Talk:After Ether: Difference between revisions

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Created page with " SCOUT PHASE * Scout sweep air standard * maritime patrol air endurance * aggressive CAP air defensive (combat) * off-axis deception air defensive (operational) * pervasive..."
 
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SCOUT PHASE
{| class="wikitable"
* Scout sweep air standard
! Name ! Unit Type ! Effect
* maritime patrol air endurance
|- | SCOUT PHASE | |
* aggressive CAP air defensive (combat)
|- | Scout sweep | air | standard
* off-axis deception air defensive (operational)
|- | maritime patrol | air | endurance
* pervasive orbit air stealthy, non reactive
|- | aggressive CAP | air | defensive (combat)
* boost scout air Fast, reactive
|- | off-axis deception | air | defensive (operational)
* umbral dip air vs sub
|- | pervasive orbit | air | stealthy, non reactive
* swarm scout air expendible
|- | boost scout | air | Fast, reactive
:
|- | umbral dip | air | vs sub
* fleet scout ship standard
|- | swarm scout | air | expendible
* heavy scout ship combat scouting
* SAM trap ship defensive (anti-air)
|- | fleet scout | ship | standard
* full sensor sweep ship powerful, obvious
|- | heavy scout | ship | combat scouting
* decoy force ship deceptive (operational)
|- | SAM trap | ship | defensive (anti-air)
* Recon by fire ship charge in
|- | full sensor sweep | ship | powerful, obvious
* pirate sailing ship avoidance; only in star ways/nebula
|- | decoy force | ship | deceptive (operational)
* Q-scout ship sneaky
|- | Recon by fire | ship | charge in
* Hunt and sink ship evasive, hunting lone targets or merchantment
|- | pirate sailing | ship | avoidance; only in star ways/nebula
* picket sub/ship passive
|- | Q-scout | ship | sneaky
* run silent sub/ship stealthy (operational)
|- | Hunt and sink | ship | evasive, hunting lone targets or merchantment
* lurk and report sub/ship most passive
|- | picket | sub/ship | passive
* evade and track sub/ship defensive
|- | run silent | sub/ship | stealthy (operational)
* spiderweb sub/ship only for defender; fixed position
|- | lurk and report | sub/ship | most passive
:
|- | evade and track | sub/ship | defensive
* umbral stalk sub best vs sub or lone targets
|- | spiderweb | sub/ship | only for defender; fixed position
* wolfpack sub more active
|- | umbral stalk | sub | best vs sub or lone targets
BATTLE PHASE
|- | wolfpack | sub | more active
* Big wing air air cover
:
|- | BATTLE PHASE | |
* torpedo wall ship lots of torps!
|- | Big wing | air | air cover
* gun and torpedo battle ship mixed engagement
* togo turn ship battleline maneuver (higher difficulty?)
|- | torpedo wall | ship | lots of torps!
* beaty blast ship fixed battleline
|- | gun and torpedo battle | ship | mixed engagement
* standoff ship extended range
|- | togo turn | ship | battleline maneuver (higher difficulty?)
* moscow missile massacre ship expend all missiles
|- | beaty barrage | ship | fixed battleline
* opportunity strike ship missile conservation
|- | fisher fray | ship | speed and firepower
* Cross the T ship concentrated damage
|- | standoff | ship | extended range
* superweapon smash ship POW
|- | Hit and fade | ship | hit and retreat
* Hit and fade ship hit and retreat
|- | mighty wall | ship | slow moving
* mighty wall ship slow moving
|- | stealthy snipe | ship | stealthy, ranged
* stealthy snipe ship stealthy, ranged
|- | electronic combat | ship | sensors vs ecm
* big brawl ship chaotic and close
|- | big brawl | ship | chaotic and close
* Death ride ship close and torpedo
|- | support and rush | ship | split in two groups; fast and range
* killbox volley ship boosts range
|- | boldly retreat | ship | attempt to disengage
* support and rush ship split in two groups; fast and range
|- | Flak Box | ship | rigid AA formation
|- | GAMBITS | |
|- | smokescreen | ship | defensive, screen larger units
|- | Empty the racks | ship | offensive, fire all the missiles
|- | superweapon smash | ship | POW
|- | moscow missile massacre | ship | expend all missiles
|- | opportunity strike | ship | missile conservation
|- | concentrate all fire | ship | reduce damage but choose target
|- | killbox volley | ship | boosts range
|- | Death ride | ship | close and torpedo
|- | Cross the T | ship | concentrated damage
|- | sacrifice delay | ship | all damage goes to one ship while rest retreat
|}

Revision as of 16:54, 15 July 2017

Name ! Unit Type ! Effect