, but the theme will remain. The point isn't about normal men making a difference... Unless they have a big gun or a laser.

HUMAN

Step 1
Concept, Nature and Allegiance. p. 127
Step 2 - Attributes p. 133
Physical/Mental/Social. 1 is default; prioritize each area with 7/5/3.
Step 3 Abilities p. 136
Choose desired Abilities. 23 points. No higher then 3.
Step 4 Backgrounds p. 139.
7 points.
Step 5 Finishing Touches
Record Initial Willpower (3), Quantum (1), Initiative (Dexerity + Wits), movement (walk 7m, run Dex +12m, sprint [Dex x 3] + 20m) Spend 15 bonus points.

NOVA

Step 1
Your Secret Origin
Step 2 Nova Points
Spend 30 nova-points on Mega-attributes; enchancements; quantum powers; Quantum; Quantum Pool; or extra Attributes, Abilities and Backgrounds. Quantum cannot be raised higher than 5; if Quantum is 5, the character gains +1 permanent Taint.
Step 3 Finishing Up
Record Taint and aberrations (if any), changes to skill totals, changes to initative and movement, bashing and lethal soak; decide on any physical changes made by eruption.
BONUS POINTS (Page 120)
Attribute 5 pts
Ability 2
Specialty (max three per Ability) 1
Background 1
Willpower 2
Quantum 7
Initiative 1
NOVA POINTS
[*]Mega-Attr 3
[*]Enhancement 3
[*]Quantum 5
[*]Q-Power Level 1 1
[*]Q-Power Level 2 3
[*]Q-Power Level 3 5
[*]Quantum Pool 1 for 2
3 Attribute dots 1
6 Ability dots 1
5 Background dots 1
[*]Can be bought Tainted

Characters

Koffee
MJette