Talk:Space Princes: Difference between revisions

From Sphere
Jump to navigation Jump to search
Holle (talk | contribs)
mNo edit summary
Line 98: Line 98:
:Archetype: Equestrian
:Archetype: Equestrian
:Player - Holle
:Player - Holle
A mysterious mercenary wearing a peculiar suit of artefact armor and wielding a <s>lightsab</s>plasmic blade. Currently in employ of Karalis as an (exceptionally lethal) troubleshooter, agent, investigator and guard unburdened with existing political connections in the Sevenstarinate and rather limited ability to make any. While her past is a bit murky, it does seem like she was involved in a pro-baseline revolutionary movement elsewhere, until the whole affair turned out to have been organized by the Deague and ended in a complete disaster that caused Aria to take flight and cut off all her past ties. Some might find this concerning, but converts do seem to make for the fiercest believers... or so the theory goes.
Typically operates alone and working with local Karalis assets on her missions, whatever they may be. Not much of a people person, and not much of a leader of men, for that matter, but her individual fighting prowess is considered a bit terrifying.
Known for her strange "ribbon armor", rumored to have been "acquired" from an Exalt fallen in the chaos that swept through Milky Way. Formed of many pseudo-ribbons capable of independent movement covering the body in several layers, it can be folded and concealed under proper clothes rather easily, as well as used as an offensive weapon in a pinch. Has a wide variety of useful additional functions, such as life support and self-repair based on similar system to warship armor, as well as intellect of its own. For all intents and purposes, Aria is wearing her husbando. (waifu?) Might be a factor in why she's not much of a people person. Her job hasn't exactly lent itself well to making friends, either, admittedly.
Notes:
*bit of a Vader
*has a lightsaber
*does not have a boat (or other permanently-assigned military asset)
*as an agent, can be freely assigned to whatever and wherever she's needed, or operate independently for time being.
Virtus
:Prudentia 3
:Dignitas 1
:Ferox 8
Skills
:Auctoritas
::Socializing 0
::Connections 0
::Knowledge 7 (specialty)
:Bellicus
::Navigation 1
::Arts of Mars 16 (specialty)
::Fire Control 1
:Imperium
::Magisterium 7
::Planning 4
::Training 0
SPECIAL:
2 x Specialty


==Ragna Semperargens Rynix Deterrens==
==Ragna Semperargens Rynix Deterrens==

Revision as of 13:33, 22 February 2017

Archetypes

Patrician: Exalts have the REIGN special, starting with two uses a session(?). When rolling to command those with lesser rank or demanding compliance from baselines in general, all dice become autosux.
Equestrian: Start with an additional Fate point. In addition, pick two skills to specialize in; when using them you will roll success on 4 and above.
Freelizard: Warrior clades have +2 die to all Ferox based rolls.
Witch: Choose one of three affinities: Bello (to War), Fascinare (to Charm), or Invidia (Nemesis). Each provides situational bonuses and access to technologies based on the Celestial Spheres. Each level in Witch brings them closer to their core, and allows for probability manipulation in their favor.

Virtus

12 points divided up among the Virtues.
Prudentia (Intelligence and Foresight)
Dignitas (Charisma and general social standing)
Ferox (Physique and Will)

Skills:

36 skill points to spend between the three branches

Auctoritas

Socializing
Connections
Knowledge

Bellicus

Arts of Mars
Maneuvers
Fire Control

Imperium

Magisterium (Pulling Rank, navigating bureaucracy and law, etc)
Planning (For both military and political ends)
Training (Self-Explanatory)

SPECIAL

Any special powers go here.

Characters

Cube Masala, the Magicus of Fascinare

Archetype: Witch (Fascinare)
Player: Exhack

A darling of the court who has used his considerable charm and poise to gain a seat in the court and numerous ceremonial duties, Cube Masala wields a powerful network of allies and informants. The Magicus of Fascinare is no mere man, but a witch, a distant descendant of the Witch of Lust and her myriad breeding-consorts and a successful inheritor of her superior genes and Core Resonance traits despite the generations between them.

Appearing to be a beautifully androgynous yet wholesome youth of average height, he reflects and emphasizes those traits of himself his observers desire most: women see the sculpted physique and patrician features of a handsome young man, men see the delicacy and grace of a beautiful woman. His interests are those of the people observing him, as he seems to know an inexhaustible supply of facts and anecdotes relating to philosophy, art, politics and the natural sciences, and cares about sport when his companions do. He seems to play the part of a mincing bureaucrat who does not have the stomach for real responsibilities, obsessed with aesthetics and appearances and his popularity in politics and the public.

