Chikara Mira: Difference between revisions
Created page with " =Personal= :'''Name''': Chikara Mira :'''Age''': 27 :'''Stability''': {'''Person''': ,'''Ideology''':The Cult/Esoteric Transhumanism, '''Place''': , '''Possession''': } =M..." |
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==Equipment== | ==Equipment== | ||
TBD | TBD | ||
==Magic== | |||
Become Spectral O<br> | |||
• Cost: 1 magic point per round of duration; 1D4 Sanity | |||
points<br> | |||
• Casting time: 1 round<br> | |||
Hides the caster from mundane observers by shifting his | |||
or her body into a parallel dimension, termed by sorcerers | |||
as “Limbo”. The caster and their personal possessions | |||
become invisible to all but spirit senses. Sight and hearing | |||
remain attuned to the material plane but with a distant, | |||
less distinct character, as if a cold mist surrounds them. | |||
The caster can move normally. The spell’s effect lasts for | |||
1 round per magic point invested.<br> | |||
Becoming spectral carries an inherent danger: extradimensional | |||
creatures can sense the presence of a spectral | |||
body and engage in spirit or magical attack. Generally, | |||
failing a Luck roll, the spectral character may come to | |||
attention of a spirit who may elect to observe, pursue, or | |||
attack; such spirits typically have POW equal to (2D6+4 | |||
×5)”. Of course, opportunities to present more powerful | |||
and cunning opponents are possible. | |||
==Character Creation Spending== | ==Character Creation Spending== | ||
270 "Velvet fist of the Cult"<br> | 270 "Velvet fist of the Cult"<br> |
Latest revision as of 08:32, 30 October 2022
Personal
- Name: Chikara Mira
- Age: 27
- Stability: {Person: ,Ideology:The Cult/Esoteric Transhumanism, Place: , Possession: }
Mechanical
Statistics
- HP: 37
- Stress: 40?
- Move: 8
- Luck: 100
- Pools: {Insight: , Vigour: , Moxie: , Flex: }
- Credit Rating:
==Characteristics== 480
- Str 85
- Dex 55
- Int 40
- Con 80
- App 50(COST HALF)
- Pow 60
- Siz 85
- Edu 50
Skills
Format: Skill: [Base value]+[Spent Skill points]+[Related bonus]=[Total Value]
80 points generally, 2700 for "related to being a velvet fist" (x2 edu x2 str)
- Accounting 05
- Acting 05
- Anthropology 01
- Appraise 05
- Archaeology 01
- Charm 15+35=50
- Climb 20
- Computer Use 05
- Demolitions 01
- Disguise 05
- Diving 01+30+00=31
- Drive Auto 20+10+00=30
- Electrical Repair 10
- Electronics 01
- Fast Talk 05
- First Aid 03
- History 05
- Intimidate 15+50+00=65
- Jump 20
- Language (Japanese) (Own) 50
- Law 05
- Library Use 20
- Listen 20
- Locksmith 01
- Mechanical Repair 10
- Medicine 01
- Natural World 10
- Navigate 10
- Occult 05+15+00=20
- Operate Heavy Machinery 01
- Persuade 10+15+00=25
- Psychoanalysis 01
- Psychology 10
- Ride 05
- Slight of Hand 10
- Spot Hidden 25+15+00=40
- Stealth 20+15+00=35
- Survival [ ] 10+00+00=00
- Swim 20+10+00=30
- Track 10+30+00=40
- Dodge 28+20+00=48
- Fighting [Brawl] 25+50+00=75
- Fighting [Axe] 15+20+10=45
- Fighting [Sword] 20+00+10=30
- Firearms [Handgun] 20+25+00=45
- Firearms [Rifle] 25+00+00=25
- Throw 20+20+00=40
- Mythos 50+00+00=00
- Fighting [Others] XX+00+10 (non-Brawl)
- Firearms [Others] XX+00+00
Equipment
TBD
Magic
Become Spectral O
• Cost: 1 magic point per round of duration; 1D4 Sanity
points
• Casting time: 1 round
Hides the caster from mundane observers by shifting his
or her body into a parallel dimension, termed by sorcerers
as “Limbo”. The caster and their personal possessions
become invisible to all but spirit senses. Sight and hearing
remain attuned to the material plane but with a distant,
less distinct character, as if a cold mist surrounds them.
The caster can move normally. The spell’s effect lasts for
1 round per magic point invested.
Becoming spectral carries an inherent danger: extradimensional
creatures can sense the presence of a spectral
body and engage in spirit or magical attack. Generally,
failing a Luck roll, the spectral character may come to
attention of a spirit who may elect to observe, pursue, or
attack; such spirits typically have POW equal to (2D6+4
×5)”. Of course, opportunities to present more powerful
and cunning opponents are possible.
Character Creation Spending
270 "Velvet fist of the Cult"
50 Brawl; 50 Intimidate; 35 Charm; 20 Dodge; 20 Sword; 25 Handgun; Spot Hidden 15; Stealth 15; 20 Throw; 10 Track
80 General
30 Diving; 10 Drive Auto; 15 Occult; 10 Swim; 15 Persuade