Talk:Alice Samelrand: Difference between revisions

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==Exploits==
==Exploits==
*Physique: 5 +1 (6/6)
*Physique: 6 +1 (7/7)
*Senses:5 +1 +1 (7/7)
*Senses:5 +6 +1 (8/8)
*Intellect: 4 +1 (5/5)
*Intellect: 5 +1 (5/5)
*Aether: 3 +1 (4/4)
*Aether: 3 +1 (4/4)


Line 57: Line 57:
*Legerdemain: 0
*Legerdemain: 0
*Codes: 1
*Codes: 1
*Graces: 2
*Graces: 4
*Languages: 1
*Languages: 1
*Social Circle: 2
*Social Circle: 2
Line 89: Line 89:
:Battle of the Camp 4 +4 CP (End of the line)
:Battle of the Camp 4 +4 CP (End of the line)
:Power Point Cash in +50 CP
:Power Point Cash in +50 CP
::-x CP for Graces 4
::-5 CP for Graces 4
::-x cp for Leadership 4
::-6 cp for Leadership 4
:"all Father's cruelty and ambitions wrapped in velvet and held with a chain." + 4CP
:"all Father's cruelty and ambitions wrapped in velvet and held with a chain." + 4CP
::-10 for Base Senses 6
::-10 for Base Physical 6
::-8 for Base IQ 5
Total CP remaining 31


==Combat Panel==
==Combat Panel==
:1 Fate point
:1 Fate point
:<s>1 Power Point</s> cashed in for personal power
:<s>1 Power Point</s> cashed in for personal power
:2 Ether Committed
:0 Ether Commited
:0 Advantage
:0 Advantage
:1/6 Focus
:8/8 Focus


=loot=
=loot=

Revision as of 15:56, 10 February 2019

Alice 2.0 WIP

Rising Hero

Alice Samelrand shortly before the Battle of the Zeta Ward's Camps

Traits

  • Construct
  • Patrician
  • Close Combat Gunslinger
  • Thaumatech Alpha Access
  • Alpha Logitke
  • Omega Logitke
  • Omega Crucible
  • Etheric Flame
  • Track Hunter. She crits on 5s or 6s against vehicles with AT weapons
      • DO NOT USE unless needed *** Samelrand Combat Conditioning: If you are willing to submit Alice's will to the goals of Hector Samelrand, Alice can spend 1 WP to gain a +10 bonus to overcome mental attacks, or a +5 to overcome wound effects, including death penalties.
  • Gun Fu
  • TBD
  • TBD
  • TBD

Exploits

  • Physique: 6 +1 (7/7)
  • Senses:5 +6 +1 (8/8)
  • Intellect: 5 +1 (5/5)
  • Aether: 3 +1 (4/4)

Quirks

  • Unruffled
  • Cold Hearted
  • Dressed to the Nines
  • "Watchful," +1 to Alertness rolls to detect imminent combat.

Skills

  • Alertness: 3
  • Athleticism: 5
  • Concentration: 1
  • Intuition: 3 +2
  • Aether Channel: 3 +2
  • Archery: 0
  • Firearms: 8 [Hero]
  • Melee: 1
  • Tactics: 2
  • Unarmed: 6 [Hero]
  • Medicine: 1
  • Leadership: 1
  • Ride: 1
  • Navigation: 0
  • Construction: 0
  • Ecosphere: 0
  • Weapon Systems: 4
  • Technical Systems: 0
  • Drive: 0
  • Pilot: 0
  • Stealth: 1
  • Deception: 1
  • Investigation: 1
  • Legerdemain: 0
  • Codes: 1
  • Graces: 4
  • Languages: 1
  • Social Circle: 2
  • Conversation: 1
  • Interrogation: 1
  • One-liners: 1
  • Theory: 0
  • Local Knowledge:1
  • Critical Thinking: 3 +2
  • Electrotech: 0
  • Ethertech: 0
  • Thaumatech: 2
  • Read Auras: 1
  • Sorcery: 0
  • Willwork: 1

New CP

Trinities are so mean :( +4 CP
Mobsters are so mean :( +5 CP
Killcrazy Reds are so mean :( +5 CP
Cogmeks are so mean :( +6CP)
-9 Unarmed 5, Unarmed 6
-7 Athletics 4 Athletics 5
Ixbot is so mean :( +5CP
Nobody was mean? +3CP
Battle of the Camp Part 1 +2 CP
Battle of the Camp Part 2 +4 CP
- 6CP for Weapon Systems 4
Battle of the Camp 3 +7 CP (Idols are evil!)
-7CP firearms 8
Battle of the Camp 4 +4 CP (End of the line)
Power Point Cash in +50 CP
-5 CP for Graces 4
-6 cp for Leadership 4
"all Father's cruelty and ambitions wrapped in velvet and held with a chain." + 4CP
-10 for Base Senses 6
-10 for Base Physical 6
-8 for Base IQ 5

Total CP remaining 31

Combat Panel

1 Fate point
1 Power Point cashed in for personal power
0 Ether Commited
0 Advantage
8/8 Focus

loot

Mattock 15CL
Praxis Bracelet
Halo Praxis, a Versiblade Praxis, a Dyntron Praxis, and an Anatomy Praxis
Nightmare Arms new NSL Krone