Though his friends in the Assembly are numerous, his rapid climb to even irrelevant ceremonial titles has not been ignored- his recent appointment as the Second of the High priest of the Court is an enormous step forward in prestige that has some questioning his motivations. His real interests- personal and political, are far more ambiguous and little-shared, though he has been seen giving patronage to some commoner publications and appears to genuinely enjoy his responsibilities as the keeper of the Assembly gardens. He seems to cleave towards a moderate, gradual reform process that would slowly improve the lot of baseline commoners while continuing Karalis' campaigns abroad.


Virtus

Prudentia 3
Dignitas 7
Ferox 2

Skills

Auctoritas
Socializing 10
Connections 8
Knowledge 8
Bellicus
Navigation
Arts of Mars 1
Fire Control
Imperium
Magisterium 4
Planning 3
Training 2

Stella Postumia Vindex

Archtype - Exalt
Player - Lokar
Error creating thumbnail: File missing

Virtus

Prudentia 5
Dignitas 4
Ferox 3

Skills

Auctoritas
Socializing 5
Connections 4
Knowledge 4
Bellicus
Navigation 2
Arts of Mars 4
Fire Control 3
Imperium
Magisterium 5
Planning 5
Training 4

Aria Serreno

Archetype: Equestrian
Player - Holle

A mysterious mercenary wearing a peculiar suit of artefact armor and wielding a lightsabplasmic blade. Currently in employ of Karalis as an (exceptionally lethal) troubleshooter, agent, investigator and guard unburdened with existing political connections in the Sevenstarinate and rather limited ability to make any. While her past is a bit murky, it does seem like she was involved in a pro-baseline revolutionary movement elsewhere, until the whole affair turned out to have been organized by the Deague and ended in a complete disaster that caused Aria to take flight and cut off all her past ties. Some might find this concerning, but converts do seem to make for the fiercest believers... or so the theory goes.

Typically operates alone and working with local Karalis assets on her missions, whatever they may be. Not much of a people person, and not much of a leader of men, for that matter, but her individual fighting prowess is considered a bit terrifying.

Known for her strange "ribbon armor", rumored to have been "acquired" from an Exalt fallen in the chaos that swept through Milky Way. Formed of many pseudo-ribbons capable of independent movement covering the body in several layers, it can be folded and concealed under proper clothes rather easily, as well as used as an offensive weapon in a pinch. Has a wide variety of useful additional functions, such as life support and self-repair based on similar system to warship armor, as well as intellect of its own. For all intents and purposes, Aria is wearing her husbando. (waifu?) Might be a factor in why she's not much of a people person. Her job hasn't exactly lent itself well to making friends, either, admittedly.

Notes:

  • bit of a Vader
  • has a lightsaber
  • does not have a boat (or other permanently-assigned military asset)
  • as an agent, can be freely assigned to whatever and wherever she's needed, or operate independently for time being.

Virtus

Prudentia 3
Dignitas 1
Ferox 8

Skills

Auctoritas
Socializing 0
Connections 0
Knowledge 7 (specialty)
Bellicus
Navigation 1
Arts of Mars 16 (specialty)
Fire Control 1
Imperium
Magisterium 7
Planning 4
Training 0

SPECIAL: 2 x Specialty

Ragna Semperargens Rynix Deterrens

Archetype: Equestrian
Player: Shrike

Ragna is a failed Exalt, one who did not manifest the full range of REIGN abilities. She is also a failed Witch, one who never properly interfaced with the arcane cyberware of witchcraft. Success at the third attempt was perhaps luck or perhaps the universe giving up. More machine than woman by this point, she has became an Optio-Legate in the Sevenstarinate's military at an unprecedented age.

Commonly found encased in or attached to various forms of cognitive hardware and command equipment, it is only at social functions that she spends any significant time outside of a spider- or float-chair.

Virtus

Prudentia 7
Dignitas 4
Ferox 1

Skills

Auctoritas
Socializing 0
Connections 0
Knowledge 4
Bellicus
Navigation 10
Arts of Mars 10 [Specialized]
Fire Control 10 [Specialized]
Imperium
Magisterium 0
Planning 2
Training 0

Yatzachimal

Archetype: Freelizard
Player: 100thlurker

Virtus

Prudentia [3]
Dignitas [3]
Ferox [6]

Skills

Auctoritas
Socializing 3
Connections 3
Knowledge 3
Bellicus
Arts of Mars 4
Maneuvers 4
Fire Control 4
Imperium
Magisterium 2
Planning 2
Training 4