Gerald Ironhand: Difference between revisions

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Created page with "Gerald Ironhand (Human) Alignment: Neutral Speed: 30 Size: Medium Str: 18 [4] Dex: 10 [0] Con: 16 [3] Int: 12 [1] Wis: 11 [0] Cha: 12 [1] Class: Fighter [1] (Favore..."
 
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Sword, bastard (35gp)
Sword, bastard (35gp)
  Atk: 1 + 4 = +4
  Atk: 1 + 4 = +5
  Dmg: 1d10 + 4 slashing
  Dmg: 1d10 + 4 slashing
  Crit: 19-20, x2
  Crit: 19-20, x2

Latest revision as of 22:35, 3 January 2017

Gerald Ironhand (Human)

Alignment: Neutral

Speed: 30

Size: Medium

Str: 18 [4]

Dex: 10 [0]

Con: 16 [3]

Int: 12 [1]

Wis: 11 [0]

Cha: 12 [1]


Class: Fighter [1] (Favored)

Health: 10 + 3 + 1 = 14

Hit Die: 1d10

Base Attack: +1

Armor Class: 10 + 0 + 5 + 3 = 18

Touch AC: 10

Fort Save: 2 + 3 = 5

Ref Save: 0 + 0 = 0

Will Save: 0 + 0 = 0


Languages: Common, Elvish

Skills per lvl: 2 + 1 + 1 = 4 *I'll do this later when I think on it more*

Climb
Craft
Handle Animal
Intimidate
Knowledge (dungeoneering)
Knowledge (engineering)
Profession
Ride
Survival
Swim

Feats: 1 (human) + 1 (1st-level character) + 1 (1st-level fighter [combat only]) = 3

Shield Focus: +1 AC when wielding shields
Endurance: +4 on checks and saves to resist nonlehtal damage; sleep in light or medium armor without becoming fatigued
Exotic Weapon Proficiency: Sword, Bastard

Starting Wealth: 175gp (20gp remaining)

Sword, bastard (35gp)

Atk: 1 + 4 = +5
Dmg: 1d10 + 4 slashing
Crit: 19-20, x2

Scale Mail (50gp)

AC Bonus: +5
Max Dex: +3
Check Penalty: -4
Max Speed: 20
Spikes added (50gp)

Shield, heavy steel (20gp)

AC Bonus: +2 + 1 = +3