Second Sphere Technology Rules: Difference between revisions
Line 49: | Line 49: | ||
====Independent==== | ====Independent==== | ||
'''Global Technology Level:''' 18 | '''Global Technology Level:''' 18 | ||
:15 points to distribute as desired, no more than 7 points | :15 points to distribute as desired, no more than +7 points in any single field | ||
:[Get Sirius] Shipbuilding -3 [15], Hangarize +30 [48] | :[Get Sirius] Shipbuilding -3 [15], Hangarize +30 [48] | ||
:[Be Interventionist] Ground +2 [20], Aircraft +2 [20] | :[Be Interventionist] Ground +2 [20], Aircraft +2 [20] |
Revision as of 23:31, 9 January 2010
Basics
Technological development costs is controlled by the comparison of appropriate Tech Level ('Global Tech Level') compared to the Tech Level of the advance in question.
For every Tech Level that the advance is over the Global Tech Level, all costs are increased by 10%.
For every Tech Level the advance is below the Global Tech Level, all costs are reduced by 5% to a minimum of 50% of base.
Furthermore, over time the Global Tech Level increases due to the effects of fundamental research being disseminated across the Sphere. This means over time, more advanced technologies become cheaper to develop.
National Tech Indices
Note that in all cases, specific Tech Levels override more general Tech Levels.
EU
Global Technology Level: 20
- Shipbuilding: +5 [25]
- Ground Vehicles: +5 [25]
- Materials: +5 [25]
- Railguns: +10 [30]
- Transgenics: -10 [10]
- Catapults: +30 [50]
PACT
Global Technology Level: 20
- Shipbuilding: +2 [22]
- Aircraft: +5 [25]
- Electronics: +5 [25]
- Beam/Pulse Weapons: +5 [25]
- Shields: +5 [25]
- Stealth: +5 [25]
- Transgenics: -5 [15]
ZOCU
Global Technology Level: 18
- Shipbuilding: -3 [15]
- Hangarize: +32 [50]
- Mecha: +7 [25]
- Power Systems: +7 [25]
- Mega Particle Weapons: +32 [50]
- Basic Theotech: +12 [30]
- Transgenics: +7 [25]
League
Global Technology Level: 10
- Shipbuilding: +5 [15]
- Ground: +10 [20]
- Projectiles: +15 [25]
- Feral Xenotech: +40 [50]
- Transgenics: +10 [20]
Independent
Global Technology Level: 18
- 15 points to distribute as desired, no more than +7 points in any single field
- [Get Sirius] Shipbuilding -3 [15], Hangarize +30 [48]
- [Be Interventionist] Ground +2 [20], Aircraft +2 [20]
- [Fie on the Homeland] Global Tech -3 [15]
- [Still Alive (and out there!)] Global Tech -8 [10]
- [Phezzan] Stealth +7 [25]
- [Transhuman Supremacy] Transgenics +7 [25]
- [Expanse Production Center] Shipbuilding: +3 [21], Materials: +2 [20], Mass Production: +7 [25]
- [Transhuman Resources] Transgenics +7 [25]
- [Center for Research] Global Tech Level +4 [22]
- [The Tensor Building] Specific Weapon Tech +7 [25]
- [Fort Up] Ground +7 [25]
- [Zoom and Boom] Aircraft +7 [25]
- [The Fleet does the Flying] Shipbuilding +2 [20], Specific Weapon Tech +2 [20]
- [Friends from ZOCU] Mega Particle Weapons: +27 [45], Mecha: +7 [25]
- [Hypertech Bullshit] Advanced Theotech: +32 [50]
- [Low Profile] Stealth: +7 [25]