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:[[Adela Jandhyala]] Petty criminal and street thug turned warrior of JUSTICE!
:[[Adela Jandhyala]] Petty criminal and street thug turned warrior of JUSTICE!
=Combat Misc=
Unarmed Strikes
:Rapid Strikes  1/4 Str Damage  Close Combat  Rate 4
:Standard Strikes 1/2 Str Damage  Close Combat  Rate 2
:Power Strike  Str Damage  Close Combat  Rate 1
:Knock Out Strike  Str Damage  Close Combat  Rate 1 (You attack at -4 and if you hit they must pass a Perception + Endurance check with your XS as a penalty. Failure causes them to fall unconcious for D100 minutes. You still deal damage if they pass. This will not knock out Agents but will damage them.)
:Light Firearms + Perception
:Tactical Firearms + Perception
:Heavy Firearms + Perception
:Close Combat Weapons  Roll Agility + Close Combat
:Throw Grenades  Perception + Support Weapons
:Disarm Explosives  Intelligence + Support Weapons (Get equal or more XS than the one who set it)


=Logs=
=Logs=


[[Category: Corporation]]
[[Category: Corporation]]

Revision as of 12:28, 2 January 2010

Players for Corporation will play the part of Comoros Agents, attempting to bring socialism, democracy, and Nice Things back to the world, with lethal force if need be. Basically, you're "freedom fighters." Probably will be run on Saturdays.

Characters

Spoilers: Money may be rather scarce. You aren't EI eurotrash or tacticooled up Western Federation agents here. Those bullets are precious, and psychic powers are free.

Katja Nero Mercenary turned Freedom-Terrorist.
Mia Landi Mafia Triggerman turned whatever.
Glen Russel UIG Officer turned Comoros Agent/Sniper
Adela Jandhyala Petty criminal and street thug turned warrior of JUSTICE!

Combat Misc

Unarmed Strikes

Rapid Strikes 1/4 Str Damage Close Combat Rate 4
Standard Strikes 1/2 Str Damage Close Combat Rate 2
Power Strike Str Damage Close Combat Rate 1
Knock Out Strike Str Damage Close Combat Rate 1 (You attack at -4 and if you hit they must pass a Perception + Endurance check with your XS as a penalty. Failure causes them to fall unconcious for D100 minutes. You still deal damage if they pass. This will not knock out Agents but will damage them.)
Light Firearms + Perception
Tactical Firearms + Perception
Heavy Firearms + Perception
Close Combat Weapons Roll Agility + Close Combat
Throw Grenades Perception + Support Weapons
Disarm Explosives Intelligence + Support Weapons (Get equal or more XS than the one who set it)

Logs