Talk:After Ether: Difference between revisions

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m Replaced content with " {| class="wikitable" ! Name ! Unit Type ! Effect |}"
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{| class="wikitable"
{| class="wikitable"
! Name ! Unit Type ! Effect
! Name
|- | SCOUT PHASE | |
! Unit Type
|- | Scout sweep | air | standard
! Effect
|- | maritime patrol | air | endurance
|}
|- | aggressive CAP | air | defensive (combat)
|- | off-axis deception | air | defensive (operational)
|- | pervasive orbit | air | stealthy, non reactive
|- | boost scout | air | Fast, reactive
|- | umbral dip | air | vs sub
|- | swarm scout | air | expendible
|- | fleet scout | ship | standard
|- | heavy scout | ship | combat scouting
|- | SAM trap | ship | defensive (anti-air)
|- | full sensor sweep | ship | powerful, obvious
|- | decoy force | ship | deceptive (operational)
|- | Recon by fire | ship | charge in
|- | pirate sailing | ship | avoidance; only in star ways/nebula
|- | Q-scout | ship | sneaky
|- | Hunt and sink | ship | evasive, hunting lone targets or merchantment
|- | picket | sub/ship | passive
|- | run silent | sub/ship | stealthy (operational)
|- | lurk and report | sub/ship | most passive
|- | evade and track | sub/ship | defensive
|- | spiderweb | sub/ship | only for defender; fixed position
|- | umbral stalk | sub | best vs sub or lone targets
|- | wolfpack | sub | more active
|- | BATTLE PHASE | |
|- | Big wing | air | air cover
|- | torpedo wall | ship | lots of torps!
|- | gun and torpedo battle | ship | mixed engagement
|- | togo turn | ship | battleline maneuver (higher difficulty?)
|- | beaty barrage | ship | fixed battleline
|- | fisher fray | ship | speed and firepower
|- | standoff | ship | extended range
|- | Hit and fade | ship | hit and retreat
|- | mighty wall | ship | slow moving
|- | stealthy snipe | ship | stealthy, ranged
|- | electronic combat | ship | sensors vs ecm
|- | big brawl | ship | chaotic and close
|- | support and rush | ship | split in two groups; fast and range
|- | boldly retreat | ship | attempt to disengage
|- | Flak Box | ship | rigid AA formation
|- | GAMBITS | |
|- | smokescreen | ship | defensive, screen larger units
|- | Empty the racks | ship | offensive, fire all the missiles
|- | superweapon smash | ship | POW
|- | moscow missile massacre | ship | expend all missiles
|- | opportunity strike | ship | missile conservation
|- | concentrate all fire | ship | reduce damage but choose target
|- | killbox volley | ship | boosts range
|- | Death ride | ship | close and torpedo
|- | Cross the T | ship | concentrated damage
|- | sacrifice delay | ship | all damage goes to one ship while rest retreat
|}

Revision as of 16:55, 15 July 2017

Name Unit Type Effect